r/Warframe • • 11h ago

Fluff It is time to call it β€œBrisket”

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3.8k Upvotes

r/Warframe • • 23h ago

Fluff Rest in peace my bullet hose

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2.3k Upvotes

Gonna miss being able to just hold the trigger and kinda aim for heads with this thing. Yes I know 75% ammo efficiency is still good but no need to reload was nice to have.


r/Warframe • • 20h ago

Screenshot I don't think I've ever π’“π’†π’‚π’π’π’š looked out the window in Eris mission

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2.3k Upvotes

r/Warframe • • 9h ago

Suggestion Why not? Let's destroy the Riven Market.

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2.1k Upvotes

Selecting Yes guarantees that you receive a riven mod for your currently equipped weapon.

Selecting No grants you a riven mod for a random weapon, excluding the one you currently have equipped.

And the riven market collapses.

Edit
Just in case anyone is wondering, this is a concept image. It hasn't actually been applied in the game.


r/Warframe • • 7h ago

Discussion Given the Eris weirdness right now, consider completing the Eris Steel Path Nodes

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1.3k Upvotes

At least get a bit of Steel Ess and that floating rock.


r/Warframe • • 21h ago

Screenshot How long will it take for me to recover?

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1.2k Upvotes

r/Warframe • • 18h ago

Discussion If DE’s goal is stopping disruptive playstyles, why does half the current sandbox explicitly design for them?

887 Upvotes

Whether it’s Acid Shells, ammo efficiency, or Riven dispositions, where exactly is the goalpost right now? At what point do we ever get to see a definitive: "We did it! It’s fixed and working as intended"?

Because if the actual design goal is making sure that no single playstyle is hyper-disruptive to other players' ability to participate in and enjoy the game, then surely we should expect catastrophic reworks and nerfs to builds like:

  • Dual augment Sevagoth spam
  • Chain reaction Grendel
  • Chain reaction Oraxia
  • Chain reaction Lavos
  • Other Chain reaction Cyte-09 Builds
  • Max range Mirage
  • Thermal Sunder Gauss
  • Curse Kullervo

These setups can walk into a room, press two or three buttons in rapid succession, and instantly delete every enemy in line of sight. It creates the exact same issue. squadmates simply don't get to interact with enemies. Yet many of these playstyles have existed for years on frames that DE actively designs and ships new augments specifically to enable. If that's the case, then preventing "disruption" clearly can't be the design goal. also limbo simply exists as a threat to be played against your squadmates.

So, is it anti AFK? We know DE hates passive play with a burning passion. it gets brought up in dev content almost every other time adjustments discussed. But if that's the primary priority, are the following going to be overhauled as well?

  • Melee Influence auto spreaders (far too many to list)
  • Lavos Dual Ichor timeout setups
  • Citrine gas chamber builds
  • Citrine Gem +1 spam
  • Virtually anything with Vaubans Vortex
  • Auto melee input repeating (abusing mission progress menu for auto inputs)
  • Banshee bright bonnet build
  • Xaku auto target snapshot gating
  • Blaze Artillery Protea loops
  • On call Crew Revenant afk
  • Health tank Inaros with Specter

These builds might require an input once every 60 seconds to refresh a buff, but after finding a safe corner, player engagement drops to near zero. You can just go watch Coffeezilla on a second monitor while tapping a single key every now and then. These interactions have been part of the meta for years with zero intervention, which suggests they're deemed acceptable. So the anti AFK goalpost doesn't quite hold up either. (despite the fact you can literally get banned for playing how you want to without cheating...)

Maybe it's an effort to curb power creep, keep the sandbox challenging, and make older weapons viable outside of simple mastery rank fodder? Balance the game a bit?

oh.... well nevermind.

And what exactly does Rebb mean by "bringing things in line"? What line are we even looking at? At this point, the game might as well just funnel everyone straight into Lich and Incarnon weapons, because the original philosophy behind the Riven system feels completely abandoned. Rivens were explicitly DESIGNED to give older, underperforming weapons a fighting chance as the game's power creep moved forward.

Instead, the disposition updates are completely inverted. The less popular, underused guns are somehow receiving disposition nerfs, while the most heavily used, meta-dominant weapons are inexplicably getting even stronger.

