r/wowaddons • • 19d ago

Addon Release / Update I made an addon that voices every quest from level 1 to 30 in WoW: Forever and turns your quest log into a story

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1.8k Upvotes

Edit (Oct 9): new video! The whole cast for levels 1-30, the narrator and the new Forever quests got new voices since this was posted.

Join the Chronicle Discord for news, bugs and help voicing new quests.

I wanted Forever to feel more like a story, so I made Chronicle. Quest givers read their lines out loud, each with a voice that fits them. Dwarves sound like dwarves, the Forsaken sound hollow, and Gordo finally sounds like an abomination. The same NPC always keeps the same voice.

It also keeps a journal. Your finished quests become chapters for each zone, a narrator recaps the story after you hand in a quest, and when you come back to a zone you get a short "previously in…" reminder. Greetings, books, plaques and NPCs shouting around you are voiced too.

There's nothing to set up. Install it from the CurseForge app and the voice packs come with it.

Levels 1 to 30 are fully voiced for both factions, and higher zones are coming.

It's a beta, so I'd love to hear what sounds off.

https://www.curseforge.com/wow/addons/chronicle-voices-of-azeroth

EDIT, Example of quest and narrator:
First part is Executor Arren in Tirisfal giving you a quest, second part is the narrator recapping what you just did. the narrator is a brand new voice that's coming in the next update

every npc gets a voice based on their race and build, so dwarves, orcs, forsaken etc should all sound different.
Watch Chronicle-voice-sample | Streamable
Watch Chronicle_new_voices | Streamable <- NEW

EDIT2:
Disclosure: the voices are AI-generated.

r/wowaddons • • 11d ago

Addon Release / Update I made the minimap show what every herb and ore dot is, so you don't have to hover over them (WoW Forever)

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2.1k Upvotes

https://www.curseforge.com/wow/addons/node-sight

UPDATE: Round icons with a gold border is the new default look, picture in the comments.

NodeSight puts the nodes own picture on every herb and ore dot on your minimap, so you can see what each one is without hovering over it. This works in real time, it's not remembering where the nodes are like GatherMate, it shows the ones that are up right now.

It can also put gold sparkles on the herb or ore in front of you so it's easy to spot, and an arrow that points to the nearest one. Both are off until you turn them on.

Features

What it does

  • NEW Sparkles on the herb or ore you are facing, and on up to four more, from as far away as your minimap shows them (Beta, off by default: turn it on under Beta, with Sparkles on herbs or ore on)
  • Every herb and ore dot gets its own picture, so you know what it is before you walk over there
  • An arrow to the nearest one, with its name and how far away it is (off by default)
  • Gold sparkles on the herb or ore in front of you so it's easy to spot (off by default)

The sparkles change some game settings

The minimap pictures and the arrow don't change anything in your game. The sparkles do.

Forever only tells addons about the one object your Interact Key would pick. So when you turn sparkles on, NodeSight turns on Enable Interact Key and makes it pick things all around you up to 30 yards. It also hides the game's own icon and name over objects, so you only see the sparkles.

Turn the sparkles off and everything goes back to how you had it. They're off by default, so if you don't want any of that just leave them off.

Good to know

  • You need Find Herbs or Find Minerals on, since the pictures come from the tracking dots
  • Spots are only as exact as the minimap, usually within a few yards
  • It only sees as far as your minimap, so zoom out to see farther
  • It stops scanning while you're in combat
  • Sparkles only show on one herb or ore at a time

If something doesn't work or you have a suggestion let me know!

FAQ

  • "Does it work on Retail?" No, Retail doesn't have the API this uses, so it's impossible, with this method at least
  • "GatherMate, but worse and AI coded?" It shows the nodes that are up right now, in real time. It doesn't remember or record where nodes are unlike GatherMate
  • "Oh boi, does this also work for mining ? If so count me in 💯" Yes it works for mining!

AI Disclaimer: AI was used to speed up coding

r/wowaddons • • 8d ago

Addon Release / Update Social Diary: I created an Addon that automatically creates a social history of everyone you meet & what you experienced with them.

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1.8k Upvotes

Hey guys. In Vanilla and Classic I really loved that social aspect of the game where you run into someone time and time again on your way to 60. Sometimes you do connect the dots when they join your dungeon group, but propably often enough you dont.

Over time, there came out some addons that helped with that, namely VanasKOS (Kill on Sight), which allowed you to put noted on players and get notified if they are detected. This mainly was for world PvP purposes, but I used it for friendly players as well.

Now with Forever approaching, I decided to tackle this idea myself:

I wanted to create an addon that allows you to look into a social history with each player you add to your diary, see where you've met them first, see what you spoke about, see what you did together etc. etc.

"Social Diary" does exactly that and honestly quite a bit more.

There are lots of addons popping up right now, but they all kinda just throw numbers and graphs at your screen. I really dont find this satisfying at all. A Diary is a highly personal record about experiences and I wanted to do this justice. Because of that, I a) tried making the UI as beautiful & skeumorphic as possible, and b) detect actual meaningful interactions, instead of displaying raw numbers. I dont care about how many mobs I killed, but care about finding my first shoulders or my first blue item, for example.

AI Disclaimer: I developed this addon with help of AI. I routinely check for security and performance issues myself. Currently, the Addon uses up to 0.1% CPU inside of a city.

