r/classicwow • u/Deathtonic • 11h ago
Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf
Monster Skip Runs [ More than just end game dungeons ]
Hard Reserving of low level gear [ Not just Cruel Barb ]
Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]
Tanks and Healers charging for their services for low level dungeons [ Not just end game ]
Less dungeons begin ran [ Meaning harder to find groups ]
Less social interactions [ Dungeons were the group activity, questing is primarily solo ]
Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]
There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.
why would cloth users help me do Scarlett Monetary Armory?
Will people just Skip SM Cath because you have to clear all mobs?
We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.
Just make Boosting a lifetime bannable offense.
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u/NostraDamnUs 4h ago
I see healers in particular being rougher than usual. Tanks are always hard to find due to the funnel at max level but across the board saw some great improvements, and a lot of warriors and druids will be leveling with tank talents/gear.
Healers had the opposite: a lot of their base power got moved to items, and none of the hybrid spell dps feel great to level compared to their melee spec counterparts. Hard to say whether this translates to less keeping healing gear around, but I do think the changes dissuade the idea of leveling as a healer (even if not healer spec).
Edit: As someone who will be leveling a priest, I will be very hesitant about bringing any mages/warlocks with me if I can help it. They made losing the roll on gear worse by dissuading re-running a dungeon at a time when gear is more important than ever for casters.