When do we stop treating these updates as calculated balance passes rather than knee-jerk over-reactions to priority event grinds? The community frequently makes a mountain out of a molehill, and DE responds by taking a sledgehammer the the mechanics people enjoy, leaving everyone wondering what the baseline rules are actually supposed to be.


r/Warframe • • 16h ago

Discussion Don't sleep on the 30.000 Endo for 300 Moonflesh from the event shop.

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773 Upvotes

r/Warframe • • 6h ago

Video/Audio Hammer got warm.

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568 Upvotes

r/Warframe • • 6h ago

Suggestion DE, if you add another zero to all Kuva rewards, its still would be a okay reward.

558 Upvotes

Your current kuva economy really sucks. 100,000 really isn't as much as you think it is.

I want DE employee to actually engage with the kuva rolling and see for themselves. It's rough.


r/Warframe • • 21h ago

Suggestion Kuva harvesters should be buffed to 500 kuva each.

546 Upvotes

Right now they give 200 each at base, 400 with a booster

One is spawned at mission start, and one more every 90 seconds thereafter. So you get about 14 per 20 minutes

That's 2800 kuva for 20 minutes of play, which doesn't even let you roll a riven at 3500 cost once.

If it was buffed to 500, you'd get 7000 kuva per 20 minutes. This would let you roll a stat locked riven once, or an unlocked 3500 riven twice. With a booster you'd get 14,000, which is the same size as the pack you can buy from a lot of vendors. I think that's a fair rate for 20 minutes in a survival considering how fast it spends.

The mode where you actively farm a resource should be the best way to get that resource. Plus, it's not like you can fully afk this node because you need to keep the harvesters alive and most of them have gun turrets pointed at their spawn location. Though, now that I've said that though I just know someone is gonna post a way to afk kuva survival lol. Anyways, thoughts?


r/Warframe • • 11h ago

Screenshot The BONE ZONE at maroo's bazaar

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510 Upvotes

r/Warframe • • 7h ago

Discussion If we're going to be naming the hound it needs substance not just a pun.

400 Upvotes

So Brysko is named after Briscoe from Law and Order so why not try and name his hound after a famous dog detective or something.

Like Gruff after McGruff for example. Idk i just hate that everyone is trying for puns instead of an actual name.

Edit: Once again im partial to Klew pronounced as clue, for a name. Short, sweet, thematic.


r/Warframe • • 10h ago

Other Farming Platinum for Newbies

350 Upvotes

Okay so, there's this out of game item called USD and its probably one of the worst grinds you can do. Basically, you go out and find this type of Syndicate known as a Corporation and find one which drops the "Employed" Honoria (very rare). Once you've done that, you have to run the daily Disruption missions that Syndicate gives you for 8 hours a day for 5 out of the 7 days in a week. Now, it takes a month of running these Disruption Missions but the upside is you get a guaranteed drop of some USD at the end of the month. Once you do that, you can go to the in-game store and directly trade USD for Platinum at a varying rate. Wait for a platinum discount coupon or platinum bonus coupon depending on your platform and exchange.


r/Warframe • • 9h ago

Suggestion remove the need to go into drifter to access la cathedrale

286 Upvotes

to access marie or roathe you have to go into drifter for some stupid lore reason. there is a prompt to switch to drifter but it doesnt change you back into operator once you leave so you have to go back into the arsenal to switch back to the operator every time. its really inconvenient for anyone who prefers to play as operator. either make it remember you entered as operator so you dont have to manually switch back or just remove the need to go drifter for one minor room.


r/Warframe • • 9h ago

Video/Audio Local catgirl goes mach-fuck, physics go "WHAT THE FUCK"

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209 Upvotes

r/Warframe • • 6h ago

Discussion So we all agree we're calling it Brysket right?

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195 Upvotes

r/Warframe • • 10h ago

Discussion For your consideration: My proposed solution to the top three (incredible) names for Brysko's Hound. Thank you.

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188 Upvotes

r/Warframe • • 8h ago

Discussion I don't like AFK farmers, but as things are, the AFK detection system punishes the base mechanics of Mesa's ult.

166 Upvotes

Mesa, as a warframe, has an ability that requires you to not move while you are channeling it.
The AFK system removes your rewards if you stand still for too long.
I'm well aware of the augment, but as it stands the base kit of the warframe requires you to stand still to use the most important ability.

I don't know what I'm advocating for here, I just know that as it stands there is a warframe whose gimmick requires standing still, and a system that punishes you for standing still. One of them probably needs to change. I'm all for lumping Mesa's Waltz into the base ability.

