r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/spreef 10h ago

The weird thing is this was kinda 'solved' because of the bug calculating the given exp based on the highest lvl in the party. This bug would have killed boosting while giving regular groups regular exp.

15

u/Batrall 10h ago

That was a bug?

6

u/Aleious 9h ago

Most likely it was just left over from a different solve for boosting.

8

u/Thaodan 9h ago

Sounds like a leftover from a TBC change.

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u/SimilarAd3309 50m ago

Honestly the easiest solve for boosting. The only caveat is that at high level dungeons, a single 60 meant that anyone level 59 wouldn't get exp (this was actually happening if level 30s were in the group prior to the fix on beta).

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u/Aleious 43m ago

legit they could've just change it to if anyone is +3 of the mobs. it's crazy