r/classicwow • • 10h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

2.2k Upvotes
  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.


r/classicwow • • 22h ago

Forever Beta Feedback Please fix before launch. Unacceptable for a living breathing world.

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2.2k Upvotes

r/classicwow • • 16h ago

Classic Era Rexxar

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1.5k Upvotes

In 2019, there was talk about how sharding wouldn’t work in Classic, due to things like Rexxar and his cross zone patrol.

This is why we got the ‘layering’ we know in Classic.

Does anyone know if they’ve changed the patrol of Rexxar? Or any kind of changes to handle the fact that we now have sharding?

Link - https://www.wowhead.com/classic/news/blizzard-clears-up-layering-tech-misconceptions-in-classic-wow-294589


r/classicwow • • 22h ago

Forever Horde dungeon groups once Ogres become playable*

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1.2k Upvotes

r/classicwow • • 11h ago

Forever Beta Feedback Revert Dungeon EXP changes.

1.1k Upvotes

Just fighting the good fight again. Punishing players who want to group up and play with friends is wrong and feels bad.

Not to mention issues like potentially lowering the amount of tanks and healers who want to get into dungeon and group content because they can no longer level via dungeons effectively.

You think you are stopping the boosters and super sweats in their tracks, but you are mistaken. The sweats will just sweat to 60 anyway they can.

You are hurting the average gamer who just likes running dungeons for a few hours here and there with friends when they want a break from solo questing. Actual social gameplay is being punished here and it’s sad.


r/classicwow • • 2h ago

Forever Beta Feedback How Forever layering feels

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1.0k Upvotes

r/classicwow • • 6h ago

Forever "We understand, and I understand completely, that sharding is antithetical to the concept of a cohesive Classic community." -- Ion Hazzikostas

1.0k Upvotes

Link with timestamp (1 min 29 sec) to Ion's quote.

One of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today. There’s a lot of desire on part of the community that this is something that they don’t want.

-- J. Allen Brack, PC Gamer

When we have Kazzak and Azuregos, there needs to only be one Kazzak ever. If the entire server wants to kill each other and fight over it for five hours, that’s what they should do. The answer can never be “Oh we’ll just have a second Kazzak.”. If we do that, its not Classic.

-- Ion Hazzikostas

To be clear, we don't view layering as an improvement to the Classic experience.

-- Ion Hazzikostas, Forbes interview

For WoW Classic, we didn’t feel like [sharding] was a great solution for population management due to how antithetical it is to the idea of a single shared world.

-- Blizzard article

There are countless other quotes that all say the same thing: Sharding and layering don't belong in Classic WoW because they destroy any sense of community and a cohesive world, and they break unique elements of the game like world bosses.

I'll only add one comment: If you start with megaservers you can never go back to smaller realms. You can't put the genie back in the bottle. But if you start with smaller realms, you still have the option of merging them into a megaserver if they start to die. Hell, they could even charge people for transfers and make some extra money (or offset their costs) in the process.


r/classicwow • • 22h ago

Forever Beta Feedback Sharding is Amazing Horde Edition

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912 Upvotes

dog said it was my turn to post anti-sharding propaganda


r/classicwow • • 12h ago

Forever I really hope they leave this alone

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824 Upvotes

r/classicwow • • 4h ago

Humor / Meme Elemental Shaman casting max rank Chain Lightning

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775 Upvotes

r/classicwow • • 6h ago

Humor / Meme Dungeon EXP Nerf

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691 Upvotes

r/classicwow • • 8h ago

Forever Beta Feedback Dungeons are a pillar of the game

641 Upvotes

Like it or not, dungeons are a core tenet for Warcraft. Instanced content will always be the supreme environment for establishing community that has had lasting impact on the culture of the game. Gutting this to serve as a half-assed bandaid fix to mage/pally boosting (which has already been fixed) is quite frankly, short-sighted.


r/classicwow • • 23h ago

Forever Beta Feedback Blizzard, here's some ideas to fix Moonkin before launch

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618 Upvotes

Don't worry, this time my work is for free.


r/classicwow • • 10h ago

Humor / Meme Come on...

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579 Upvotes

r/classicwow • • 14h ago

Forever Beta extended, hoping for one more patch

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512 Upvotes

r/classicwow • • 11h ago

Humor / Meme “Buff”

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495 Upvotes

At this point all we can do is laugh, cry and pray.


r/classicwow • • 12h ago

Invite-A-Friend Codes

427 Upvotes

Alright!

Edit: INVITE-A-FRIEND CODES ARE FOR LAUNCH WEEK NOT FOR BETA. THEY ALLOW YOU TO PLAY FOR 7 DAYS WITHOUT A SUBSCRIPTION.

It’s now time that people have codes they’d like to give away.

This megathread will be for people looking for codes and those looking to give them away.

Do not post your code in plain text, this will result in Reddit Bots grabbing your code before anyone has a chance to claim it.

Looking For A Code

Please post a comment below that you are looking, if you have received a code, please edit your comment to say that you have gotten one.

