r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/BigBlackMom 9h ago

This is the new dungeon boost. 60 carries four people for quests or one person pays extra for quests, all quest items and loot. Continues to alienate the low level community and nothing breaks terms of service.

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u/nickpaz21 9h ago

well tbf this is a more healthy boost than sitting in a dungeon for 6 levels then going to the next dungeon for 6 levels. If you can get a 60 to help via a friend or paying gold then its just one or two runs and youre back in the open world

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u/Tyler1986 7h ago

Except the old way didn't harm people who's primary means of enjoyment come from grinding dungeons. They threw the baby out with the bathwater.

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u/Background_Help325 5h ago

The old boosting method definitely harmed the dungeon grinders more than questers.

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u/Tyler1986 4h ago

Well, 1. Boosting didn't harm dungeon grinders, because they still were able to grind dungeons effectively, together, doing the whole social thing. People that wanted to get boosted never want to grind dungeons anyways.

  1. We aren't talking about boosting at all, remove that from the game, no one wants that to exist except the boostees.

So remove boosting, but don't ruin dungeon grinding for the people who play it as intended and enjoy it. It's not a complicated idea.

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u/Background_Help325 3h ago

Obviously as intended is not dungeon grinding for 20 levels bypassing zones of content.