r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/SumOhDat 5h ago

I just don’t understand what world the developers are living in if they think questing is social? If I see you at my quest location, you are probably trying to farm the same quest items as me and it just leads to frustration rather than a common goal…

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u/biggest_tub 1h ago

I personally find questing to be more social because it's generally more relaxed than running a dungeon. There's more of an emphasis on speed in a dungeon, so less downtime to chat. Though I have made good friends from dungeons too.

Honestly they should just let people have the social experience that arises from playing how they want. The open world isn't going to be empty with these megaservers. The dungeon xp nerf feels like the wrong tool to try fostering social interaction.