Im really interested in your thoughts in this. I currently test it, but it already works really well.

https://www.curseforge.com/wow/addons/social-diary

Or, if you prefer github:

https://github.com/social-diary/social_diary

r/wowaddons • • 6d ago

Addon Release / Update Made a seamless map for Forever that keeps Blizzards classic map style

2.0k Upvotes

Openmap: https://www.curseforge.com/wow/addons/openmap

Hey everyone - been working on this throughout the Beta and figured I'd finally release it. There have been a lot of map addons posted here as of late, many of which forego blizzards classic maps for a stitched minimap. I've always wanted a massive seamless world map that is fully zoomable/pannable in the original art, so that's what this is. Along with some cool QoL things like resizable map / removing the annoying black bars in full screen etc.

Openmap is an open source, seamless world map addon for Forever that prioritizes the original Vanilla map art style. I've gone through the painstaking process of aligning and blending all of the maps to create as seamless of a map as possible with Blizzards original art files. You can adjust your settings to tastefully bring in minimap data on close zoom levels (or disable it) as well as hide unexplored areas.

As with most coding projects as of late Claude helped me write the code for this and is assisting with open source management since that is a lot of work. The repo is fully open sourced on git so feel free to pull it down and help me develop it if you're interested - would love to see more addons take this approach so things don't die in the hands of a developer that loses interest.

Anywho, I'm here if anyone has any questions/bugs/feature requests. Thanks! -Ji

r/wowaddons • • 23d ago

Addon Release / Update [Forever/Classic era] I made a pokedex for hunters

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1.8k Upvotes

I was kind of tired of having to use my browser every time I wanted to look up pet abilities. Then I heard some people at work talking about pokemon go, and it hit me that maybe something like this could work in wow. So I made an addon that has all of it in game, and lets you collect them like a pokedex.

You can play it immersive and discover everything yourself, or reveal everything from the start, depending on how you like to play.

It's a beast journal built into the spellbook style. Target a tameable beast and it's added with its level, family and where you found it. Cast Beast Lore on it/tame it to see which abilities it teaches and it get's saved to the journal

- A map in the journal shows where each beast spawns

- A filter for the fastest beasts, rares, what you can tame at your level, or beasts that teach you a rank you don't have yet

- It reads your pet's ranks, so it knows what's new to you

- In Forever you can choose between the classic vanilla spellbook look or the new one

Works in Classic Era and Forever.

https://www.curseforge.com/wow/addons/hunters-field-guide

It's my first addon, so feedback is very welcome!

AI Disclaimer: I use Claude Code as a development tool to help write and refactor code, but the idea, design, testing and direction are mine. The journal uses Blizzard's own spellbook art (both the classic and the new Forever spellbook). The addon's logo is AI-generated, but you can switch to one of Blizzard's own icons in the settings. Beast and ability data is built from open sources since version 0.4.0: the cMaNGOS database, Blizzard's own game data and pfQuest. New Forever beasts are checked by hand.

r/wowaddons • • 5d ago

Addon Release / Update A simple proc alert addon for WoW Forever, and I need your feedback

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711 Upvotes

EDIT (Oct 20): Thanks a lot for all the feedback here and on CurseForge, really appreciated. Based on what you asked for, here’s what I’ve been working on since the post:

  • 6 new procs: Remorseless Attacks (Rogue), Rapid Killing and Deadly Aspects (Hunter), Redoubt and Vengeance (Paladin), Martyrdom (Priest). Fingers of Frost (Mage) was already added in an earlier build, so that’s 27 procs in total now
  • Stacks for Heating Up, Maelstrom Weapon and Eclipse: you can choose to show the alert before max stacks, with the stack count next to it (you can move, resize or hide it)
  • Procs that are buffs can now be shown by the game itself, so they’re more reliable and show the real time left. Fingers of Frost uses this too now
  • Animations: pick one per proc (Breathing, Classic pulse, Impact, Flash or Still)
  • Fixes: the timer was showing 1 second too much, and Revenge/Overpower could pop back up for a moment after combat

Some of these are still in testing since I can’t play every class, so if something doesn’t show up or feels off, let me know here or on CurseForge.


Hey everyone,

I wanted a nice-looking way to track my procs in Forever, something that feels like part of the game’s UI and doesn’t take an evening to set up. I couldn’t find exactly that, so I made Shadowflare.

When a proc lands, you get a clear alert right where you’re looking, and it disappears as soon as you use it. It covers 20 procs across all 9 classes:

  • Mage: Fingers of Frost (New), Clearcasting, Missile Barrage, Heating Up
  • Warlock: Shadow Trance, Decimation
  • Warrior: Overpower, Revenge, Execute, Victory Rush
  • Druid: Omen of Clarity, Eclipse
  • Shaman: Maelstrom Weapon, Elemental Focus
  • Paladin: Infusion of Light, Hammer of Wrath
  • Priest: Searing Light
  • Rogue: Riposte, Cutthroat
  • Hunter: Mongoose Bite, Counterattack

I really wanted it to be easy to set up. You pick your class and your proc, choose a look, and you’re done in about a minute. No auras to build, no strings to import, no code. To place an alert, the options step aside and a grid shows up, like the game’s Edit Mode: drag the alert, it snaps into place, use the mouse wheel to resize it and Shift + wheel to turn it.

Each proc gets its own alert, and you choose how it looks. If you like Forever to feel like Classic, you can stick to the game’s own proc art, the same glowing art Blizzard uses, so it looks like it’s always been there. If you prefer something cleaner and more modern, there are ten styles drawn for Shadowflare: arcs, crescent, ring, shockwave, sigil, brackets, a simple icon, bar or text. You can mix both: classic art for one proc, a modern ring for another.

Then make it yours: any color, size, opacity and angle, a sound if you want one or just the visual, and an optional glow on the edges of the screen. Profiles are in too, so each character can have its own setup, and you can export a profile as text to share it or move it to another account.

I’m in heavy dev before Forever launches and I don’t have the time to test every class in game. I’d love it if you gave it a try and told me what works, what doesn’t, and any bug you hit. I read every comment.

