r/classicwow • • 23h ago

Forever Beta Feedback Please fix before launch. Unacceptable for a living breathing world.

Enable HLS to view with audio, or disable this notification

2.2k Upvotes

524 comments sorted by

304

u/GruulNinja 21h ago

Not gonna happen. It's gonna launch like this until they figure it out like 6 months from now

69

u/Nekomig_ 18h ago

They could at least slap a bandaid on it by pushing the border further from city exits. Literally 300m more would make a huge difference.

4

u/Sinured1990 11h ago

Lol it's so easy tbh xdd

→ More replies (2)

131

u/namesallltaken 18h ago

This isn't getting fixed 6 months from now. It's not going to be fixed ever. It'll probably improve when the population dips though as there will be less shards, but until then sharding will work exactly like it does in the beta.

49

u/skunk42o 17h ago

they have gone on record and clearly stated that this is a work in progress and will be improved upon in increments

now whether they suceed remains to be seen

17

u/Vegas_bus_guy 12h ago

devs say this every time, and its never this case

24

u/JonBot5000 13h ago

They've gone on record that they're doing their best to get rid of all the bots and RMT gold traders too, LOL

6

u/P0CK1TS 10h ago edited 9h ago

They've gone on record that they're not going to introduce level boosts into Classic. We all know how that worked out.

→ More replies (5)
→ More replies (1)

34

u/namesallltaken 17h ago

I really do wish I could believe them when they say that, but I know better.

2

u/mt92 17h ago

How do you know better

31

u/Riceballs-balls 16h ago

years of blizzard disappointment.

→ More replies (4)

11

u/Mjolnoggy 14h ago

Sharding was introduced in WoD, it effectively killed off the last remnants of WPvP, people mass complained and Blizzard said that they were going to fix it, no changes ever happened.

That was 12 years ago, same issues still persist on retail to this day.

→ More replies (1)
→ More replies (1)

4

u/Guilty_Turn8903 14h ago

they are going to "improve" in the same way they will "improve" SD models, by waiting enough time and hoping the complaining people go away, which in turn shows the product is performing according to projections

→ More replies (3)
→ More replies (2)

4

u/Outofmana1337 12h ago

SD models for the blue elves will take 3 months, imagine how long this will take lol

9

u/Automatic-Cycle-1824 18h ago

Yes just like they were supposed to have layering only for the classic release and then remove it after a few weeks lmao

13

u/Calarann 21h ago

Yea, as long as they figure it out idc if it happens 6 months from now.

14

u/lib___ 19h ago

first time? xD

7

u/ORBITALOCCULATION 16h ago

This will not be fixed.

Be honest. You will buy it, regardless, won't you?

This is why it will not be fixed.

6

u/Kabaal 13h ago

They'll never 'figure it out'. Because they created this issue. It's intentional.

→ More replies (11)

149

u/Kengion 22h ago

You're right, we need to take back Lordaeron from the unliving unbreathing forsaken, for humanity.

31

u/ForeverRollingOnes 20h ago

A Garithos meme? In this economy?

19

u/TheDeceiver43 21h ago

Never trust an elf!

6

u/NorthKoreanKnuckles 17h ago

We will build a wall, and the skyelves will pay for it.

3

u/barrsftw 12h ago

My liege

→ More replies (1)

343

u/crayonflop3 23h ago

Agreed this is by far the most important issue that needs to be addressed.

36

u/Lochen9 20h ago

0% chance this will be fixed by launch. Would require a massive overhaul on how the game works on the backend.

It is what it is, and we can’t have it all. Still rather have this immersion break than have to be on a dead server cause you guessed wrong

29

u/styuone 17h ago

You’re right. The technology simply doesn’t exist and it just cannot be done. Especially for a billion dollar enterprise with unlimited resources, we should stop hoping for basic levels of immersion in an MMO.

9

u/h0rny3dging 17h ago

Why spend that money when millions of people eat up the minimum effort slop without question for years on end with the GUARENTEE they will do it again.

