r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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361

u/TroubledSkunk 9h ago

Since I get such little xp in a group, why would I not just ask my 60 friend to run a dungeon for the quests and loot and be done in 10 min

190

u/BigBlackMom 9h ago

This is the new dungeon boost. 60 carries four people for quests or one person pays extra for quests, all quest items and loot. Continues to alienate the low level community and nothing breaks terms of service.

-4

u/nickpaz21 9h ago

well tbf this is a more healthy boost than sitting in a dungeon for 6 levels then going to the next dungeon for 6 levels. If you can get a 60 to help via a friend or paying gold then its just one or two runs and youre back in the open world

17

u/Cloudsbro 8h ago

Perfect then people will sell the service and we are right back to boosting again. Self inflicted problems for blizzard once again.

1

u/SuiBee_ 6h ago

No, this is how you get the quest xp nerfed as well.

0

u/nickpaz21 8h ago

my point is that there will always be some form of a boost without an invasive limitation like "If mobs are grey level then you can't enter the dungeon." Im comparing the original boosting (sit at the entrance of a dungeon lv10-60 while a mage clears the dungeon 5 times in an hour) vs the new one (have a high level run you through ONCE to complete quests then you return to questing in open world)

4

u/Cloudsbro 8h ago

I dislike both options truthfully, Its on the developers of the game to find a way to stop these things from happening while also respecting the players time and agency.

2

u/ThatLeetGuy 8h ago

The major deterrence of the old boosting method is how long it takes, how boring it is, and how expensive it is. I tried the Maraudon mage boost one time in Anniversary just before the TBC release and it was so mind numbingly boring that I told myself I would never do it again after one day of spending hours AFK at the dungeon portal being unable to leave my computer or do anything productive for the day. It made me question if it was even worth doing and eventually I stopped after a few levels so I could go back to playing the actual game and enjoying it.

Now the boosting is so easy, quick, and convenient that anyone with the gold to pay for a summon and then one or two runs to get all the quests done in less than 30 minutes will see it as the default method of running dungeons by the time they're leveling their second and third characters.

On top of that, it won't just be mages who know these specialized routes doing the boosts now. Any class capable of clearing the dungeon efficiently will be able to boost and we'll be seeing a lot more boosters on average because of it.