CurseForge: https://www.curseforge.com/wow/addons/shadowflare

Thanks!

Fistao

r/wowaddons • • 13d ago

Addon Release / Update HiddenMaps: Give WoW’s pre-instance areas proper World Maps

2.0k Upvotes

I’ve been working on an addon called HiddenMaps that makes a number of WoW’s normally unmapped pre-instance areas behave like properly mapped parts of the world. I originally started developing it for Classic Era, but Forever arrived before I finished, so I pivoted the first release toward the Beta while that’s where most of the current interest is.

When you enter a supported area, such as the caves before Uldaman, the tunnels leading into Blackfathom Deeps or the corridors on the way to Gnomeregan, opening the normal World Map automatically shows the appropriate map and tracks your position and facing with a Blizzard-style player indicator.

There’s no separate map browser and nothing to select manually. You just enter the area, open the World Map, and it behaves as though Blizzard had given that area a normal map.

Most of these layouts already exist inside the client as artwork used by the minimap. HiddenMaps takes that Blizzard-authored map data and integrates it into the normal World Map instead of simply displaying a separate image. Getting that integration and the moving player indicator to work properly was the part I was most interested in building.

When you cross into the actual dungeon, HiddenMaps automatically switches again and displays the appropriate instance map. Where suitable Blizzard artwork exists for Classic/Forever, it uses Blizzard’s native dungeon artwork.

For the few dungeons where that isn’t possible, I’ve handled them separately. The three new Forever dungeons don’t currently have official Blizzard dungeon artwork, so HiddenMaps uses maps by Santiago Reyes under his licence, with his original watermark retained and an additional credit line on each map.

Ragefire Chasm is a different case. Blizzard’s available map represents the materially different Retail version, so rather than use the wrong layout, I built a Classic/Forever map from the dungeon’s actual in-game geometry in the client, then oriented, cropped and annotated it for HiddenMaps.

One important distinction: position tracking applies to the supported pre-instance areas, not to the dungeon interiors themselves. Dungeon interiors use static maps.

The current Beta supports pre-instance areas for: Wailing Caverns, The Deadmines, Blackfathom Deeps, Gnomeregan, Scarlet Monastery Grounds, Razorfen Downs and Uldaman, all with player position and facing.

Supported instances are: Ragefire Chasm, The Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, The Deadmines, Shadowfang Keep, The Stockade, Blackfathom Deeps, Gnomeregan, Razorfen Kraul, all four Scarlet Monastery wings, Razorfen Downs, Uldaman and Excavation Site: Wetlands.

https://www.curseforge.com/wow/addons/hiddenmaps

AI disclosure: I used ChatGPT extensively for coding, debugging, API research and documentation. I designed the addon and its features and handled all of the in-game testing and map calibration myself.

For that testing I made a Troll Rogue called Nosy Dude and a High Order Skyborne Druid. Between them they have less than 15 levels in total, and dragging these poor souls around Azeroth to every dungeon and pre-instance area has involved rather more patience and corpse-hopping than I originally anticipated. I did discover, conveniently, that both the World Map and HiddenMaps work perfectly well while dead.

So if anyone wants to give them a reprieve, I’d be very grateful for some real-world testing across different dungeons and UI setups and especially to hear about any other pre-instance areas that might be worth adding.

Nosy Dude the Troll Rogue thanks you.

r/wowaddons • • 16d ago

Addon Release / Update I made an addon that tracks your whole journey from 1 to 60. When you hit 60, you can export your run to sister website and get a "Spotify Wrapped" style recap of your leveling.

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1.1k Upvotes

Been playing the Forever beta and wanted something that tells the story of a journey once it's over.

It tracks your leveling in the background. Deaths and what killed you, /played for every level, murlocs slain, ganks, class stuff like druid form time or soul shards burned, etc.

At 60 you type /journey export, paste the code on the site, and get your recap. Nothing uploads on its own and it doesn't collect other players' names or chat.

It's free and still early, so expect some bugs. If you're in the beta I'd love for you to try it. Any feedback/suggestions helps a ton!

CurseForge: https://www.curseforge.com/wow/addons/journey-tracker
Website: https://www.journeytracker.dev/
Github: https://github.com/skittlenicks/JourneyTracker

AI Disclaimer: AI was used in development of the addon/journey tracker website.

r/wowaddons • • 7d ago

Addon Release / Update [Forever] HealKit - click-to-heal party and raid frames that match the Forever UI

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383 Upvotes

Hey all! I've played WoW since vanilla, mostly up to Wrath, then came back for Classic in 2019, and Forever is the most excited I've been about the game in years. I've also worked as a developer focused on UI/UX for 15 years, so I care a lot about how an interface looks and feels. In the WoW Forever beta, the party and raid frames were the one thing that bugged me: they don't match the rest of the Forever UI, Blizzard's click-casting wasn't really intuitive to set up, and the addons I tried had way too many settings and looked bolted on instead of part of the game. So I spent the last week building my own: HealKit.

The look: - party and raid frames (up to 40) built from Blizzard's own art, with a bronze rim that even Blizzard's raid frames don't have, so they actually match the Forever UI - incoming heals, shields, overheal, dispellable debuffs with a colored glow, aggro and your HoTs, all shown on your frames and working in combat - a live preview (solo, 5, 10, 15, 20 or 40 players) while you set it up, so you see every change right away - hides Blizzard's party and raid frames if you want

The healing: - your heals are already on your mouse buttons when you log in (priest, paladin, druid, shaman), so you just click a frame. They update as you level and learn new spells - pick any rank for each click, or "Highest rank" to always use your best, so downranking works the classic way - mouseover healing with the wheel or keys, and a Quick Buff button that casts the next missing buff on the right person (any class that buffs can use it, even without the frames) - your mana: the heal's cost shows on your bar while you cast, and an optional five-second rule indicator tells you when your regen is back

It's my first addon, and I'm releasing it now because the beta ends on the 21st. I'd love to fix whatever you find before launch. Bugs, ideas, "this felt weird", all welcome here or in the CurseForge comments.

https://www.curseforge.com/wow/addons/healkit

Hope everyone's as excited as I am for launch, see you in game!