→ More replies (1)

38

u/Hypermetz 19h ago

They could have used layering from classic era instead of sharding from retail. It's not like they don't already have a solution for this.

10

u/Vebio 17h ago

Funny thing is, on retail i observe the same people every day in silvermoon, sometimes even different zones. There seems to be some kind of "home" layer. I observed that some weeks ago when i spotted some random druid almost every day.

→ More replies (5)

3

u/Sryzon 17h ago

Classic era had dead or imbalanced servers and people exploiting empty zones. I'd rather deal with pop-in the few times I'm leaving/entering a major city tbh.

→ More replies (6)

2

u/Zargabraath 8h ago

blizzard could simply make server transfers free with a long cooldown instead of fucking over the game because they're too lazy and/or incompetent to manage server populations and faction balance

→ More replies (2)

5

u/Laggo 19h ago

why are you just making stuff up, they've already said they've made improvements that will come with the launch and there is further work to be done

→ More replies (2)

2

u/Affectionate-Pickle0 19h ago

I mean yeah but they could do small changes to it so it is not nearly as jarring. Like you only see people in the next "shard" if you're going to be put in said shard. That would already remove a ton of the phasing issues.

→ More replies (9)
→ More replies (3)

44

u/Professional_Day8274 14h ago

It’s is so immersion breaking

7

u/Eatpineapplerightnow 13h ago

if it was just that... This is gamebreaking

3

u/BLFOURDE 13h ago

How?

8

u/Eatpineapplerightnow 13h ago

If I want to gan..-i mean talk to you, I dont want you to disappear. imagine city raids

→ More replies (10)
→ More replies (1)
→ More replies (1)

24

u/Mercadi 22h ago

We're like: "Hey guys, what's happening? ...oh"

26

u/Tankbot85 22h ago

A few minutes after this someone set up a campfire outside. Sweet, run out, it all disappeares. Gee, thanks blizz.

10

u/sanitarium-1 22h ago

Immersion!

3

u/itsallivegot 20h ago

It was just a mirage, fatamorgana!

→ More replies (5)

38

u/Pleiadez 19h ago

Its confirmed every zone is a seperate server. No more one world:

https://m.youtube.com/watch?v=VvMZsDIJ7IY&list=LL&index=1&pp=iAQBsAgC

5

u/MizmoDLX 17h ago

You could still fix it or at least drastically improve it. Just preassign people close to the borders within a certain timeframe to the same server. Then you will only encounter this if you are unlucky and change just during the switch of the timeframe window.

15

u/Trinax__ 18h ago

This is just sad...

9

u/d3agl3uk 17h ago

That's absolutely fine though, they clearly already have the city and the outside zone active at a time, so they are able to show both servers at the same time. The issue is that for some reason it swaps to a new server when you cross the border rather than keeping the active one.

7

u/gouranga_eatsoup 16h ago

because there are 50 Undercity shards, and only 6 Trisfal glades shards. Its allways gonna swap u.

7

u/Usermctaken 16h ago

Then maybe the game should show the players the shard they are actually going to land on, instead of another random shard.

4

u/Fit_Mushroom_4087 15h ago

And what will people outside of the city see then? Only people who will appear on their shart when they go out of the city? that means each shart will see people from 50/6 = 8 or 9 different sharts.
Lets say undercity sharts 1 through 8 map to trisfal shart 1. from trisfal shart 1 you can see people on undercity shart 1 and undercity shart 2. But people on those sharts can't see each other.

This is fundamentally unsolvable problem. You cannot have world continuity and integrity across zones with vastly different shart counts.

→ More replies (6)
→ More replies (10)
→ More replies (2)
→ More replies (1)

17

u/SportBoring3533 17h ago

They want us to play in the open world but make the open world instanced

8

u/perrapys 12h ago

Is there a reason why one layer does not apply to one entire continent?

