r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/emmons1204 7h ago

My intent was to role a healer, likely a priest like I did in the original. But I also really liked running (and guiding) dungeons with new and old players alike. I found that social interaction to be productive and long enough to show (and be reminded) that being a good, friendly person has it's own rewards.

But now I'm starting off with a purely DPS class. I'll circle back once they fix this...

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u/Reejis99 7h ago

Same. If I'm gonna be a tank I wanna tank.

1

u/Easy_Floss 5h ago

Every guild will be looking for priests for raiding at least so they got that going for them, also think tanks and healers leaving a dungeon soon as they dont get the drop they need is going to be very common until 60.