r/classicwow • u/Deathtonic • 12h ago
Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf
Monster Skip Runs [ More than just end game dungeons ]
Hard Reserving of low level gear [ Not just Cruel Barb ]
Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]
Tanks and Healers charging for their services for low level dungeons [ Not just end game ]
Less dungeons begin ran [ Meaning harder to find groups ]
Less social interactions [ Dungeons were the group activity, questing is primarily solo ]
Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]
There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.
why would cloth users help me do Scarlett Monetary Armory?
Will people just Skip SM Cath because you have to clear all mobs?
We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.
Just make Boosting a lifetime bannable offense.
14
u/Substantial-Newt7809 9h ago
The only thing that would make me tolerate playing like that would be the reward of decent experience from the dungeon. Veteran players who would prefer to level in dungeons are still going to blast and level via questing/grinding, meanwhile ironically a lot of the people calling for the nerfs here on this subreddit who want levelling to be a long slog will struggle to find groups for dungeons.