→ More replies (15)

4

u/APXOHT_BETPA 7h ago

This feels like a personal "f*ck you" from the game, it makes you feel like you are "that" guy who shows up at the party and everybody quickly disappears because they don't want to be near you lol

2

u/SuiBee_ 5h ago

That's called being insecure.

Nevermind, I forgot i'm on reddit.

→ More replies (1)

15

u/Eatpineapplerightnow 13h ago

Gamebreaking.

I could live with almost any other issue than this

37

u/Automatic_Loss_2837 15h ago

What is even worse is that some people think this is oke and doesnt require fixing.

It is the biggest issue I have with forever and its not even close.

7

u/nazaguerrero 17h ago

I'm like: oh shit nice! a camp next to the entrance

*dissapear in front of your face* 😭

5

u/DreadRobertz 10h ago

You know I don’t think this would be such a problem if the layer they switched you to wasn’t always empty. Maybe idk.

8

u/Terrible_Tadpole_861 9h ago

Nah, a more persistent world around you is cool.

Just do the layering when you log on, or when you join a group on another layer.

Besides that, don't layer us

3

u/DreadRobertz 7h ago

I completely agree, I want the persistence as well, I’m just saying that it’s SO NOTICEABLE, because for some reason it feels like you go from layer 1 to layer 9 every time lol

55

u/schitzo-kalypso 22h ago

Megaserver was a mistake if this is the way to """solve""" populated areas

25

u/SportBoring3533 17h ago

Megaserver is just a fancy word, its just multiple servers with no realm

→ More replies (4)

12

u/waffle-crispy 22h ago

Question for those following the infra of WoW closer: why can't they just implement dynamic interest management if the server pressure is the issue?

6

u/XyrasTheHealer 21h ago

It’s been a voiced issue since before even legion days, at this point I would have to HOPE it’s a core issue with the game being so old. I would hope

34

u/yesayeti 18h ago

I’m sorry but this just looks so ass. How anyone can defend this is beyond me.

1

u/Sryzon 17h ago

Easily. My classic era server was dogshit and I don't want to be forced to reroll or pay for a server transfer again.

2

u/Malakov 7h ago

This guy thinks the only other option is going back to realms...

→ More replies (3)

5

u/jNayden 16h ago

Wait wait so I might fight or gang someone close to border and if I am going to die I can enter the other zone and there is a high chance he will be positioned on another shard so I can do this and exploit this again and again interesting

16

u/Rubzje 18h ago

I wonder why they even chose sharding to begin with. No one can think this is a good idea, right?

17

u/nyhmbo551 18h ago

to reduce costs and make the infrastructure they use scalable. simple as that.

11

u/TheBungler2 17h ago

It is a good idea for the problem they want to solve. It's just 'not a good idea' in terms of seeing people dissapear at zone borders.

12

u/Aelig_ 16h ago

It's a good idea to solve 2 problems:

1) people don't want to be on a dead server and don't want to move.

2) paying for server compute you don't need most of the time.

It's kind of the only way to solve those 2 problems together. The question is whether or not they are the right problems.

2

u/Patient-Definition96 15h ago

Number one can be solved by a server merge. Server compute can be adjusted or killed by the solution to number one.

2

u/Aelig_ 15h ago

I was under the impression that people didn't like server merge.

And server merge doesn't really solve problem 2 compared to what they're doing.

→ More replies (1)
→ More replies (14)

5

u/brothediscpriest 18h ago

Because their servers can only hold up to 10 layers before crashing.

10 layers wouldnt be enough with 1 server. Would need hundreds of layers

2

u/Marwyn_ 17h ago

A tthe very beginning, you have starting zones extremelly populated, creating hundreds of layers. Imo this could be extremelly exploited early on

2

u/Sryzon 17h ago

There would need to be 100+ layers to support the starting zones. 99% of those layers are going to empty in high level zones and get botted.

→ More replies (4)

16

u/Akumati 22h ago

It's been an issue for years. Blizzard always ignores it.

