"I'm excited to enjoy the journey of questing in Forever, but how can I do that if I have the option of leveling in dungeons? Even if it's only 75% as fast as questing, it's all I will do! It can't be allowed!"
I could see a plausible argument from the Dev side along the lines of: “Players are already gaining access to the best gear for their levels inside dungeons, much better than quest gear. We feel there should be some trade-off, given this advantage.”
I could buy that argument…20 years ago. But why now? Again, it just feels today like it’s coming from a place of, “We know people are gonna start getting bored once they max out their chars, how can we keep them around longer?”
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u/Agent101g 7h ago
Also, you can still run outside world xp if Dungeon XP is reverted to normal.