r/classicwow • • 7h ago

Humor / Meme Dungeon EXP Nerf

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714 Upvotes

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270

u/dkcraftbbq 7h ago

Yo, why is this such a hard concept for people. We want to run dungeons multiple times for a number of reasons. Loot, fun, and xp. If you remove xp from that equation, you get a lot less people running the dungeons which makes it harder to find groups even if you only wanted to run for loot and fun. It a pretty simple concept and there are tons of other ways to nerf powerleveling that don't ruin a huge part of the experience for those of us who like to dungeon grind.

7

u/Fitilifuten 5h ago

It basically boils down to people having no self-control. They hate farming dungeons but if it's the highest exp/hr they simply must do it because nothing but the most efficient will do, even if they hate it.

18

u/Adeviatlos 5h ago

It is very rarely the best xp/hr anyway.

-2

u/IsHuman 5h ago

Probably ways to get faster xp/hr, but once you learn the pulls, which doesn’t take very many runs, then for the amount of effort it takes it becomes the best choice. Plus there’s no changing variables in whether or not a place will be too crowded to quest efficiently, etc.

3

u/tinylittlebabyjesus 5h ago

This is why I think they should've just nerfed dungeon mob xp by 25%.

Apparently it's not to target boosting, and they have other ways to discourage that (that's what I've been told, I don't know what those are). But if boosting is handled, then just give dungeon xp a little tap down so it's not theoretically better for the sweaty people that might lack self control or something, and want to cleave, and leave the experience (pun intended) largely alone for the vast majority of normal people, and the healer/tank folks.

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u/Pwnsick 3h ago

If a mob is grey to anyone in the party, the party gets 0 xp for the mob. That's the anti boosting measures that were in at anniversary and are already in forever. It's also never been better xp than questing, with the exception of at launch where you have to fight for tags/zones are flooded, then it MIGHT be closer to even.

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u/tinylittlebabyjesus 3h ago

I didn't play anniversary. Does that method work to combat boosting?

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u/darkspy13 2h ago

Yes. The only exception is level 66-70

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u/Pwnsick 1h ago

It was from 58-70 in SP then SL because the mobs would be green to the booster, but it's harder to balance around normal groups while not changing how things work. In Forever, all they would have to do is put a mob in each pack to silence, or really however they saw fit to break the boosting aspect of that dungeon and not harming the normal group exp. Instead, we get gutted mob xp.

8

u/dkcraftbbq 5h ago

Im good with it being lower compared than questing, just not 25% of what it used to be. Sometimes I just wanna play as a healer or a tank and level up with my role in a dungeon even if its not super efficient.

6

u/Yonahuyetsgah 5h ago

Questing was more efficient, speed runners were questing not dungeoning. People though dungeoning was the fastest because of boosting via dungeons, but dungeons are used for boosting because afk

-2

u/goopuslang 5h ago

Because speedrunners were solo levelling

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u/Yonahuyetsgah 4h ago

Yeah, you can Google the fastest lvl 60 times in classic they were all AoE mob grinds (mostly non-dungeon) and quest runs. Dungeon spam was fast for normal people, because normal people don't know or want to do those starts.

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u/goopuslang 4h ago

Okay, so you get it

0

u/Burrito_Pls 5h ago

This point will never get through to them. They bring up speed runners every single thread and it’s just funny at this point.

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u/kharakternik 4h ago

Depends..As a warrior it was usually faster, easier and safer to dungeon cleave SM/ZF/BRD.

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u/netchris22 4h ago

So just make dungeons and questing equal xp/h and let people do the one they prefer.

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u/KichiMiangra 4h ago

They should bring back pet battles

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u/Important_Orchid6008 38m ago

If it was equal people would still do dungeons becuase of sheer laziness. You'd just sit there aoe'ing.

Questing makes you travel around the world.

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u/netchris22 30m ago

When dungeons gave full xp I still quested to explore the world. Then I made tank and healer characters and leveled in dungeons because I'd already explored the world and I wanted to experience tank/heal playstyle.

Removing dungeons as a feasible way to level just hurts replayability and narrows the scope of experiences available during leveling.

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u/AnxiousStrummer 4h ago

Dungeons spamming has never been faster to level from 1-60 in Classic or Vanilla…

2

u/fuzz3289 5h ago

People are also dumb because it has never and never will be the best xp per hour unless you play with a consistent group of 5. If you have to sit in queue and find people and get out there and the tank rage quits, etc. you will never get good xp

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u/Gassenger 4h ago

It is not the highest exp an hour in Vanilla. Unless you have a coordinated group

1

u/Zaseishinrui 5h ago

I think of dungeons have 10% or 20% less exp per run resetting daily that might be a solution