A lot of that was due to poor management with EA. Tons of bugs and issues with Andromeda much of which stem from EA's mandate of using the Frostbite engine for every game. An engine built for battlefield meant to scale for an RPG. EA wanted a live service title fast to jump on the bandwagon and we got Anthem. No, its not great I agree, but they were working on an entry to a beloved franchise that was damn near guaranteed to hit a certain portion of the market even if it wasn't the best.
No studio deserves to die. That sounds more like shit management and poor decision making over bad development. We've seen this time and time again. Just look at what happened with Halo. Talented team led by the most inept group of people that managed to fail their way to the top.
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u/OmeletteDuFromage95 8h ago
Goddamn.. an industry legend in the dirt. Its not like this was a total surprise but I did think EA would give them one last shot.