r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/ISmellHats 4h ago

Easily the worst change they’ve made. If they’re truly dead set on pulling players into the open world then they need to at least incorporate a HC style system where bosses in dungeons award substantially more experience to compensate.

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u/wienercat 3h ago

No they don't.

Why are people not understanding the whole point of Forever is to pull more players into the open world in the literal OPEN WORLD MMO.

Dungeon grinding destroys the entire point of creating this version of wow. They are not meant to replace questing, they are meant to have some good gear drops and some big quests in them. That is it.

The people trying to force forever to allow dungeon grinding levels instead of questing are literally just trying to turn the Forever leveling experience into Classic Era or Retail. If you don't like it, go play the versions of wow where you can already grind dungeons.

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u/bibittyboopity 2h ago edited 2h ago

But people level in the world, they always have. Vanilla isn't popular because of dungeon grinding, it's popular because of the world. It's what I do every single time, and never had a problem with everyone dungeon grinding. If anything it's a small minority that actually go through the drugery of dungeon grinding.

So I don't really see why they need these janky XP changes. The dungeon grinders aren't going to be become model players sitting at a campfire, they're just gonna stare at a leveling quest guide. Meanwhile I've gotta deal with the negatives of the dungeon changes, when they were perfectly fine.

Does anyone truly expect the world to ever be empty on layered mega servers?

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u/Fishy_125 2h ago

yeah lets put everyone in the open world to watch them constantly vanish in front of our eyes. thats the best experience

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u/wienercat 1h ago

It's better than grinding in dungeons for hours and hours.

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u/Fishy_125 1h ago

why? i cant see how watching ghosts is a better mmo experience than grouping up for coordinated content.

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u/Qaeta 1h ago

The people trying to force forever to allow dungeon grinding levels instead of questing are literally just trying to turn the Forever leveling experience into Classic Era or Retail. If you don't like it, go play the versions of wow where you can already grind dungeons.

Hope you like not having tanks or healers... because we used to run dungeons multiple times because it was worth it even if we didn't need anything specific from them. Sure as hell isn't now.