r/masseffect • • 8h ago

NEWS It’s over

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Well, that’s that then

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u/paperclipboi 8h ago

We knew this was bound to happen, so sad we might never see another ME game. But to be honest it’s probably for the best. They would never live up to the original trilogy. At least we got the LE for its final send off.

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u/Proof-Artist-5772 8h ago

its weird to me because i swear i feel like mass effect could generate a lot of money if they took their time on it. but thats what i think is wrong with the gaming industry barely anyone wants to take the time to make a good game and rather make a quick buck.

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u/TwoBionicknees 6h ago edited 6h ago

It's not just about time but talent. You need to hire a lot of actually talented good people to make a good game, not just hire X amount of people and assume they can automatically make a great game given enough time and money.

the problem as always as any time you have success, you now have successful people who other studios are all trying to poach and who themselves having made a bunch of money are now looking to go make their own studio to try to make that other game idea they've had for 20 years.

Your 'dream teams' that make incredible games very rarely stay around for that long and then you start to realise that the one incredible say creative director was crucial in managing everyone. Or that one writer who helped everyone else make something great.

the even bigger issue is a studio in private hands without shareholders to appease can choose to reduce profits, pay talent more to keep them around, delay a game, decide to fix a major problem to undo a major mistake, etc. A studio sold to a publicly traded company has a CEO who wants the share price to go up, now they want to squeeze the talent by paying less, they won't match an offer from another studio to keep someone super important so the team breaks up quicker, they won't delay games to fix major issues or rework something that isn't good enough.

Publicly owned companies are honestly just a cancer, where the only thing that matters is the share price and maximising profits, not maximising quality.

Even if Bioware stayed private it would struggle as talent leaves over time, but when they got sold to EA, the writing was already on the wall.

EA bought bioware basically on the basis of ME1 about to be a massive hit. Then both the blueprint was there for the sequels and the talent wanted to stick around to finish it. Bioware fell to pieces after that.