AI Disclaimer: AI-assisted development. I design every feature, review all the code and test everything in game myself, AI helps me write the code and stay organized. No AI-generated images: the frames use Blizzard's own art. The haircut is 100% gnome-made though :D

r/wowaddons • • 9d ago

Addon Release / Update I made an addon that tells you what each item is for (WoW Forever beta)

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812 Upvotes

One annoying thing I kept running into when playing was having bags full of random items I had absolutely no idea if I was safe to sell or destroy. I'd usually end up looking things up to figure out if they were needed for a quest later, useful for a profession, or just vendor trash. So I figured I'd try making an addon to solve that.

It's called Keep or Toss, and the idea is pretty simple: when you hover over an item, it adds a small section to the tooltip explaining whether it has a use for your character and why. For example, it can tell you if an item is needed for a quest you haven't picked up yet, used by one of your professions, worth saving for an alt, or something you don't need anymore.

I also wanted it to account for the new items introduced in Forever, since information about some of them is still limited. So those get a blue outline, and it won't call them useless.

There's also a detailed page that lists everything in your bags and bank sorted by reason, if you want to clean up in one go.

It never sells or deletes anything, it just tells you the information so you can decide for yourself.

Works best with Questie, since that's where it gets the quest info from. If you have Syndicator, it also covers your bank and your alts items.

Figured I'd share it here since I imagine I'm not the only one struggling with bag management.

If anyone ends up trying it, I'd love to hear what you think and if you find it useful or not!

https://www.curseforge.com/wow/addons/keep-or-toss-forever

r/wowaddons • • 5d ago

Addon Release / Update Forever Open streamers use a gatekept “custom GCD addon” to see what their opponent pressed. Here’s the first public one (WoW Forever)

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368 Upvotes

If you watch Ziqo or Hydramist, you’ve seen it: an icon pops beside the enemy plate every time they press something. I asked on stream and the answer was “custom GCD addon”. Forever Open qualifiers are soon, there’s $100k on the line, and that shouldn’t come down to gatekept addons. This is the *only* public addon on curseforge that has the same functionality the streamer "custom addons" have

There’s a reason nobody had put one out. On Forever, enemy spells reach addons as secret values. UNIT_SPELLCAST_SUCCEEDED still fires for an enemy plate, but you can’t read, compare or filter the spell ID, so normal last-spell addons throw the event away and show nothing. You can still draw it, though. Pass the secret ID into C_Spell.GetSpellName and GetSpellTexture, hand the answers straight to the icon and text, and the client draws the real spell without the addon ever knowing what it was.

Most enemy instants send no cast event at all, which is where the rest of the trick comes in. Buffs go through Blizzard’s secure aura container (CustomAuraContainerTemplate), which reads auras itself and plays an animation you give it when one is new, so Blood Fury or a shield flashes by name mid-fight. Debuffs new on you show on your opponent’s plate, since in a duel only they could have put them there.

It shows at action-button size beside their plate, with a GCD sweep like Blizzard’s buttons. No polling, no pcall, nothing reads a secret. /fgcd to set it up, and Show on screen puts samples on every plate so you can place it before your match.

Made with AI help. I designed it and tested it in duels myself.

https://www.curseforge.com/wow/addons/forever-simple-gcd

r/wowaddons • • Apr 09 '26

Addon Release / Update You're walking past some of the most tragic characters in WoW lore and the game never says a word. I built an addon that does.

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1.5k Upvotes

r/wowaddons • • 11d ago

Addon Release / Update I've played WoW for 20 years and full bags are still my biggest annoyance – so I built a free addon for WoW Forever that swaps your cheapest item for the loot (testers wanted)

607 Upvotes

Bags full? Again? No more hunting for your cheapest item: LootOptimizer finds it and offers the swap with one click.

Every time I played, the same questions came up:

  • Which item can I throw away?
  • Is there gear in my bags I could use on an alt?
  • Am I about to throw away something with a high auction value?
  • Did I already mail this item?
  • What gear does my alt have?
  • What did I mail this morning again? (Without switching to my alt.)

That led me to design and build LootOptimizer, with one goal: to solve all of these situations.

Bags full? When your bags are full, LOF finds the cheapest item in your bags, compares it with the value of the new loot, and lets you keep the new loot with one click (Swap). It saves you digging through your bags, and step by step it raises the value of what you carry. Bags full while conjuring water or taking a quest reward? LOF offers to make room.

New gear? LOF checks whether you can use it yourself (Upgrade Advisor), or whether it might suit one of your alts. When you open a mailbox later, one click per item puts that gear in the mail for the right alt. No more puzzling: LOF knows exactly who wears what.

What do my alts have? What did I mail to my alt? What gear is my alt wearing? What did I list on the Auction House again? LOF answers all of these in the Holdings window. Each character can see what all your other characters of the same faction own, so you don't have to log out and in. LOF updates this automatically when you log in and when you open your bank, a mailbox or the Auction House.

(Optional: with Auctionator installed, LOF also uses auction prices, and with an enchanter among your characters, what disenchanting gives, so you don't throw away something valuable.)

