r/pcmasterrace • • 8h ago

News/Article BioWare is closing down.

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617

u/Johnclark38 7h ago

Can we agree that dropping a teaser 6 years ago and still saying its in early development is a moronic move that devs need to stop pulling.

184

u/Alternative-Mood5824 7h ago

Im looking at you, Bethesda

133

u/JMCatron 6h ago

Come on now, be fair. Bethesda didn't drop a teaser 6 years ago.

Bethesda dropped a teaser 8 years ago! Closer to the release of Skyrim than to the present day

4

u/Unumbotte 3h ago

One day your grandchildren will tell their grandchildren about TES: VI.

And how it's coming out any day now.

4

u/hansblitz 4h ago

Its funny they get clowned for this, when it wasn't a teaser; just a "Hey starfield is first, but yes then elder scrolls, we aren't abandoning the game series"

9

u/E-2theRescue 6h ago

Bethesda, Rockstar, and basically anything Microsoft/Xbox.

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u/404_No_User_Found_2 5h ago

There's a reason they're my one of my most hated studios

But hey, let's re-re-re-re-re-release Skyrim Ultra Legendary 2k27 HD 4K Dragonborn Edition, now with MORE user made mods!!

2

u/mr_dr_personman 5h ago

What's crazy is that bethesda actively avoided doing that in the past. Fallout 4 wasn't announced until literally 3 months from release.

3

u/GrimGrinningGoof 6h ago

Looking at you Elder Scrolls… hasn’t the latest elder scrolls game been like in development for at least 10 years now?

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u/Unumbotte 3h ago

What's that you say? You want another Skyrim remaster?

1

u/GrimGrinningGoof 1h ago

Diamond Platinum Edition: 199.99

5

u/RulingPredator 7h ago

Unfortunately Bethesda is like RockStar, they can shit out the same game for over a decade on a different console and they have customers dumb enough to buy it again and again. Otherwise they’d probably shut down too.

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u/AirFrierMachine 7h ago

Rockstar actually builds innovative technology and games though.

Naughty Dog released TLOU2 at the same time RDR2 came out and R* are much closer to releasing GTA than ND is Intergalactic. 6+ Years later and RDR2 is still the most technically impressive game I've ever played.

7

u/Natural-Landscape103 7h ago

Rockstar does anything but innovations. Their games are incredibly stale and formulaic in terms of gameplay, they are just elevated massively by enormous budgets, graphics, animations, massive worlds, and fantastic writing in terms of RDR2.

GTA 5 had dogshit writing and story but it didn't matter since it farms kids and insecure people in the online mode.

-1

u/AirFrierMachine 7h ago

Pushing graphical tech forward IS innovation though. The fact that RDR2 came out on Xbox One is nothing short of a technological miracle, same with GTA VI on PS5 from what we've seen.

What innovations are you looking for? Because as far as AAA games go there's not much to "innovate" in terms of gameplay for a game like GTA other than expanding extremely wide in terms of a variety of shit to do and have it all be cohesive.

Also, something like the greet/antagonize system was pretty innovative as a gameplay mechanic IMO.

1

u/shadovvvvalker 3h ago

Rockstar spent more money than it cost to build the burj khalifa to build GTA6.

That kind of shit is how they "push" graphical tech.

Notice how noone really follows what rockstar does? It's because they can't throw obscene amounts of money at the problem.

Saying there isnt much to Innovate is an unprovable claim that is bound to fall flat on your face.

1

u/AirFrierMachine 3h ago

GTA IV and RDR2 were both groundbreaking tech at the time, so the whole "Burj Khalifa" narrative kinda falls flat on its face.

Also, there's countless companies who can throw an obscene amount of money. TTWO only has a $32B market cap which is peanuts compared to MSFT & Sony. It takes genuine innovation/talent to weave together ~6,000 employees worth of features, upgrades and mechanics into a single cohesive new product.