31

u/Heccer 22h ago

The problem is that this is not the layering they had before for Classic. Layers used to be applied for the whole open world but the new version is sharding every zone separately

5

u/Jclevs11 22h ago

I remember everyone getting pissed but we thought it was sharding. People should be mad

13

u/Xae1yn 21h ago

It was sharding in the classic beta, they came up with layering because of the backlash.

→ More replies (4)

4

u/sanitarium-1 22h ago

They're really sharding the bed

3

u/SkiaTheShade 7h ago

Yeah, very immersion breaking :(

6

u/Frosty-Ad1071 17h ago

Add instance portals to zones. Bare minimum add them to cities and small loading screen to go with it. If the game is meant to be instanced be clear about it

3

u/colorless_green_idea 13h ago

Yeah it would be much less jarring at least if they did this

→ More replies (1)

8

u/ThisAd1371 17h ago

guys it dont matter how much you post these videos about sharding dev team is in too deep atm to change it they´re not gonna rework their entire network in 2 weeks

→ More replies (3)

10

u/Heathens-_- 10h ago

I don't really understand why they can't just have a ton of different servers available for each mode and have your character be able to enter any of the servers. Maybe theres 10 PvP servers and 10 PvE and 10 RP. If Illidan or whatever for some reason is High or at Capacity, then take your character over to Malfurion or Stormrage and just do it there, but at least then you'd know that the people you're playing with in your servers are there to play with you.

"What happens when you're trying to 40 people on and 27 of them are on a server at full capacity?"

Just have to switch to one of the lower pop servers or plan around popular play times to login prior and be ready to raid.

So many solutions for a game that is supposed to feel like it's world is consistent and alive, that don't make it feel like you're just running into ghost who disappear into the ground when you get too far.

6

u/Debt-Then 8h ago

The mega server with layering is the cheaper option. We live in a capitalist society where profit is king. Blizzard is owned by capitalists, and so we are stuck with the layers. I swear 99% of the people on this sub have zero class consciousness, hence all the posts about this system. The capitalists don’t care about immersion in a video game, they just want to see those dollar signs. It sucks but it’s the reality that we all must face. Complaining about it is futile. If you really want change, start organizing IRL.

2

u/Odd-Client-1218 6h ago

It really is wild to me how gamers forget that these companies are businesses that want money. They don't care otherwise.

→ More replies (1)
→ More replies (4)
→ More replies (18)

7

u/Mad_For_Nothing 17h ago

This is simple to fix.

Connect the city and neighboring starter zone, so you never see the dramatic disappearance when people leave the city.

The rest of the zone crossings are far less populated and pronounced.

3

u/FaithlessnessOk7988 16h ago

Then starter zones will be empty because the majority of players on that shard will be in the capital city

4

u/Shpaan 16h ago

I mean isn't that kinda good? It always felt silly to me when there's bunch of people all killing the same 3 wolves. I'm okay with only seeing the masses of people once I leave the starting valley.

4

u/no_one_lies 14h ago

That’s not bad thing

→ More replies (2)

3

u/Mad_For_Nothing 15h ago

Good. They're the most populated quest zones anyway.

→ More replies (1)
→ More replies (1)

11

u/Wheler 21h ago

legit makes me not want to play until it's fixed

11

u/girlsareicky 20h ago

... you'll be waiting a while

This is how it's worked in retail for about a decade. People were loud and complained then too

Eventually everyone just gave up and accepted it

This is not something they can "fix" in a week, and I doubt they can even fix it at all. This is the reality of the mega server in wow

6

u/TappityTapTapOut 18h ago

I quit over it and won’t be coming back until it’s fixed so that works for me I guess. 

2

u/Wheler 20h ago

they will fix it or people will quit

6

u/TimewarpingSeaTurtle 19h ago

I'm not gonna quit over this shit lmao. Does it suck? Yeah, a little. Not enough to make me not wanna play.

→ More replies (2)

2

u/Ayotha 20h ago

No one will care once they are levelling

→ More replies (4)

4

u/Kabaal 13h ago

2004: One seamless world. No loading screens other than between continents and instances.