The first versions were for Vanilla and later for TBC Anniversary, and I only ever used them myself. Now that WoW: Forever is coming, I took the step to build a new version made specifically for Forever, and for the first time I've made it available on CurseForge. My son has been playing WoW for 15 years too (I can't keep up with him anymore) and he tests my addon. But I need more people who are willing to test it, so I can fix bugs and add your ideas.

Who is willing to help me test? Here is the link to CurseForge: https://www.curseforge.com/wow/addons/lootoptimizer-forever

You can leave feedback here in the comments or on CurseForge. Every reaction is welcome, even if the addon disappoints :-)

AI Disclosure: LootOptimizer Forever is built with Claude (Anthropic). Claude writes the code and most of the texts, this description included. I design every feature, decide how it should behave, test every change in game on my own characters, and I am responsible for the code. The icons are the game's own; there is no AI-generated artwork.

r/wowaddons • • 20d ago

Addon Release / Update [Forever] Wondering what an item is used for? ItemTree helps you discover how items are connected in an easy and explorable way.

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502 Upvotes

Hi everyone! ItemTree is an addon that helps you discover how items are connected. Crafting chains, quests, drops, boss loot, vendors and disenchants, as one explorable item tree. You can search items directly or ctrl + right click items in your bag to look at their tree.

I've played WoW since vanilla and always struggled understanding if the item I picked up is worth keeping or how it can be used with quests or professions so I built this specifically for Forever.

Please give any feedback if you try it out! <3

https://www.curseforge.com/wow/addons/itemtree

Coming soon: I'm working towards releasing a professions tab shortly.

AI Disclaimer: AI was used to help code and create some assets within the project.

r/wowaddons • • 13d ago

Addon Release / Update Cinematic – Immerse yourself in the World of Warcraft

642 Upvotes

Cinematic – Immerse yourself into WoW Forever

I made an addon, mainly developed for WoW Forever, that fades your UI away when nothing is happening. It brings the UI back the instant you need it, whether you’re in combat, targeting something, opening a window or hovering over a frame. Chat pops up when a message arrives, and buffs flash up when you gain one.

While the UI is hidden, the camera, colour and music take over:

  • Situational cameras: Flight, AFK, Cozy (campfires, /sit, /dance), Quest dialogue, Fishing, Vista (/stare), RP Walk, Auto-run and Death. Each one hands over smoothly to the next.
  • Mood: screen tints that follow the time of day, zone moods (pale blue snowfields, a golden Westfall, a smoky Ironforge), a warm glow in inns, and weather effects.
  • Music fades in with cinematic mode, with fatigue rules so it doesn’t restart all the time.
  • A hide-UI keybind for screenshots that keeps the tint and letterbox on screen.

It turns itself off in dungeons, raids, battlegrounds and cities if you want, and you can snooze it from the minimap button. Every camera and effect can be configured.

I developed it with AI assistance.

Download on CurseForge: https://www.curseforge.com/wow/addons/cinematic

Feedback and ideas are welcome!

r/wowaddons • • 15d ago

Addon Release / Update [Forever] I made SlangSight to help new players understand chat slang — v0.1.6 is now available

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517 Upvotes

Hey everyone!

I’m playing WoW for the first time, and one of the things I struggled with was understanding chat. Messages full of abbreviations like BRD, LFM, PST and MS>OS left me searching online just to understand what people were saying.

That’s why I created SlangSight, with new and returning players in mind.

Hover over a supported term directly in chat to see its meaning, explanation and, where available, a usage example. No need to open another window or leave the game.

v0.1.6 is now available, featuring:

  • 535 glossary entries covering groups, dungeons, raids, classes, loot, professions and more.
  • 171 usage examples to help explain how terms are used.
  • 39 new terms, including dungeon runs, loot rules and Classic build abbreviations.
  • Expanded explanations for terms with multiple meanings.
  • Improved hover detection, making longer phrases and smaller words easier to read.

The project is still in early development and has been tested on WoW Forever. I’m also planning features such as explaining whole chat messages and using context to help distinguish ambiguous abbreviations.

I’d really appreciate anyone trying it and sharing feedback! Are there important terms missing, confusing explanations, or bugs you’ve noticed? Suggestions from experienced players would help make it more useful for beginners like me.

Download: https://www.curseforge.com/wow/addons/slangsight

Thanks for taking a look!

r/wowaddons • • Aug 19 '26

Addon Release / Update Azta'rec Helper 2.0 release, Memory Game Solver still works

379 Upvotes

https://www.curseforge.com/wow/addons/aztarec-helper

You might remember my conversation causing addon from couple of weeks back, and Blizzard replied to by hiding coordinates from addons as per wowhead article

But I found a new way to find the same facing data as before following the new LUA support before the coordinate nerf happened, so I am glad to announce 2.0 version of my addon that works completely fine with both ?? and ? versions of the boss fight to help people with the memory game.

I am curiously waiting if blizzard will do something to hide the ring rotation data from addons, which is what I use to decide the player facing, and since the boss stands in the center, we just use your character facing the boss, as the info to detect that the quarter that is behind you is the safe spot and my addon records it correctly.

And in addition to the automation, all the old arrows, keybinds, clicks and other manual methods will still work if this gets an update, just beware of using addons the hide the Minimap Ring, those break my addon!

Hope this addon is helpful again and if Blizzard decides to patch even this info, then so be it.

r/wowaddons • • 3d ago

Addon Release / Update [Forever] PrettyTooltip - reskinned game tooltips with a different layout and more detailed information

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439 Upvotes

For the past couple of weeks, I've been working on a release for PrettyTooltip, an addon that gives the game's tooltips a new look, with (subjectively) improved readability and some extra contextual information.

