r/classicwow • • 7h ago

Humor / Meme Dungeon EXP Nerf

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711 Upvotes

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321

u/Agent101g 7h ago

Also, you can still run outside world xp if Dungeon XP is reverted to normal.

91

u/Sattorin 6h ago

"I'm excited to enjoy the journey of questing in Forever, but how can I do that if I have the option of leveling in dungeons? Even if it's only 75% as fast as questing, it's all I will do! It can't be allowed!"

•

u/traderbusto 4h ago

I could see a plausible argument from the Dev side along the lines of: “Players are already gaining access to the best gear for their levels inside dungeons, much better than quest gear. We feel there should be some trade-off, given this advantage.”

I could buy that argument…20 years ago. But why now? Again, it just feels today like it’s coming from a place of, “We know people are gonna start getting bored once they max out their chars, how can we keep them around longer?”

•

u/oldlogin_99999x1z 2h ago

We feel there should be some trade-off

The tradeoff is that dungeons are group content without guaranteed rewards. It wouldn't make sense for the gear to equal solo questing.

•

u/Laggo 2h ago

Do you think dungeon leveling because the optimal way to play to progress (as it was in classic) is good for the game? Geniunely. These players don't exist in the world except for the fractions of time they spend in travel or popping in and out of the instance until they are 60. It's not a social thing at all.

•

u/traderbusto 2h ago

I’ve never thought about dungeons in terms of leveling. It’s always been about a) practicing tanking for raids b) socializing with the guild, teaching newer players about mechanics and then c) completing quests/achievements. I never really cared much about the lower tabard rewards for city rep grinding 🤷‍♂️ But I understand why some might. I just never knew it was a thing before now.

•

u/Fishy_125 2h ago

the idea of needing people in the world died with sharding, you will always see as many as blizz wants you to, those dungeon people arnt in your world now, they are in another shard you will not interact with

•

u/Undercosm 1h ago

dungeons were literally never the optimal way lmao

48

u/Zarzalu 6h ago

how hard is it to accept that people would like to play in more way than one? perhaps 1 char for solo leveling, 1 with the boys etc. why limit people to a singular path?

•

u/netchris22 3h ago

I agree. The value proposition is much better when I can experience different leveling paths across different alternate characters.

•

u/The_sleeping_on1 4h ago

Nothing is stopping you from leveling with the boys other than your own need to optimize your exp gains.

-14

u/romnesia7729 6h ago

You can still level with the boys. “My preferred route gives less XP” and “there’s only one route” are two different claims.

41

u/Vadernoso 6h ago

Its a insanely tiny amount of XP. You get more XP killing green mobs than you do dungeons elites. Its objectively a bad change anybody defending it just wants to ruin others fun.

23

u/ChosenOneWeeYuu 6h ago

It’s not even close either it’s like 1/6 that’s what some of these disingenuous morons who probably haven’t even played the beta are arguing

-12

u/romnesia7729 6h ago

Lower XP per kill doesn’t settle the balance of a private, resettable dungeon with loot, gold, and materials. “Anyone who disagrees wants to ruin my fun” isn’t an argument.

9

u/Halomonger3 5h ago

Gold? Have you ever tried solo mob farming? Have you ever tried splitting dungeon loot between 5 people? Solo farming in open world is much more profitable lmao

•

u/traderbusto 1h ago

Is that true? I’ve always assumed it was more gold/hr to two-man a lower-level dungeon than to solo farm in open world. Never tested it though

•

u/Undercosm 1h ago

Open world is like 10x more profitable if not more. Also its better exp too. Open world was always the optimal way, except if you need to compete for tags too much.

•

u/Halomonger3 56m ago

There's 1 thing dungeons have over the open world, its mob density and u can reset it back to full at any time, but this is about xp nerfs so we are using earning gold while leveling as our crutch that the op stated its better for gold while leveling with a 5 man vs open world farming, and no the hell it is not lmao

19

u/tcg10737 6h ago

Cool we ran DM three times, didn't get the loot I wanted, it took 4 hours, and now my other friends are 5 levels ahead of me because they just quested instead and got just as good gear from quest rewards. Super fun, I'll definitely do it again and won't just solo quest to 60 now

-2

u/romnesia7729 5h ago

Spending 4 hours in deadmines to kill it 3x? Jesus.

I can think of 4 reasons right there why it's not fun.

7

u/tcg10737 5h ago

An hour-ish per DM run is unacceptable to you?