2026: Butchered world cut up into dozens and dozens of shards. Players disappearing and reappearing around you constantly.

How in 22 years did they actually regress?

→ More replies (3)

7

u/wozniattack 17h ago

Blizzard simply doesn’t want any Massively Multiplayer their Online game.

7

u/SportBoring3533 17h ago

They just want the playerbase to turn into tauren bots

→ More replies (2)

10

u/Calarann 21h ago

They already confirmed more than once that they are working on it.

34

u/usernameenjoyer1 20h ago

Sharding has been broken for 9 years in retail, you really think theyre that interested? The more attention this gets the better.

→ More replies (3)

10

u/lib___ 19h ago

those are just meaningless words. also... think about why it is this way in the first place. because they have no idea what they are doing

4

u/Automatic-Cycle-1824 18h ago

reason is money

→ More replies (1)
→ More replies (4)

2

u/MrDarwoo 5h ago

We need more posts about this

2

u/Yakuzanjin 16h ago

If say all zones attached to capital cities were merged rather than separate zoning, would people be happy with that?

I appreciate out in the world when you run barrens to ashenvale for example there's no continuity, but maybe just the capital city changes would be okay due to the sheer volume of players in and outside the city

2

u/Alexational 15h ago

it is actually quite acceptable, and you will accept it too

2

u/FactorInternal6087 13h ago

Thats how mega-servers work and provide decent frames.

2

u/Mean-Worldliness-801 12h ago

This will not be fixed, nor will it ever be addressed. Thank you, see you on launch day.

2

u/JJenJenny 11h ago

Rather this than actual dead servers

2

u/hiirogen 11h ago

What's super fun is when you're an Alliance player trying to run RoL. From the outside it seems nice and quiet so you run in, then you layer and there's 500 horde all trying to get a hit in before you die.

I'm sure it's similar for Horde trying to run the IF one.

2

u/hollowpurpose 11h ago

Is it my turn to make another iteration of this dumb fucking post?????

2

u/ChamicusPrime 10h ago

I hate that it happens in between boat rides because the people i roleplay with disappear and it just jars the whole experience

2

u/Some_thing_to_do 10h ago

Blizzard seems to be listening for once. I'm sure this will be fixed eventually. Have some patience

2

u/Bohya 9h ago

They won't. It's working as intented according to Activision-Blizzard.

→ More replies (1)

2

u/fearloathing1 9h ago

I really didnt have much issue with layering til last night and got layered mid a long escort quest. Finished it and no credit

22

u/Faibl 23h ago

Definitely agree - remove sky elves.

→ More replies (6)

2

u/Previous-Load7571 18h ago edited 17h ago

Without knowing how backend works and what it would require to implement this solution, it's pretty straightforward conceptually: layer only once nobody or only small number of players are in visible radius of your character, or if you have to force it, move everyone in visible radius of your shard to the same shard. An easier alternative would be to not have shards for each zone, but rather regions, that would connect cities to outside zones and etc.

3

u/FuckUniqNames 17h ago

I never understand why do we see one shared, but then join another? Why not just show the shard we are actually joining?

→ More replies (2)

5

u/thiswebsiteisadump 22h ago

We still need one of these posts for thunder bluff and darnassus. We've only had the exact same post for orgrimmar (several times), stormwind, ironforge and now the undercity so far. The devs won't know about it in the rest of the world if we dont keep posting

1

u/Heccer 22h ago

Guess it's one more thread where you can be contrarian for no reason

2

u/Noccternal 13h ago

I don’t think the argument here is “get rid of layering” it’s the situations where layering detracts from the experience like this. Maybe you’re pvping and walk over a border. Oops, your fight is nonexistent. Big PvP event at a major city? The raid group can walk outside and disappear to reset.

→ More replies (8)

3

u/slothson 21h ago

There is no fixing this. This is how it works in a "single" server game.

