A lot of that was due to poor management with EA. Tons of bugs and issues with Andromeda much of which stem from EA's mandate of using the Frostbite engine for every game. An engine built for battlefield meant to scale for an RPG. EA wanted a live service title fast to jump on the bandwagon and we got Anthem. No, its not great I agree, but they were working on an entry to a beloved franchise that was damn near guaranteed to hit a certain portion of the market even if it wasn't the best.
Veilguard was also initially built as a live service only to shift late in development. EA has owned Bioware since 2007 so all of this is under their purview.
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u/iDizzeh 7h ago
How many more shots do they need? They been flopping for years.