r/classicwow • • 12h ago

Forever Beta Feedback Revert Dungeon EXP changes.

Just fighting the good fight again. Punishing players who want to group up and play with friends is wrong and feels bad.

Not to mention issues like potentially lowering the amount of tanks and healers who want to get into dungeon and group content because they can no longer level via dungeons effectively.

You think you are stopping the boosters and super sweats in their tracks, but you are mistaken. The sweats will just sweat to 60 anyway they can.

You are hurting the average gamer who just likes running dungeons for a few hours here and there with friends when they want a break from solo questing. Actual social gameplay is being punished here and it’s sad.

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u/Nesqu 11h ago

It'll change how I approach early dungeons, or any dungeon with random drops of any kind. Stuff like Serpentbloom, Troll Temper, Dark Iron scrap.

They just wont be enjoyable to participate in doing, so it's less painful to just skip those dungeons and only do dungeons with guaranteed kill quests.

Also, unless they've changed Maradon's quests, that place will be miserable with outside quests, various indoor quests with a 6+ level mob difference. I suppose it'll just be boiled down to doing princess runs for the guaranteed kill, while skipping all the optional bosses cause... They give 0 exp XDD

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u/red_admin_h8r 10h ago

Yeah this design incentive of 1 run and done for quests is antithetical to many of the old classic designs that have enormous level spreads and intended to run in various parts. Uldaman, mara, BRD all great examples. Isn’t Uldaman already an 8 level spread or something? BRD as big as 11 I think the dogs are like 48 in jail?