r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/TroubledSkunk 7h ago

Because I enjoyed running them with a level appropriate group. Its a great way to meet new people and make friends. While still making progress towards leveling

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u/The_Goat_Stare 7h ago

there you go then

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u/TroubledSkunk 7h ago

Using DM as an example. Without quests in the beta it's about 20% of a level. It's usually about an hour to run plus finding a group and waiting for that one person to finish their quest on the other side of the world. Mixing in a few dungeon runs with open world questing it could easily take a year or more to get 60. I don't intend to just run dungeons to level but I do usually run each one a few for the crack. I guess for me forever is how long I'll be levelling. It's fine the first time with quests but more than that is severely disincentivised

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u/The_Goat_Stare 5h ago

good, get out in the open world and meet people.

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u/TroubledSkunk 4h ago

I've met far more long term friends in dungeons than open world. My vanilla guild was all people picked up from dungeon runs. Plus with the new mega server I hardly think it's going to be baren of other people in the open world. Why even have dungeons in this version of wow if the goal is have everyone in the open world at all times

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u/The_Goat_Stare 3h ago

everyones experience in vanilla was vastly different due to culture, internet, people being vastly different. it was easier to talk to people in world of warcraft then anywhere else on the internet back then.

you can see that in how monumentally fucked classic era became, nothing but gold buyers and GDKP and boosting. this version will be the same unless blizzard cut it out from the source which this is doing.

this is why they are making these changes and why they are right too, so a year down the line it gives forever the best chance to not have the same problems and for the open world to not be dead.

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u/TroubledSkunk 3h ago

Yeah modern classic turned horrid. But I'm not sure how nerfing dungeon xp stops gdkp and gold buying. Boosting sure but that has already been addressed since they stopped xp gains if anyone in the party is high level and now aoe is limited. Open world deffo should be the main path. But maybe killing dungeon xp by so much is a bit heavy handed.