3

u/romnesia7729 5h ago

Totally acceptable. Just not fun for me, personally. But I respect it if it's your vibe

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2

u/CammyMacJr 5h ago

Personally I’m excited to sit in hyperspawns caves farming mobs :))))))))))))))

•

u/traderbusto 49m ago

I still never know if someone mentioning “DM” means Deadmines or Dire Maul

-10

u/pimfi 5h ago

Its objectively a bad change

I don't think you know what objectively means.

8

u/Halomonger3 5h ago

My preferred route gives almost no xp, to the point of it being an active detriment to my and anyone else who used to like dungeons, enjoyment of the game

12

u/Swimming-Life-7569 6h ago

That is correct so we should reduce quest XP by 50% and give BGs XP, about a level per win sounds good.

You can still level via quests in open world so what do you care right?

2

u/romnesia7729 5h ago

Honestly if they nerfed questing xp to make sure you did all quests plus the 1000 new ones to reach max level, I would agree with that too. The devs built this new world. They want us to see it.

Not that hard

6

u/Swimming-Life-7569 5h ago

And you think most players would be okay with this?
I mean if they want us to see it, why do you think they havent already nerfed quest xp?
Could it be because if leveing takes too long most players will leave?

>Not that hard
I would expect seeing other peoples PoV on this wouldnt be that hard either but here we are.

1

u/romnesia7729 5h ago

Your point of view is painfully easy to see. But all your tears are being covered up by text on reddit, which is infinitely more fun to engage with

14

u/CammyMacJr 5h ago

This forcing people to do specific things because the devs say so is one of the worst parts of retail. It’s also antithetical to old school mmo design and just doesn’t make sense to me why people are simping for this

-1

u/romnesia7729 5h ago

It makes sense why a lot of things don't make sense to you.

8

u/CammyMacJr 5h ago

Ahhh yes the immediate switch to ad homs when you have no argument such a sign of intellectual prowess

•

u/traderbusto 40m ago

Is it really a new world, or an old world with some new stuff in it?

7

u/Oddypop 6h ago

Try "my prefered way to play with my friends and randoms now gives such bad rewards in terms of xp that it feels terrible to do" as a leveling option with friends. IF the dungeon xp was a 25% nerf as the top post claims, that would be livable at least. But it's considerably worse than that. The "my preferred route gives less xp" is very disingenuous at this point. Even after the minor buff it got it is absolutely abysmal for reruns. Also, world has always been faster. Every world record for leveling is from world leveling. This does nothing to change that. But sure, everyone enjoy running around in the open world being anti social. It may not matter for you, but for some of us this killed the hype for the game. People like different playstyles, who would have thought

2

u/romnesia7729 5h ago

Yep. We knew that. We remember SM spam from 25-42 and zf.spam from 42-52, and brd spam from 52-58. And TBC dungeon spam from 60-70. We knew.

Blizz doesn't want that kind of player in the game anymore. Makes sense.

8

u/Oddypop 5h ago

Apparently you don't at all. You're projecting with the level ranges there. Try RFC - DM/WC - SFK/Stockades - RFK - BFD - Gnomeregan - SM GY- SM LIB, Armory, Cath, - RFD - Uldaman - ZF - Maraudon - ST - BRD - LBRS/DM depending on levels. Spamming one dungeon all the way is exactly what makes dungeon leveling unfun, doubly so if there is no xp to be had from it either. Especially when you spend time to get groups together. For casual players dungeons have never been the most effective or fastest way to level. So I think it's pretty absurd to work against there being more viable ways to level. It literally doesn't harm you in any way.

Blizz claims they want a more social experience and encourage people to play together, at the same time they neuter the most social aspect in WoW. It's beyond stupid. But I guess you're just rage baiting, so I'll stop here for now.

•

u/orus_heretic 2h ago

Its a real self report by those people when they actually try talking about the game they claim to play.

8

u/Uncreativity10 6h ago

Dude, the nerf to xp massive, but sure let’s keep it this way. I’ll hard res all the drops for me and anyone I know and you know what? You’ll still run it cause you need that xp. Win win for me and makes the game even more toxic than it already is.

3

u/romnesia7729 5h ago

Clearly no one needs the xp cuz it's so little. We might need the quest xp, but rez what you want. Keep your full bis deadmines loot at level 25 while I'm level 60

5

u/Uncreativity10 5h ago

First time runs with quests are absolutely worth the time :D I’m a tank and I build groups so tough luck! I’ll get the best gear, faster xp, and that better gear will make me level faster than you.

1

u/romnesia7729 5h ago

See you out in the world, like the devs intended, mr tank

6

u/Frekavichk 5h ago

Hahah, like obviously you are just bad faith trolling, but do you really think you are cooking with this shit?

It's actually just sad.

2

u/romnesia7729 5h ago

Apparently it is really sad. I can tell by how much the dungeon spammers are crying so much.