2

u/Lazyleader 20h ago

Not true, other games fix it by having stable selectable layers

2

u/WonderingOctopus 17h ago

Heck, you could even have a smaller version of the layering system.

Anything but this aweful sharding crap.

2

u/Sryzon 16h ago edited 16h ago

It works in Runescape because the world is designed to disperse the playerbase relatively evenly throughout the world.

It works in Maplestory and Guild Wars 1 because there's loading screens between zones.

WoW has neither loading screens nor a balanced world. There will always be significantly more people in cities and starting zones than high level zones.

2

u/Lazyleader 15h ago

It works for BDO

1

u/Monstermage 7h ago

I do wish they would pause launch and test a fix for thus

1

u/lumpy999 5h ago

I'm happy people are finally getting annoyed with sharding. I used to get hated into oblivion, for preferring unstable servers that are actually CONNECTED, vs this disjointed annoying tech.

•

u/ElderTreefluff 4h ago

Keep complaining about it and eventually it might get “fixed” or significantly better, but there’s almost no chance it will improve much by launch, which is coming very soon.

•

u/nekomata_58 4h ago

I still dont see why they need to auto-layer anything, except for when joining groups. Imo they need to just provide a layer selector.

•

u/Proper-Foot2971 3h ago

This might be my literal only real complain about WoW Forever right now aside from the fact it seems like servers are not truly cross-region (i.e. there are regional megaservers rather than global megaservers). I don't think they will fix it before release or even very shortly after, but I genuinely hope they will be able to figure out the solution within the next months and communicate it with us.

•

u/Magus02 3h ago

every zone is instanced and you change what server you are on when you move into a different area

•

u/Sneaky_Rhin0 3h ago

I've been saying this ever since layering was first introduced: layering does far more harm to the game than good. At this point, it almost feels like the system is designed to prevent the world from actually feeling alive rather than making it a better experience.

The fact that players can be randomly pulled away from an active world simply by zoning in and out of a city is ridiculous. And what's even worse is that we apparently can't even have multiple full raid groups fighting in the same zone without massive lag, crashes, or any number of other issues rendering the game practically unplayable. We've seen this happen repeatedly, including on streams.

Other games manage large-scale player interactions just fine, so why is Blizzard still struggling with something that should be a fundamental part of an MMO? Instead of constantly introducing more layers to work around these limitations, perhaps it's time to actually address the underlying infrastructure and server performance. Someone at Blizzard seriously needs to switch the data centers from energy-saving mode to performance mode.

What's particularly alarming is that we're this close to release and still encountering entirely new issues that feel like something straight out of an early alpha test. At this point, even AI-generated spaghetti code would do a better job.

And someone needs to say it. I'm sorry if this upsets the more defensive players who feel compelled to justify every decision Blizzard makes, but this has gone on for far too long. Layering is actively undermining what makes an MMO feel like an MMO, and constantly defending these shortcomings isn't doing the game or its community any favors.

•

u/Zodiamaster 3h ago

This isn't working

•

u/IdempodentFlux 3h ago

I feel like it should be easy to identify players who have no players within view, mark them as eligible for re layer, and move them. I feel like if they prioritized moving players with no visible other players it would make a big difference

•

u/I-Drink-420 2h ago

God, it's so jarring

•

u/Rubzje 2h ago

Please focus on making some pre- and post launch adjustments to the tech. Top priority. Do not cheap out on this Blizz.

•

u/Immediate_Rent_213 1h ago

Last night I happily strode out of stormwind when I saw a massive group of people dueling that I wanted to join. Right as I walked out the gates every single one of them disappeared and it was just me. Alone.

1

u/TougherOnSquids 20h ago

I think a temporary fix of extending the threshold where layering happens would be good for launch until they can find a real solution.

→ More replies (2)

1

u/Nealliam 20h ago

It looks to me like the cities have all the layers piled on top of each other and when you leave those extra layers get peeled away. I don't think there's too much they can do about it without overpopulating the zones and making it hard to level. Maybe they can extend the city layer boundary a bit outside so that all the layers can still duel each other outside the gates?

