What makes you say that? My understanding is that each zone is its own server, all culminating together as one mega server. This is a foundational system that would last well past launch.
Well, no it isn’t. But more importantly, it is only firing as hard as it is because there are so many people in so few zones. Eventually the leveling curve will flatten a bit, over population will die down, and it’ll stop happening as frequently. It’s only been a problem on beta because the level cap is so easy to hit.
I believe you're thinking the layering/sharing that exists in classic/vanilla is the same as what's being used in Forever. That's not true. Forever is using megaservers, that's why the issue of seeing players phase in/out is far more egregious this time around.
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u/watchwhereyouspit 2h ago
What makes you say that? My understanding is that each zone is its own server, all culminating together as one mega server. This is a foundational system that would last well past launch.