You can find the addon (latest version 1.2.1) on:

Motivation

I originally developed a similar, smaller addon for personal use back in original Classic run (around 2020), mostly to shorten the long equip effects commonly found on rare/epic items (e.g. related to critical strike chance, attack power or healing/spell damage) and provide line colorization (e.g. spell schools, physical vs magic effects). The main goal was to improve readability of tooltip data with minor changes.

However, with the recent industry-wide changes in software engineering related to coding and LLM-based tooling,, I realised that I could build something a bit bigger in a reasonable time frame and limited free time, so I took up this project a couple of weeks ago and decided to release it to the public as it may be useful to someone else.

I do not know all the other tooltip addons out there, but here's some prior work in case you are interested in existing alternatives:

Description

The addon is built in a modular way, allowing you to selectively disable reskinning for any tooltips that you prefer to keep default.

  • Items get grouped stats, shorter equip descriptions and clearer sections for effects, enchants and other details. I also added small icons for "Chance On Hit"/"On Use" effects. The footer shows durability, requirements and sell prices. There is also an optional disenchanting drop table. Comparisons keep the game's own stat-change summary for now, though I have plans to make it inline in the future.
  • Spells and talents show school and rank, with resource cost, cast time, cooldown and range grouped together in a new section. They can also show spell power coefficients where applicable, including a breakdown of base damage/healing and spell power contribution, and damage or healing per second and per mana. Note: this data may have some errors as the rounding math for spell damage is not explained clearly. If you have a good source on it, let me know.
  • Players and NPCs show portraits, class or reaction colors, level, guild, target and the game's own health bar. Elites, rares and bosses get the familiar dragon artwork, while players show their faction crest.
  • Buffs and debuffs show the dispel type, stacks, caster and remaining time, with a bar that drains as the aura runs out.
  • Quests show their level, status and objectives as a checklist. This works with quest links, the world map's quest log and Questie. With DialogueUI installed, there's also an optional parchment style for quests and quest items.
  • Gathering tooltips can show drop tables and skill requirements for herbs, ore and skinnable creatures. Herb and ore tooltips also show vendor prices, with auction prices available through Auctionator.
  • Macros, pet abilities, the minimap and flight paths are also supported.

There's a style editor for fonts, colors and layout of all elements. You can click directly on a part of the sample tooltip to customize it, change the panel style and spacing, or adjust stat, spell school and class colors. Optional details like disenchanting information, spell power breakdowns and gathering drops can be toggled there too.

If you prefer the default item tooltip, you can toggle Lite mode, which just shortens the longer stat descriptions, with some coloring for magical stats and effects.

You can also hold ALT at any time to see the game's original tooltip. This can help with troubleshooting.

Data added by other addons are kept below the main content, so their information is preserved.

Future Work

I don't have a clear roadmap, but in general, I'll work on the addon both based on user feedback and depending on my own needs over time as long as I play the game.

I'd be interested in collaborating with someone on the art side as well to improve the overall visual style in a way that allows us to convert more text into suitable icons/symbols and/or distinctive frame borders (e.g. spell-school based for spells, or progressively refined tooltips for rare/epic/legendary items, rather than just pure visual recoloring).

I also got a few requests for localization (Korean/Chinese), but I don't have the bandwidth/clients/tools to really support this.

The goal is to keep information density high, while visual presentation stays readable, scannable and reasonably interoperable with other addons.

I'd love to hear what you think: feedback, bug reports and ideas are all welcome!

AI Disclaimer

I have used a mix of Claude Opus 5.5 and GPT 6 Sol during development, and around 99% of the code is LLM-generated, including supporting Python tools and scripts. I'm aware that the code may have Claudisms and other unusual terms in comments and variable names. I'm also a professional software developer with around 10 YoE, so I'm familiar with software development before LLM era.

Acknowledgements

I'd like to thank to current user base and several folks that have reported issues, suggested enhancements and helped me address a couple of bugs (Benbass, Nerf_Teh_Derp and others from CurseForge).

I'd also like to thank Peterodox (creator of Dialogue UI, https://www.curseforge.com/wow/addons/dialogueui) for allowing me to read/reuse some of the textures for tooltip backdrops. Note that this visual setting is only available if his addon is installed, I am not repackaging any assets.

r/wowaddons • • Aug 02 '26

Addon Release / Update 12.1 Solo Him Azta'rec Helper - Memory Game Solver

280 Upvotes

https://www.curseforge.com/wow/addons/aztarec-helper

Now that 12.1 has been officially announced, I can reveal my addon that I worked on for couple of weeks, Azta'rec helper, it automatically will track during its memory game where you stand and remembers the safe location on its platform for the echoes 5-7 times, and then show you in green and yellow where to stand now and next,

My guild friends have been testing it out and have been extremely impressed by it and I hope it will help many others.

there have been some concerns about this trivializing the encounter too far and I can some what agree, so if Blizzard desides the addon is overstepping what they are allowed to do, then they are in their right to limit its abilities.

There are also some addons who seem to have stolen my code from this addon for this radar, but I can say that this radar was my idea originally and I am proud of its capabilities.

r/wowaddons • • Apr 06 '26

Addon Release / Update We made a simple Mythic+ addon to make dungeon tactics easier (Mythic Mentor)

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702 Upvotes

Hey 👋

My dad and I have been working on a WoW addon called Mythic Mentor, focused on keeping things simple and clean for Mythic+.

We noticed in pugs that people often don’t know mechanics or forget them mid-run.

The idea is simple: you shouldn’t need to tab out or read long guides mid-run.