1

u/ronthar 20h ago

Love the UI man very nice!

1

u/Andvari_Nidavellir 19h ago

Doctor John Warcraft in the Multiverse of Madness

1

u/Nakhodka 19h ago

same thing still happening with group invites?

→ More replies (1)

1

u/Important_Peak_4781 18h ago

Hello can I ask what UI are you using I really like the mininalistic look. Also agree with the post, I am not playing in beta but seeing multiple posts like this is really sad to see.

1

u/StateZestyclose1388 18h ago

wow killer has always been wow :D this is disgusting

1

u/GronkBong 18h ago

Is not living and is definitely not breathing is all 1 and 0's.

1

u/ViceRundown 17h ago

Yeah that's bs

1

u/Vebio 17h ago

Were at the End of beta, you guys really think this will get fixed anytime soon ?

1

u/PilsnerDk 17h ago

I think this is impossible to "fix"; it's fundamentally inherent to the way Retail works, and Forever is essentially Retail client/server with old content, graphics and different game mechanics.

1

u/KidPeco 17h ago

Just give us a pop up "this area is currently at its maximum, do you want to switch?" or something like that

→ More replies (1)

1

u/toneyhauk 17h ago

Nah of all the complaints on this sub THIS is crazy, and needs to be fixed. Lets focus on this shit over models having arms bent at a 84 degree angle instead of an 86 please.

1

u/Mr_Harsh_Acid 17h ago

Yes, this is my biggest concern.

1

u/MixAmbitious307 16h ago

Alas we have to make a quick reality check.

Blizzard pushed hard on an aggressive 8-week release cadence, and it completely backfired with back-to-back buggy launches in Retail. So, let's not delude ourself that the same software house would magically release something polished like... like the good Blizzard of its glory days and their “When it is ready” policy.

And we also have to consider the "GTA 6 panic".

I don't wanna kill hype for people who're eager to see Forevrer, but expecting that the problems that WoW has (bugs, bots, etc.) will be in Forever aswell is probably better that thinking Forever will be magically bug free, has not even one bot, etc.

→ More replies (1)

1

u/Cole-Cash 16h ago

I really like the concept of sharding because it keeps zones and cities feeling alive and populated. But they really need to make it as seamless and unnoticeable as possible

1

u/SquashForDinner 16h ago

I've seen enough. Buff dungeon exp.

1

u/onedash 16h ago

At this point why cant we manually change to layers to find people after we leave a zone/city and people disappear?

Obviously exploitable for farm but if you recently hopped layer or multiple one you just dont get killcredit/xp/questcredit at all for a time

Also cant switch when in combat or after just left combat like in pvp to escape people

1

u/icswcshadow 15h ago

It seem like its zone based, so leaving UC its very noticeable. I think they should just do a check if there are players nearby keep you on the same layer for now. After 15 Minutes or so it could do the whole "the world around you will be reset" thing. Its not flawless but less jarring. Would also fix the pvp problems at zone crossings where the enemy player would be on another layer when crossing.

1

u/myrealityde 15h ago

This is so immersion breaking.

1

u/aeo1986 15h ago

What UI is that? it looks great!

→ More replies (1)

1

u/Mr_Alucardo 14h ago

How to fix this without overpopulating Quest locations? Remember waiting 2 hours for 1 Quest mob.

1

u/Bitter-Wallaby6639 14h ago

Problem is not the shard tech itself, its how its handled and how the handover works. In the Video mostlikely either 2 things happened:

  1. You entered a layer which was at. Its max and so you got layered instantly. Solution would be to sync layers at a choke point, like an elevator, where you will continue in the same layer with the people you see on the elevator. Or extend layering over city bounds.

  2. You had an layer from before, and it temporarily overwritten by the city and you returned once you exited. Solution would be to preview you layer when looking out the gates.