•

u/blackwarlock 3h ago

As a non dungeon spammer the change is stupid.

•

u/barbarianbob 1h ago

Hi, dungeon spamming tank here.

100% down with the changes.

4

u/Zarzalu 6h ago

you can absolutely still 5 man group quest, which is the only viable path left, all others are nerfed. perhaps grinding in hyperspawn areas will be better tho. my point is that, blizzard was handed, basically 3 near perfectly balanced ways to level, and decided to nerf 2 of them to enforce their playstyle. and if you mean dungeon grinding gives "less xp" we are talking by a factor of 4, a good dungeon cleave from 15-60 will have you easily at 14+ days /played to hit 60, where my usual questing time on HC is around 4 days /played, basically if you intend on actually playing the full game, there is truely only one route. and that is questing.

4

u/ChosenOneWeeYuu 6h ago

Grinding gyperspawn mobs is 100% the fastest way to level. Level 30 in 10-12 hours

2

u/Zarzalu 5h ago

If you get ahead of the pack, sure, in realityy for 99 % of players it will be 2-3 groups competing for tags

3

u/romnesia7729 5h ago

It's not perfectly balanced when 1 of those 3 ways has infinitely better loot, no friction or interruptions from other players of either faction, zero travel time on foot, zero time dealing with roaming elites, completely predictable, uncontested mobs that are infinitely resettable versus the other two methods. Those aspects are always left out of your argument. It's like xp was the only reason to run a dungeon.

That's why the people who defend this are frustrated. Is it less xp? Sure. But there are so many advantages of being in dungeons that people just ignore.

2

u/Peepeecooper 5h ago

they are, but 'dungeons with the boys' are not the same as degenspamming AOE dungeon comps, which dungeon xp is currently balanced around. People would be super happy with 75% of the XP you could get from questing from dungoens, but that just isn't reality for normal people. XP rates from a single relaxed playstyle dungeon run are 5x+ worse than casual questing in scenarios i've tested with wailing caverns vs barrens questing, bfd vs ashenvale questing, and deadmines vs westfall/redridge questing.

•

u/orus_heretic 2h ago

The thing I dont get from blizz is they already nerfed degen AOE spam with the mage nerfs. This xp changes just makes everyone less likely to run normal dungeons more than once...which is apparently not a social activity anymore according to some people around here.

-11

u/MasterMacabre 6h ago

You’re not limited at all though lmao, it’s just slower. Not at all like Blizzard said “no dungeons”, yet you would think that’s what they said.

13

u/Zarzalu 6h ago

it is limited, in the same way gray quests keep you out of low level zones. by making the content unviable for leveling.

11

u/xXDamonLordXx 5h ago

it’s just slower

It's 24% of previous XP given by mobs. It's a significant difference.

-8

u/MasterMacabre 5h ago

It’s literally just slower. Holy fuck

7

u/xXDamonLordXx 5h ago

Lol It's so funny seeing how exhausted you are of this while telling others to just do things slower.

As long as it doesn't affect you eh?

-5

u/MasterMacabre 5h ago

It’s exhausting having to explain to an adult that a slower experience isn’t keeping you from doing it. You can still run dungeons with your buds, you just can’t level 6 times in one dungeon. You can’t level 30 times in 4 hours spamming Cath, and that is ok. The game will be fun still, and be fine. You all make it sound like you aren’t allowed to run dungeons anymore simply because you can’t spam them for levels. It really isn’t a big deal, and if it is to you, don’t play.

11

u/xXDamonLordXx 5h ago

You don't have to do anything. You choose to do it just like you choose to see other people enjoying the game differently as oppositional.

You only care about what you want and how you want it. Hell, I don't even want to spam dungeons but I don't have to have my playstyle forced on others.

At least you get to explain to adults, explaining to you is like dealing with children.

5

u/Plaidfu 5h ago

Just a fundamental misunderstanding of the game and the problem.

70% of xp to 60 comes from killing mobs , why do you give a fuck if I’m doing it in a dungeon or in the open world?

You realize now that the actual fastest way to 60 is to get a 5 man group and kill hyperspawns in caves in the open world now ? Basically the exact same thing as dungeon spamming except it’s in the open world and will grief other players who want to finish quests

At level 30, 1 dungeon run now gets you 3 bars that’s roughly for 1 hour of dungeon grinding vs getting a full level if you quest for 1 hour. You could spend 4 hours running SFK on repeat and you’d get 1 lv vs 3-4 lvs in the open world.

It’s a waste of time to do low level dungeons. Even the gear you out level so fast that the time you spent getting it isn’t even worth it.