What it does:

- Quick, easy-to-read boss tactics

- Share tactics directly in party chat (great for pugs)

- Custom notes for bosses and general use

- Affix information

The addon originally came out a few months ago, but with the new expansion and some IRL stuff, updates were a bit delayed.

We’ve recently gotten back into it and:

- Updated tactics

- Added new features

- Actively improving the addon again

The goal is to make tactics quick and accessible in-game without overcomplicating things.

We’re a small team, so feedback really helps a lot.

Would this actually be useful for your runs? Especially interested in feedback from people who mostly pug 🙏

Link: Mythic Mentor - CurseForge

Thanks for all the feedback :D We made an update post here: https://www.reddit.com/r/wowaddons/s/imSXuGxvId

r/wowaddons • • 9d ago

Addon Release / Update NeedRoll - Expanded/Modernized replacement for AtlasLoot

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345 Upvotes

I love AtlasLoot, but the UI and functionality of it is deprecated and I'm tired of using the half-baked forks people ship with every iteration of Classic, so I decided to give writing my own modernized/facelifted evolution of that addon a go. It retains the functionality of AtlasLoot and expands upon it in ways I've always wanted to see in addons.

It's called NeedRoll and you can find it on CurseForge, I've been working on this for a while now and put up some initial versions a few days ago, but have been quickly iterating on it and feel good about its current state of today with v0.7.0: https://www.curseforge.com/wow/addons/needroll

Similar to AtlasLoot, Everything is in it's respective categories, however instead of digging through dropdowns it simply uses a tab system at the top of the pane to quickly navigate between sections (Dungeons, Raids, PvP, Factions, Collections, Professions). My goal was to keep things neat and organized with a hint of style to keep the addon from looking horribly out of place in WoW: Forever.

Some of the major features included so far:

  • Loot for every dungeon and raid, including the new Forever ones we have access to thus far. The droptables were built initially with the cmangos/classic-db and they've been updated to reflect the changes that came with Forever. Some instances that are not available to us in Forever show the item, but cannot load it's tooltip data because Blizzard has obfuscated that information from us until the item itself is obtained by a player, so this will update dynamically as things are discovered.
  • There are maps for every dungeon we have access to with the ability to navigate through it and click the boss icons to open their drop tables by clicking them or selecting them in the Encounter pane.
  • Each dungeon shows the quests available for Alliance/Horde and tells you if you haven't started it, are on a part of the chain, on the specific dungeon quest, or have completed it. Raid attunement chains are also supported for Onyxia, MC, BWL and Naxx (Classic raids that have not been confirmed are tucked away but still available to view, only Hyjal Summit and Onyxia are openly displayed currently).
  • Rep and PvP vendor lists, with Forever's new factions items. I've done a lot of work to eliminate SoD bleedover, and for the most part this has been addressed, so it should be correctly showing Forever items only unless a version of the item from the 1.60.1 client exists that is different from the version of the item added in the 1.15.x SoD client
  • Professions information including all learnable reciples from the trainer, including dropped/purchased recipes along with where they are purchased from or the top 3 mobs that can drop the recipe.
  • Shopping List feature that lets you browse the professions menus, add items to the list that breaks down what you need to purchase to create those items. Optional checkbox to subtract materials you already have in your bags from the list of materials needed.

I built this with the intention to create a flat minimalist UI, but after supporting that as well as a Native UI that keeps the look and feel of WoW: Forever, I kind of fell in love with the Native UI. It uses all assets/icons/etc that are straight from the game files as opposed to the minimal UI drawing frames with just boxes and lines, etc. Both variations are still in the game, and swapping is as easy as clicking a toggle, but I suggest the Native UI as of right now, maybe I'll facelift the Minimal UI later on to make it a better fit.

AI Disclaimer:
One thing I want to emphasize, I am a software developer by trade, use of AI coding is something I've come to utilize, however this was primarily used for building out the visuals using Blizzards frames, etc as I'm not a front-end dev (and that content scares me). I handled the backend work and data sourcing, but had help building the visuals initially before swapping to the Native UI as the primary build.

I want to stress.. none of the art/assets are AI generated. Everything in the addon is Blizzard's own in-game art/assets/icons/maps. The only thing I cannot source from the game itself is the maps for the new Forever dungeons, so those are Santiago Reyes' maps from his Atlas de Azeroth: Forever project, which he gave me permission to use. They're great, go check out his work here, he's created some truly awesome work and it's a shame to see some people are already running his work through genAI and creating horrible abominations of his work.

It's still early, but I'm pretty happy with where I've ended up considering initially I was just doing an exercise in recreating an AtlasLoot addon. If something's missing/wrong or you want to see something added, let me know and I'll look into it and see if it fits within the scope of the existing features.

r/wowaddons • • 2d ago

Addon Release / Update War Effort – a world PvP addon for WoW Forever: find enemy clusters on every layer, then hop to the fight

291 Upvotes

War Effort is out of beta: version 1.0 is released

  • Enemy clusters on your world map: War Effort spots enemy players around you and shares sightings silently with other War Effort users, guild or public. Enemy players appear as clusters on the world map and minimap.
  • Know what's coming: each cluster's size, classes, levels and layer, plus when one guild dominates it.
  • Layer hopping: join the layer of an enemy cluster you spot on the map.
  • Alerts when a cluster gets close, and a list of every enemy cluster.
  • Overlord objectives integrated, with Troma's permission: see enemy clusters around the objectives you're fighting for and earn bonus scout points
  • Kill-on-sight list, with alerts when those players show up.
  • Scout ranks, contracts and a guild leaderboard: you earn points for reporting clusters.
  • New Intel tab: the classes, races and guilds you run into most.

Download: CurseForge or Wago

Built with help from AI for programming and translations.

