Yo, why is this such a hard concept for people. We want to run dungeons multiple times for a number of reasons. Loot, fun, and xp. If you remove xp from that equation, you get a lot less people running the dungeons which makes it harder to find groups even if you only wanted to run for loot and fun. It a pretty simple concept and there are tons of other ways to nerf powerleveling that don't ruin a huge part of the experience for those of us who like to dungeon grind.
It basically boils down to people having no self-control. They hate farming dungeons but if it's the highest exp/hr they simply must do it because nothing but the most efficient will do, even if they hate it.
Im good with it being lower compared than questing, just not 25% of what it used to be. Sometimes I just wanna play as a healer or a tank and level up with my role in a dungeon even if its not super efficient.
266
u/dkcraftbbq 7h ago
Yo, why is this such a hard concept for people. We want to run dungeons multiple times for a number of reasons. Loot, fun, and xp. If you remove xp from that equation, you get a lot less people running the dungeons which makes it harder to find groups even if you only wanted to run for loot and fun. It a pretty simple concept and there are tons of other ways to nerf powerleveling that don't ruin a huge part of the experience for those of us who like to dungeon grind.