2

u/ChallengeActive86 7h ago

Rockstar also took one of the greatest physics engines ever created and shot it behind the woodshed, they've literally destroyed more innovation than bethesda has created over the last 20 years

2

u/AirFrierMachine 7h ago

How so? Are you arguing that GTA IV's over the top Looney Tunes ragdoll was so stripped down in RDR2 that it "destroyed innovation"? The ragdolls are just as good, if not better in RDR2 vs GTAIV from what I remember.

Or is this more about driving mechanics/physics? Which again, hard to say that it was "shot behind a woodshed" when we're just looking at a single different iteration that was made with the same Xbox 360 constraints?

I'm genuinely curious.

1

u/ChallengeActive86 6h ago edited 6h ago

I was more referring to the original implementation of Euphoria in GTA4, specifically the dynamic reactions of NPCs and animation cycling. Car physics were way too loose but the reactivity when you shoot an NPC and how they interact to disruptions was truly the best the industry has ever seen. Shooting someone in the shoulder would have them grab that spot and continue either running or fighting, or getting drunk would have nico grabbing for surfaces to catch him when he falls. Conversely GTA5 and RTDR2 has way less contextual dynamism and often looked like deliberate flopping and there are no attempts to brace catch or react to what is happening, they sort of just flop like they're in toy story. Euphoria was neutered heavily in GTA5 and RDR2 and the dynamism in 4, though flawed in some ways, was leagues ahead of what we see even today in other titles. It's a shame because Euphoria has a ton of potential and it sounded at the time like they had to dial it back to leave processing headroom in other areas of RDR2 and 5.

Heres a quick video showing the differences between 4 and 5

https://www.youtube.com/watch?v=-ST92tthZ2E

1

u/Terrh 1700X, 32GB, Radeon Vega FE 16GB 5h ago

man GTA4 came out 18 years ago now

What the hell has happened. 18 years before that we didn't even have an FPS game on PC yet.

1

u/ChallengeActive86 5h ago

Crazy right? I remember the midnight release like it was yesterday

1

u/kas-loc2 1h ago

we're just looking at a single different iteration that was made with the same Xbox 360 constraints?

This is literally your own interpretation. Not one developer or producer has said anything remotely close to this at all.

Just you.

1

u/AirFrierMachine 1h ago

How is that "my interpretation"? We've had 1 single GTA game since the peak in GTA IV that OP was referring to. Everything I said was factual.

1

u/kas-loc2 1h ago

Oh cool, you should easily be able to provide sources for exact quotes specifying and verifying your claims then, if its factual?

Right?

Right???

1

u/AirFrierMachine 1h ago

Hey genius, what specific "claims" of mine are you looking for quotes to verify?

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u/Dry-Entry9236 4h ago

Bethesda is worse at innovating come on now

1

u/matco5376 5h ago

Yeah the real issue with Rockstar is they’re just a shit company. Very anti consumer and poor working conditions historically. People just keep buying their games because they aren’t flops like the rest of the AAA industry.

3

u/TichoSlicer 7h ago

another one that should be destroyed long ago already ¯_(ツ)_/¯

1

u/SgtMajorPanda 6h ago

I’m looking at you, CIG

1

u/ManofToast 5h ago

Each time they find a new platform to release skyrim on, ES6 gets pushed out a few more years. We'll never see it if they start releasing skyrim on your smart fridge.

52

u/luuey15 5700x3d // 5070TI 7h ago

Exactly. Lots of EA hate, which they usually deserve, but still being in early development after 6 years would get any studio canned. Not to mention the turds they’ve dropped over the past 10 year

19

u/Expert-Steak8538 7h ago

Supposedly that move isn’t for customers at all - it’s for investors. 

6

u/Natural-Landscape103 7h ago

I'd be pissed if I was an investor too. What am I investing in, something that will be shat out and still be mid 8-10 years from now?

10

u/Downtown_Cheek1713 7h ago

That's not on the devs, that's on the marketing team, & the point of those super early trailers is to hype up investors. Most devs think it's just as dumb as we do.