Not to mention dungeons like SFK are entirely pointless for alliance as there are no quests. You are going to run all the way to silver pine , find a group and spend 1-1.5 hours to get 3 bars of xp? Even if you are insane enough to do this good luck finding a group of other people willing to do that.

•

u/MasterMacabre 4h ago

If you’re grouped and killing hyper spawns, and you notice someone questing and your group tags and kills everything saying “Oh well, this is what’s fastest now, blame blizzard for us griefing.” You are a problem, not the game design or mechanics. That’s a social issue.

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•

u/Odd-Bandicoot-9314 4h ago

You can also just level with grey quests, just no one does it

•

u/Khazilein 4h ago

how hard is it to accept that gaining 75 % of xp is still more than enough to finish the leveling in a 22 year old game?

•

u/Zarzalu 3h ago

Nono, u only get 25%, it is nerfed by 75 %

•

u/orus_heretic 2h ago

Its nerfed by 76%, you get 24% of old values.

0

u/Undella_Town 6h ago

these people just want to buy boosts down the line. they dgaf about anything but end game and trying to see how well they can parse while they drool over their 2 button rotations

67

u/Aware_Stable 7h ago

I said this the other day and got downvoted.

23

u/Oddypop 6h ago

Truth often hurts. So not surprised by them butthurt downvoting there. It's like people hate choice, lol

32

u/ezekielgraves 6h ago

noooo you can't, if dungeon spammers level faster than me how can I enjoy my journey that I SPECIFICALLY WANTED to take slow
/s

•

u/Dasbeerboots 4h ago

That's what gets me. They're the same ones advocating to take it slow and enjoy the journey, not worrying if they fall behind. Then why do they care one bit if someone levels faster than them?

•

u/ezekielgraves 4h ago

you wanna know why? wow players live with the biggest FOMO in the entire universe. even if they say they can take 3 months to get to 60 and dont mind it, they'll feel that FOMO deep in their veins.

•

u/Dasbeerboots 4h ago

It's deeper than that. They don't want anyone to play differently than their ideal playstyle.

•

u/traderbusto 2h ago

FOMO is a good way to describe me, for sure. I was the exact player you describe before I left after Cataclysm. Pretty much all I did was tank dungeons all the way to 85. The precise reason I came back to MoP Classic was because I know I missed out on so much content.

•

u/ezekielgraves 2h ago

The whole reason we have this heated dungeon xp topic is FOMO. People want others to be slow because they don't want to feel left behind even tho they claim they want to take it slow themselves. Yesterday I disclosed the open world grinding method which is way faster than any leveling method currently and not 10 minutes later, there were already 2 posts on blizzard forums calling blizzard to nerf this method. It's all down to FOMO. And not gonna lie, it's in all of us, just in different shapes.

4

u/S_Mescudi 6h ago

sounds good will do that when it launches

7

u/lanter624 7h ago

Love it lol!

-11

u/0DayMaker 7h ago

What are you even trying to say?

33

u/Indra___ 7h ago

That this change affects players who enjoy playing dungeons and should not concern people who enjoy the open world.

-15

u/Proxnite 7h ago

Okay but it wasn’t the open world players concerned, it was blizzard. The open world players weren’t the ones who nerfed dungeon exp.

19

u/ComprehensiveWord201 7h ago

No, but it was their incessant bitching that motivated the dev team to do something.

-10

u/Proxnite 6h ago

No, blizzard nerfed it cause they didn’t want to see yet another dungeon spam meta this time around like they saw in the last 3 iterations of classic.

9

u/HXamster 6h ago

Dungeon spam in classic was NEVER the meta and anyone who insists it is I swear to God did not play the game at a level high enough to know wtf was going on

•

u/ComprehensiveWord201 2h ago

And the first iterstion of changes did just that.

Then they nerfed the Dungeon Quest exp. Then they nerfed mob exp again.

Their final correction was a 3% overall increase in mob exp.

"If the players in parties are playing optimally, it will ALMOST keep up with questing...". That was basically the quote from the devs.

Except, this ignores travel time to dungeons. This ignores how the exp changes affect player behavior and tendencies. This ignores the fact that most players will NOT be playing optimally.

They screwed the pooch. Once the game releases, the general conversation will severely skew towards what I am saying.

People who disagree either lack in foresight or prior experience.

6

u/ttgjailbreak 6h ago edited 6h ago

You have no idea how leveling in classic worked, the fastest people to 60 have always quested or farmed mobs in a group in the world because hyperspawn farming is faster than running back to the entrance every run to reset, and questing on average gives better xp/hr compared to organically forming dungeon groups.