I did post an extremely early version as "Zerg Radar" which was more of a proof concept than anything but now it is available to use in 1.0 as "War Effort"

r/wowaddons • • Feb 05 '26

Addon Release / Update My First Addon Puts (almost) Every decor vendor on your map

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819 Upvotes

Hey all,

I’ve been getting into housing and kept wanting one simple thing: a clean way to see which vendors sell decor and where they are, without bouncing between addons.

So I built Homestead - Curseforge Wago Github

Homestead puts housing decor vendors on the world map and minimap. Hover a vendor to see what they sell, what you’ve collected from the vendor. Hover over something int he housing catalog and it will show source info and if cost (still working on getting everything cataloged).

The UI stays light, but the addon is built around vendor and source data, not just map pins. This is the foundation, but I have other features planned.

The vendor database is community-grown largely because there aren't any APIs I can find that will give source data, and location. It’s actively being fleshed out, and I’m accepting exports to help fill in missing vendors and inventories (there’s no API for this data yet). All the information for submitted exports is on the welcome screen or you can type /hs welcome

This is my first addon and I used Claude to help with the code, but everything has been cleaned up and tested. I’m mainly looking for real feedback from others, and exports if you feel like helping with building out the database.

r/wowaddons • • 17d ago

Addon Release / Update Made an addon that automatically finds who can craft anything you need (Linked Inn)

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474 Upvotes

NOTE: Make sure to install version v1.1.1 or newer, there was a sound issue with the previous release.

Figured there had to be a better way than spamming trade every time I need a crafter. So I made an addon for it.

It quietly builds a list of crafters while you play. Every time someone links their profession in chat, it saves their whole recipe list, and you don't even have to click the link. It also picks people up when they link something they made or can make, when you see them crafting nearby, or when they're in your group or guild. In cities and inns it takes a quick look at everyone around you every few minutes, and if you play with friendly nameplates on it checks everyone you walk past. Other people running the addon also share their professions with each other automatically, so the list fills up pretty fast.

When you need something, type the item name and you see who can make it, when they were last online, and you can whisper them with one click. You can filter by skill level too, so you only see the people who are high enough. You can also open anyone's recipe book with all the reagents, whether they're online or not.

There's also a Work tab, kind of like a reverse AH. You post what you want made, which mats you bring and what you'll pay, and crafters with the addon who can make it get a pop-up. They hit "I can make it" and you get their name to whisper or invite.

CurseForge: https://www.curseforge.com/wow/addons/linked-inn-profession-finder

It's brand new so there are probably some bugs. Let me know if something's off or if you have ideas.

AI Disclaimer: AI was used during the development of this Addon. I'm a Software Engineer by trade with a masters in CS. I handle software daily through the whole pipeline including security. Code is never written entirely by hand anymore, not a single piece of software is. A good engineer knows how to utilize AI efficiently and safely. Optimization is a key factor since AI can get ahead of itself and not consider performance.

Update: Due to Forever not actual being realmless (read more here) https://www.reddit.com/r/wowforever/comments/1wxo2m8/forever_isnt_fully_realmless_there_are_hidden/ there are some limitations in the addon finding all guildmembers. I'm working on a workaround for it.

Update2: Good news. I believe I'm onto an idea that utilizes the Battle.net friend system to cross realms. Won't work perfectly until we have enough users of Linked Inn though to reliably have enough bridges to cross.

r/wowaddons • • 26d ago

Addon Release / Update Didn't know how close I could get before a mob aggros, so I made an addon for it

238 Upvotes

I usually play Hardcore and judging properly how much room I actually have between myself and a mob’s aggro range is often a matter of life and death.

So I made AggroRange.

The addon estimates how many yards you are currently outside a hostile mob’s normal proximity aggro range. As you move closer, the number counts down.

So if it shows +6 yds, that means you are estimated to be about 6 yards outside that mob’s bodypull range.

I've used it extensively enough that I feel confident its now ready for other players to use.

Aggro range in Classic changes depending on the level difference between the player and the mob, so I used that formula, along with the various range probes available to create this aggro range estimate. I also carried out controlled pulls across different player levels, mob levels and zones and calibrated the addon against the results. I even found some mobs that break that mold, and accounted for that as best as possible. When it doubt, the addon errs on the side of caution, putting a ~ next to the range reading and always choosing the most conservative estimate to range to bodypull.

It currently supports:

  • Target aggro-range clearance
  • Mouseover range information on nearby nameplates
  • Mouseover information while already fighting another mob
  • Mind Soothe
  • Level-difference adjustment

I’ve also tried to keep the UI very simple. It should answer the simple question, "How Much room do I have before this mob is likely to aggro?"

There are some important limitations.

AggroRange is an estimate, not a guaranteed safe boundary. Social aggro, scripted encounters, unusual mobs and other special mechanics can behave differently from normal proximity aggro. That is particularly important in Hardcore, where I would treat the addon as additional information rather than something to blindly trust with a character.

This is the first addon I’ve released publicly, so I’m especially interested in hearing about mobs that appear to aggro noticeably earlier or later than the addon predicts.

CurseForge:
https://www.curseforge.com/wow/addons/aggrorange

Compatibility: Classic Era / Hardcore.

I know the obvious question at the moment is whether it supports WoW Forever. I've not delved into the beta just yet, so it isn't currently supported. From what I’ve seen so far, its addon environment and mob aggro behaviour are different enough that I would want to test and calibrate it carefully before release, so this is something I may do if this addon garners enough interest.

AI disclosure: I used ChatGPT extensively during development to assist with Lua coding, debugging, API research, testing methodology and documentation. I designed the addon and its functionality and carried out the in-game testing and calibration myself.