r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/The_Gleam 5h ago

I am once again asking Blizzard to please FULLY revert the dungeon XP nerf. 

All the other negatives aside; my enjoyment will be gutted if we are trying to skip as many mobs as possible. I REALLY dislike that play style and just want to enjoy some dungeon leveling with my buds and pugs.

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u/T0000Tall 4h ago

Back in the vanilla days, people were still skipping mob packs if they knew how to do it.

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u/kopecm13 4h ago

We shall not give up and keep pushing this

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u/shibamode 1h ago

This is a problem of the playerbase, tbh. I think instead of reverting the XP nerf, blizzard should offer some sort of bonus for killing a large majority of the mobs in a dungeon. >85% for example. Maybe the reward is some sort of minor buff, maybe it's integrated into the legacy tree somehow, or maybe it's just XP. Still balanced into their equation for reducing dungeon grinding

1

u/Debatably_Doable 5h ago

Most groups in classic were avoiding extra mobs - dungeons for the vast majority of players were always for loot and quests not mob grinding.

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u/varatexLP 4h ago

that's my experience

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u/The_Gleam 3h ago

Cool, now imagine how much worse it will be once the newness of Forever wears off.

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u/Debatably_Doable 1h ago

I don't know how groups would ignore most mobs anyway.

We've always killed what was necessary.