r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/nickpaz21 8h ago

stay salty bruv

6

u/sporkparty 8h ago

The point of getting rid of boosts wasn’t to make boosting “healthier” it was to stop people from boosting. This doesn’t do that. If anything it makes boosting easier.

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u/nickpaz21 8h ago

no, the point is so you spend time in the open world. Its impossible to stop all forms of boosting. If a lv60 runs you through a dungeon once, where are you going after? The open world

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u/sporkparty 8h ago

No, you have the same 60 run you through the next dungeon

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u/Background_Help325 5h ago

Eventually you run out of dungeons and have to head to the open world. Not enough dungeon quests to boost to 60 this way. Not enough to get from dungeon to dungeon even.