Nerfing dungeon exp does not change the meta that classic has had forever. This is just another classic example of blizzard balancing around the 1% of players who did cleave groups with coordinated groups and punishing the 99% of people that didn't.

5

u/HXamster 5h ago

People just keep parroting that "dungeon spam was meta" bullshit and I don't know why.

Maybe they played TBC and thought that it was the same for classic? Even though I swear in TBC it was only faster with specific group comps and was only done to get to honored. Then when you got no more rep for normal you moved on to questing instead to maximize said reputation.

Or maybe they're thinking it's like retail, where you can queue into timewalking with 70k bonus exp for every dungeon completion and level from 1-max in like 2 days.

These people are clueless.

•

u/orus_heretic 2h ago

These people dont play the game or just have absolutely no idea what's actually going on. Ive had someone cite wrath dungeon boosting as a reason. Nevermind that it's a completely different game, they weren't even aware boosting has been nerfed in forever.

9

u/chaotic910 7h ago

Blizzard nerfed it because those players were worried about it.

-7

u/Dr_Chris_Turk 6h ago

Doubtful. They most likely nerfed dungeon spam because it has been meta xp/hr for every version of classic and retail.

5

u/Swimming-Life-7569 6h ago

Incorrect, that is only true for an optimized group in the optimized dungeon in classic.

So only true for warlock/mage+ healers groups in SM.

Now how dumb do you feel having been that wrong?

-1

u/Dr_Chris_Turk 5h ago

Yeah, except that focusing on unoptimized dungeon groups means we get to also focus on unoptimized overworld levelers. Do you know how slow your average quester levels? Do you think that they are slower than your average dungeon spammer?

And wait, hold on, I can’t hear you over everybody relying primarily on dungeons to level in retail and the significant RMT driver that was dungeon spam runs in classic.

3

u/Swimming-Life-7569 5h ago

>Yeah, except that focusing on unoptimized dungeon groups means we get to also focus on unoptimized overworld levelers.

Except these dungeon nerfs as per Blizzard were made due to comparing optimal dungeon cleave in the optimal dungeon vs optimal questing route which you can get from an addon and do all by yourself.

Oh well, Im not surprised you didnt know this.

> Do you think that they are slower than your average dungeon spammer?
No, infact if you follow the arrow over your head you would be much faster.

>I can’t hear you over everybody relying primarily on dungeons to level in retail
1. This is classic not retail, leveling is so different it's stupid to compare.
2. People do it out of convenience, not because it's fastest since leveling is already so fast. Not the argument you thought it was.

>RMT driver that was dungeon spam runs in classic.
This could be easily fixed by having boost runs give no xp due to the level difference between players.
Besides it will still be RMT boost runs, except now its just boosters only doing quests. Nothing changed.

3

u/chaotic910 5h ago

Am unoptimized overworld leveler is extremely fast compared to unoptimized dungeon groups, what the actual fuck are you talking about? You’re killing similar or lower leveled mobs and clicking on collectibles, unless you’re actively not playing the game it’s fast

The significant RMT driver is raiding and consumables, and the changes don’t even affect people paying for boosts lol, you realize they can do the same exact thing in the open world, right?

7

u/chaotic910 6h ago

There's nothing to doubt lol. Meta xp/hr with a high level booster or with an extremely well prepared premade group. For 95% of people solo quest blitz and overworld grinding has been the meta.

2

u/Indra___ 6h ago

The best xp/hr made in dungeons was by boosting or having a special comp like a group of mages who grind certain packs within the dungeons. Both of these issues are already solved so this nerf hit straight the regular players who just enjoy runnig dungeons because they find group activities more fun than solo play or players who enjoy play roles like healers or tanks and who cant really perform these roles when playing solo.

•

u/anxessed 3h ago

No but it is sad how much they’re relishing in other people’s disappointment.

-5

u/tregnoc 6h ago

But it isn't going to be so get used to questing bud

3

u/Agent101g 6h ago

They already buffed XP in dungeons slightly, buffing it more is not out of the question.

But yeah I'll fight you for raptor tags if you want, that sounds like a really fun time.

-5

u/tregnoc 6h ago

So odd I've quested and haven't had issues outside of a few quest with wonky respawns. Just go play era please

3

u/Agent101g 6h ago

No thanks, I'm playing forever because I don't like raid buffs :D

Maybe read the rest of the post and notice how outnumbered you are.

-29

u/Hagamein 7h ago

No

7

u/One_tym3 7h ago

It literally would dumbass.

0

u/Hagamein 7h ago

Yes im just being difficult, like the meme. Thanks for humoring me.

3

u/traderbusto 6h ago

I laughed heh