r/classicwow • • 12h ago

Forever Beta Feedback Revert Dungeon EXP changes.

Just fighting the good fight again. Punishing players who want to group up and play with friends is wrong and feels bad.

Not to mention issues like potentially lowering the amount of tanks and healers who want to get into dungeon and group content because they can no longer level via dungeons effectively.

You think you are stopping the boosters and super sweats in their tracks, but you are mistaken. The sweats will just sweat to 60 anyway they can.

You are hurting the average gamer who just likes running dungeons for a few hours here and there with friends when they want a break from solo questing. Actual social gameplay is being punished here and it’s sad.

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u/grapefoundry 12h ago

Just lower the quest xp and raise mob xp a bit, seems such a simple fix. Does seem daft to put so much xp onto the quests and take it from the mobs. All the dungeons I've done has people trying to skip as many mobs as possible if it was raised then there'd probably be more full clears as well as more tanks and healers available for queuing.

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u/Vivid_Succotash_6298 12h ago

Technically they already did this, quest XP got a medium nerf, and from what i have read, and increased the amount of XP gain.

The issue is that while the XP nerf to quests was noticeable, the XP boost to mobs was negligeble.

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u/grapefoundry 12h ago

Yeah they did, just not enough of a change. Luckily they did say they'll keep looking at it and iterating.