  3. I has something to do with the new people IDs, which they mentioned during Blizzcon. The part they implemented so that likelihood of meeting the same people again is higher, giving you consistency in the world, but if this would be the result as show in your clip, I think then this feature needs more work.

1

u/Comprehensive_Date70 14h ago

This is both sad and shamless. Gj blizz.

→ More replies (1)

1

u/Neogie 14h ago

It’s Beta, they are using scalable testing resources to host the system. Not an issue. Learn what Beta is and networking, and how companies implement testing resources.

Before you say, “It’s Blizzard”, everyone is affected by the cost of memory right now hosting data centers. On prem systems cost hundreds of thousands of dollars more, and clouds into the millions over time.

1

u/_nitsu 14h ago

It's embarrassing. Millions of new people are going to see my favorite game in a couple weeks and it's this

→ More replies (1)

1

u/Inevitable_Cheek_974 13h ago

Cool, another laying post.

2

u/biggestMug 13h ago

I just want to be able to get on the same fucking layer as my IRL peeps I'm supposed to play with.

I couldn't even get someone in the same room as me on the same layer after multiple attempts and different strategies.

Suuuuuper frustrating.

→ More replies (2)

1

u/MarkLambertMusic 13h ago

This is why I'm going to continue spending most of my WoW time on TBC Anniversary. This mega-server phasing crap is immersion breaking.

1

u/busy-j 13h ago

One of the only things that makes me think twice about playing.

1

u/Reiker0 13h ago

It's really bad when you can see a full campfire with buffs, a tent, and a bunch of people sitting around it outside of town. But then as you get closer it all fades away to nothing.

1

u/LessRespects 12h ago

Why not just set layer on login, every time someone logs in send them to the least populated layer, and keep them there until they log out or join a group? Like RuneScapes worlds but without manual selection list.

→ More replies (1)

1

u/Hoyle33 12h ago

This will be the one things that kills it for me

PVP will be unplayable with people camping layers

1

u/ObiDobiMan 12h ago

I'll send this to Holly Longdale ASAP

1

u/AliceLunar 12h ago

This is why I'll pass on the game

1

u/colantor 12h ago

Wo, nobody has posted about this before

1

u/crazymonkey202 12h ago

The best they're going to do is just move the transition point so you don't see people outside before it swaps you.

1

u/gubigubi 11h ago

Might as well be playing Guildwars 1

This layering/sharding what ever this is, this tech is absolutely dog shit ass.

1

u/Zealousideal_Ad1110 11h ago

This is awful

1

u/Ok_Adhesiveness_6537 11h ago

they'll fix it

1

u/ProceduralShooter 11h ago

they should have a cooldown timer or something when two players come withing a certain range of each other they are locked on the same shard together until that timer expires. If they come into contact before the timer is up, it resets.

1

u/pajjaglajjorna 10h ago

They will add the layering when you cant see the open world instead

1

u/No-Process-6474 10h ago

Yea i hate this so much... ruins all the immersion

1

u/willewonkz 10h ago

Yes. Fuck layers!

1

u/CaptnPsycho 10h ago

pathetic

1

u/Bialcohool 10h ago

They really messed up the engineering of sharding, the thought the "per zone" sharding was going to be good but it isn't so now they have to re-engineer it to make it immersive without breaking the one ruleset -> one megaserver.

I don't envy them, this is going to take a massive amount of resources and time to make it right while tanking the neverending waves of complaints.

1

u/ENDrain93 9h ago

I have a really simple solution.

Don't layer people within adjacent shards. Only layer people 2 or more shards away.

Like, you know how in single player games they split level on rooms or zones and only update the current zone (where player is) and adjacent ones? Like chunks in Minecraft. That, but for layering. Only layer characters that are 2 or more shards away from each other. Characters in adjacent shards (i.e. a shard where you can see even if not being there) are never layered away from each other.

1

u/Diaza_Kinutz 9h ago

Fix deez nuts

1

u/Ibekinkyy 9h ago

Yep ..... Never going to REALLY get fixed.