Layering will not matter in a month. It’s a solution for launch and then you’ll never notice it. You guys are focusing on nothing burgers because you have nothing else to complain about
What makes you say that? My understanding is that each zone is its own server, all culminating together as one mega server. This is a foundational system that would last well past launch.
Anyone who played classic and had the novaworldbuffs add-on likely knows that at peak times, there were possibly as many (if not more) as 10-12 layers in city zones like SW or Org. This isn't a realmless issue, and purely a sharding issue. When you have 5000 people logged in and in Stormwind, sharding is the answer if you dont want mega lag. If they made stormwind a bigger scale then what it is, and make it more like 2 miles long instead of 100 yards, it would likely reduce lag
Well, no it isn’t. But more importantly, it is only firing as hard as it is because there are so many people in so few zones. Eventually the leveling curve will flatten a bit, over population will die down, and it’ll stop happening as frequently. It’s only been a problem on beta because the level cap is so easy to hit.
I believe you're thinking the layering/sharing that exists in classic/vanilla is the same as what's being used in Forever. That's not true. Forever is using megaservers, that's why the issue of seeing players phase in/out is far more egregious this time around.
Auf PvP Servern ist das System trotzdem nicht tragbar sofern sie es noch nicht hinbekommen das ein anderer Spieler nicht weggelayert wird falls man an einem zonenübergang kämpft. Und das man auf den Schiffen auch mit den selben Leuten im Schiff ankommt wie man auch losfährt das killt die Immersion komplett.
Sharding will be in the game forever. It's going to be worse at launch, but a year from now it's still going to be a regular feature in the game. You aren't just going to notice it on launch.
Sharding has never been in classic wow. You're thinking of layering, which is the whole realm being split into a layer. Sharding is each zone. They use sharding in retail. Maybe go and research the tech you seem to know so much about brotha.
you're just giving them the benefit of the doubt there's no evidence to support that. but there is evidence to the contrary: the beta we've been playing the past month
Which, of course, is why you can’t technically prove me wrong with the actual way it works and why it won’t work the way like you can log into retail right now and see it work.
Classic would hit 15-16 layers in cities at peak times. You never noticed unless you had an add on. This will not matter once the players have started spreading into the world.
As in, with the actual technical mechanics, twin. Not some technicality.
I know you just want to argue, and not think critically, but at least don’t ignore 2/3 of the comment to make a bad point anyone with a 3rd grade education would see doesn’t apply to what I’m saying.
Layering will not matter in a month. It’s a solution for launch and then you’ll never notice it.
Was true when it was 2-3 layers on launch in 2019 or whatever but it is NOT true on this megaserver. I would be SHOCKED if this thing ever gets under ~10 layers worth of people, you WILL notice it and it will be heavily abusable.
Also it's noticeable even if there are 10 other people online. It doesn't matter how many shards are active, because changing zones changes shards you will always have jankiness and zone borders. You cannot kite stuff over them, you can't have NPCs that path past them like Rexxar or certain escorts, any 1v1 pvp fight near a border becomes a complete fucking mess. Constantly seeing your opponent disappear and require re-targeting when you cross the border after him isn't exactly fun gameplay.
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u/Lerched 5 Stage Sage 3h ago
Man, blizzard really cooked huh. You guys have had 3 complaints and they’re deadass the most minor things.