r/classicwow • • 12h ago

Forever Beta Feedback Revert Dungeon EXP changes.

Just fighting the good fight again. Punishing players who want to group up and play with friends is wrong and feels bad.

Not to mention issues like potentially lowering the amount of tanks and healers who want to get into dungeon and group content because they can no longer level via dungeons effectively.

You think you are stopping the boosters and super sweats in their tracks, but you are mistaken. The sweats will just sweat to 60 anyway they can.

You are hurting the average gamer who just likes running dungeons for a few hours here and there with friends when they want a break from solo questing. Actual social gameplay is being punished here and it’s sad.

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u/BigShortVox 12h ago

Both exp and gear are the pay from the work. What are you saying lol

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u/Chlearcus 12h ago

Pre-60 gear is like your manager ordering pizzas for the office. Yeah it's nice but it's not why you're there.

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u/BigShortVox 12h ago

Hahaha that made laugh, I like this comparison better. And fair point, tho you could argue that better gear allows you to level faster too.

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u/Plaidfu 11h ago

Except you would’ve leveled faster just staying questing than wasting 1/2 hours doing the dungeons, that’s like a full level at 30 vs 3 bars from the dungeon.

Does potentially getting a blue from a dungeon offset that time loss? Probably not.

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u/BigShortVox 11h ago

I mean when I level i usually always do the dungeon 2-3 times depending on if the item i really wanted didnt drop. So i based my answer on how I play, but I understand people play differently.

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u/Plaidfu 10h ago

well the point is they nerfed your playstyle directly , now you will not even level in those 2-3 dungeon runs and you probably wasted like 2-4 hours that would amount to like 2 levels

I get some people don't care if they waste their time farming low level items, its a game and you can do whatever you want. But kneecapping group content seems really lame to me. Not sure why questing is so heavily emphasized when all the quests amount to kill x thing y times to get z item. They are all just a thinly veiled mechanism to get you to kill more mobs, even the 1000 new quests they added don't differ from this formula.

70% of your xp to 60 is just from killing mobs, not sure why they care if you do it in a dungeon with friends or in the open world.