r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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353

u/TroubledSkunk 9h ago

Since I get such little xp in a group, why would I not just ask my 60 friend to run a dungeon for the quests and loot and be done in 10 min

-2

u/innerparty45 8h ago

Because you'd like to play the game and enjoy the dungeon?

3

u/TroubledSkunk 7h ago

That's the problem. I love most of the dungeons but if I decide to run them repeatedly I could easily double the time it takes me to level. It would be nice to hit 60 before 2028

2

u/AntonineWall 7h ago

More than double! :(