r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

2.3k Upvotes

2.1k comments sorted by

View all comments

42

u/The_Gleam 6h ago

I am once again asking Blizzard to please FULLY revert the dungeon XP nerf. 

All the other negatives aside; my enjoyment will be gutted if we are trying to skip as many mobs as possible. I REALLY dislike that play style and just want to enjoy some dungeon leveling with my buds and pugs.

1

u/Debatably_Doable 6h ago

Most groups in classic were avoiding extra mobs - dungeons for the vast majority of players were always for loot and quests not mob grinding.

•

u/The_Gleam 4h ago

Cool, now imagine how much worse it will be once the newness of Forever wears off.

•

u/Debatably_Doable 2h ago

I don't know how groups would ignore most mobs anyway.

We've always killed what was necessary.