Edit: Please also include your Region [US/EU] as it turns out these codes are Region specific.

Giving A Code Away

Please look in the comments for people who need a code and reach out to them via Reddit Chat to ensure that they get your code without Bot Interference.

Thanks everyone, be kind to one another.


r/classicwow • • 4h ago

Forever Beta Feedback The Holy Paladin Class Fantasy Problem - We look like this, but are expected to stand 40 yards away from the action.

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417 Upvotes

There’s been a lot of (understandable) dooming on holy paladin, with the math showing that our healing is just not up to par with other classes.

My fellow crusaders, I’m here to let you in on a secret: You don’t want to be overpowered in the beta, that puts a target on your classes head. See priest penance for a clear example. Being underpowered means there’s only one direction to go from here: Up. Balance changes are coming.

Now, knowing that holy paladins clearly have an abundance of power budget for the devs to play with, do we want them to just pump up the numbers of flash of light so that we can heal as efficiently as everyone else?

I’d rather them lean into the class fantasy of the warrior priest we’re meant to be, give me a reason to jump into the fray.

  1. Holy Strike heals allies around me in melee range, or even gives a small absorb shield

Holy strike on its own is an incredibly boring and unimpactful ability. The Prot tree has a holy strike talent modifier for damage reduction, Ret has a holy strike talent modifier for more damage, the holy tree is missing this entirely.

  1. Make consecration give a small aoe heal.

We already have a talent in the holy tree called Consecrated Ground, increasing holy damage taken by enemies in consecration. This is great for shockadins, but gives little reason for holy paladins to use it. Make that talent a choice node, shockadins choose the damage, healers choose the healing.

I’m not saying redesign the entire class to be a strictly melee healer, that’s not realistic at this point, and I respect the Forever devs intention to keep the classes overall play style familiar to how it ended up being played in 2004.

But there are small, self contained changes that can easily be made that will give holy paladins more meaningful reasons to jump into the action like their plate armor and battle hammers suggest they should.

These are just suggestions, the take away here is that holy paladins are in a position where we have an abundance of power budget for buffs to our healing, and I for one would love to see the devs get more creative then just “flash of light heals X% more.”

Edit: I’d like to add that this is quite literally what the original devs intended the class to be played like in 2003. The design was clear, the execution was flawed. So if you think it’s a retail idea, talk to the 2003 devs.


r/classicwow • • 19h ago

Forever Today Blizzard updated mob social aggro tethering to be more Classic-like

413 Upvotes

Previously on beta, if there was a pack of 3 mobs and you only tagged one while kiting away, the other 2 untagged mobs would eventually reset. This was not how mob leashing worked in classic.

Today they have updated it so if you pull that pack of 3 mobs and you only tagged one while kiting away, the other 2 untagged mobs WILL NOT RESET.


r/classicwow • • 18h ago

Forever World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

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386 Upvotes

r/classicwow • • 10h ago

Humor / Meme Blizzard, THIS is how casting CHAIN LIGHTNING should feel

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384 Upvotes

When i start casting I want to know some boys about to get CLAPPED. I want it to feel like I'm firing off a nuclear warhead toward some poor soul.

If our spec is destined to be ass, at least give us this one thing to work with. 200 hours in MS paint


r/classicwow • • 22h ago

Art Pre-Culling of Stratholme Map for RPG Adventures

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375 Upvotes

This is a Pre-Culling of Stratholme Map I designed and had made sometime ago. It's my interpretation on what a Pre-Culling of Stratholme City Map might have looked like.

I took a few liberties with the region beyond Live Side. My reasoning is that there must have been a storage/warehouse part of the city that fed into the harbor. Additionally, there likely would have been a 'estate' or noble quarter that connected to the what is now called the 'Slaughterhouse.'

I used the Live Side and UD Side + lore knowledge about a Stratholme Harbor to design the map. Feel free to use it for any RPG adventures that you might have.


r/classicwow • • 5h ago

Forever The Human Kingdoms aesthetic in Forever

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335 Upvotes

In Classic WoW all if the existing human kingdoms guard almost share the same look, they share the same Warcraft 3 Footman armor.

However in different games and expansions the some of the kingdoms have different aesthetic like what we saw in Cata Gilneas and BFA Kul'tiras or the humans of Stormwind who have very different style of armor.

Unlike the original devs, the forever dev have the time to slowly expand the world and make it feel rich, each region can look different and unique from the others as they can exapnd the humans of the eastern kingdoms identity.

Best example is what the Warcraft 3 Chronicles of the Second War costume campaign developers did with the humans kingdoms in their campaign.

Do you like to see something like this in Forever or you want things to stay simpler?


r/classicwow • • 12h ago

Nostalgia Me on November 4th:

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338 Upvotes

I can't wait to log in,
Hop on a griffin~~


r/classicwow • • 4h ago

Nostalgia To some people this is just a box but for me it was my entire childhood

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280 Upvotes

Now I just need to find the two missing discs...