r/classicwow • u/Deathtonic • 11h ago
Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf
Monster Skip Runs [ More than just end game dungeons ]
Hard Reserving of low level gear [ Not just Cruel Barb ]
Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]
Tanks and Healers charging for their services for low level dungeons [ Not just end game ]
Less dungeons begin ran [ Meaning harder to find groups ]
Less social interactions [ Dungeons were the group activity, questing is primarily solo ]
Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]
There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.
why would cloth users help me do Scarlett Monetary Armory?
Will people just Skip SM Cath because you have to clear all mobs?
We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.
Just make Boosting a lifetime bannable offense.
9
u/Any_Possibility_1984 8h ago
Part of what has brought me to WoW Forever from other games (FFXI, FFXIV) is the dungeon content -- I really liked entering Hall of Thanes at 14 and doing some stuff, then hitting level 15 inside as a result. Looking forward to doing dungeons while leveling up is a major motivator for me, so seeing them become less valuable is unfortunate.
I also fall into the category where I'll try and run a dungeon 3-5+ times while leveling just to get a good feel for it and see how it can play out differently, but there's virtually no reason to do this with a significant exp nerf.