2

u/jobforgears 5h ago

Most people have no idea how software or game development happen. Devs get blamed when the lion's share of blame is usually on management over-promising and requiring delivery on an impossible schedule. Just beginning coding without a well thought out end goal is not really a good strategy. One other thing that many devs will not admit to because their jobs depend on it, but they do not know how to do everything that is required for a project. 'Lean' and 'Agile' teams only work if everyone is very competent at their job and that usually only comes with lots of time. Otherwise the teams need to be larger but the studio is often more likely to cut a person and try and find a person that they think can do the work of two.

3

u/Cybernut93088 7h ago

Agreed. At this point Mass Effect should have been launched or close to completion.

2

u/elinamebro PC Master Race 7h ago

From what I learned from the other comments the dev team from mass effect got pulled to help with the latest Dragon age and got laid off after bad sales only leaving 50 people left to work on the game.

2

u/ManofToast 5h ago

Remember when Fallout 4 was announced and then released 5 months later? What the hell happened to that. I feel like bioware had been dying (translation: EA letting it die) for a while. Looking at the release dates of early mass effect and dragon age, and some other games: They put out around 6 major titles in roughly 5 years. Then 5 years between the last 2 mass effect titles (not including LE). Sadly, super long development cycles don't equate to a better game. Look at activision stamping out a nerw COD every year, and no sign of slowing.

Anyways, thats my rant.

1

u/SickStick39 6h ago

have you thought about that not everyting is made for your benefit? trailers are sometimes made not for fans but for investers to put more funding into a studio..

1

u/mythrilcrafter Ryzen 5950X || Gigabyte 4080 AERO 6h ago

That's one thing that I really appreciate about Square Enix with Kingdom Hearts, all they needed to say after KH3's release was "yes, KH4 is in the works; no the IP isn't dead, we'll tell you more when we have more to show" and that's exactly what they did until D23 this year.

1

u/Namika 6h ago

I think the Elder Scrolls 6 trailer came out closer to the release of Skyrim than to the current date.

1

u/Cory123125 9800X3D 5090 6h ago

I do wonder if this is, like many announcements that are baffling to gamers, is actually for the investors.

Like financially, it's a stretch, so they feel they need to show potential investors or already existing investors that it's got chops/people really want it, so they give more funding.

1

u/NumeralJoker 5h ago

It's for investor funding, not the fans. Social media hype attracts more funds and talent. Same reason fangame release demoes rather than stay quiet until they finish.

Unfortunately, this doesn't really work anymore when social media has so deeply divided us and content becomes thus either more controversial or more disposable. The best works then seem to become passion projects made by talented people regardless of outside opinions, and that can be harder to sustain in a bloated AAA market. And of course, Auteurs can fail too.

1

u/C-SWhiskey 4h ago

It makes me think that this decision came about because Bioware were completely mismanaging their dev time yet again.

Here I was hoping this year's N7 day would be the one that we get an actual announcement. Maybe even a release window.

It's hard to even be mad at EA for this one. Bioware had a recipe for success with Mass Effect. I never played Dragon Age, but it sounds like that was much the same. Even Anthem, on paper, should have been a money printing IP. To squander all of that as they have and to be unable to make even the tiniest bit of forward progress on the one title that could claw them out of the pit they've dug themselves into is incomprehensible.

1

u/procouchpotatohere 2h ago

I'm pretty sure the reason this happens is to drum up interest and buy themselves time from the higher ups. If they didn't put out that trailer, this might of happened sooner. Like immediately after Veilguard was confirmed to have flopped.

1

u/BarderBetterFaster 41m ago

Tbf, it was their 4th hail Mary in a row.

1

u/9G_Turn 41m ago

I think they took a page from Gta 5 rockstar studio where gta 5 kept making money for many years and continue development/focus on gta 6. Gta 5 alone was probably able to sustain multi year development but not mass effect. Ea probably looked at the books and the early game and said nuh, easier/cheaper to close the studio than putting more money into project.