r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/Mysterious_Key_6539 1h ago edited 1h ago

Why don't they just give full EXP once or twice a day and then you get much less the next few times until it's ass?? Resets after 24 hours.

Seems easy to implement and you can run it a few times for great exp. Not being able to spam it would still hinder bots/power leveling and dungeon only spam.

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u/Curious_Ask5575 1h ago

To me this is a great idea and quite obviously the answer.

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u/gw2falx 58m ago

That would be too easy of a fix. They have to make a lot of bad decisions before they get to the easy answer stage

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u/BattleCatsHelp 43m ago

Are you describing daily dungeons? Like, dailies? I like this solution but isn’t this just the same?