If there are other warframes that encourage/require standing still, please educate me. I don't know of any, and right now I think updating Mesa in this way would be the best solution.

EDIT: Multiple comments have informed me that weapon kills also reset the timer. If this is true (unsure how to confirm) then it absolutely means what I'm pointing out does not affect Mesa. Thank you for the discussion and education, folks!


r/Warframe • • 2h ago

Discussion It's been more than a year since Caliban's prime release and still: No floating animations for Tau update.

150 Upvotes

During devshort 120, Rebecca was asked if we were getting Caliban or Caliban prime's floating animations when he is moving for the Tau Update, Rebecca said with a dry and unelaborative: No.

I just don't get why in 12+ months of release they haven't even given a reasoning as to why this isn't a timely manner. I don't want to try to sound smart or like I know more than the developers, but how hard can it be to design, animate and code floating animations when he moves? Hell it might be a stretch but I believe someone with Caliban's rig in blender can do this under 5 hours if they have enough knowledge and experience.


r/Warframe • • 20h ago

Discussion I am beyond excited for the removal of riven disposition

137 Upvotes

Any time a prime or new weapon releases it's dispo would be set to X0.5 so they would basically only be useful for combined elements.

Now with the default disposition being set to X1.2 permanently for every weapon, we can finally put good rivens on primes and recent weapons. Haalvu, the OG incarnons (my Felarx riven is gonna be better!), any prime from the last few years basically and any Lich weapons!

Sure some weapons are gonna have a downgrade like the old Incarnon adapter weapons (Burston and Furis for example) and any other weapon with a higher dispo but this opens up so much more opportunity for everything else that got left in the dust due to being recent or better variants. All rivens will be good now instead of just old weapons.

Just wanted to express my excitement and how I think this is an amazing change!! :D

(Riven market may be a cesspool for a bit though when it gets re-enabled on the next hotfix due to every riven now being viable)


r/Warframe • • 22h ago

Discussion Conspiracy Theory: Taubound is a Litmus Test for High KPM and Abusive Riven Splices.

133 Upvotes

What if it’s a controlled way to collect large-scale data in which they can narrow down on specific "unhealthy" high KPM strategies and riven combinations?

The event is just killing, so high KPM is the obvious way to speed up moonflesh acquisition. From the gathered data, DE could justify nerfing high-KPM strategies or abusive mod/Riven combinations that enable it. It’s also a bit coincidental that an event built around killing things launched alongside the new Riven splicing.

You could argue they already get this data from hyper-meta farming like Arbitrations, but that takes too much setup, and less people do it due to the niche hyper specific setup for it, compared to more people participating in the event. So DE isn't incentivized to nerf it due to the lack of larger amounts of data.

I could be reading too much into this and it’s just a no-brainer event since all hands are on deck for Tau


r/Warframe • • 18h ago

Discussion Best guess on acid shells change

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126 Upvotes

Acid shell will most likely be changed to work like the purgator’s unique effect since the main issue is the gas clouds triggering the mod and cascading from there


r/Warframe • • 2h ago

Discussion Kuva survival should match or exceed meta arbitration kuva amounts.

115 Upvotes

I do believe it should match or even exceed meta arbi tbh. It's really hard to get into. You need specific builds that are mostly useless outside of it to get your foot in the door.

Vauban for example usually helminth brightbonnet (nokko subsume) over his 4th. You'll never use this build outside of arbitration. I needed a whole new wisp because my wisp was a persistence build with blue shards just so I can max strength buff which is required for meta arbi, same for jade and nidus for pre-buffing strats. Also cyte sobek ehem but his build is largely unchanged for regular play.

There is also host and client shenanigans and what not so it's really really not very average player friendly in any shape or form. That being said, this post is not to slander the meta players or those who enjoy it. I personally think they are awesome and very helpful and kind players who loves to go out of their way to help. I just think this is a bit too much for an average player.

Kuva survival also is way way more player involved than sitting afk to be the cyte players baby sitter for an hour. Especially now since eximus exists, you can't just limbo or frost bubble and semi afk anymore. Not to mention the kuva guardian requires some operator play even.

Rivens are now standardized, it finally is a custom mod basically now with disposition removed and it's even more expensive to roll with stat locking/splicing so I do think it's time to open the gates for your average player instead of gatekeeping in meta arbitration strats.


r/Warframe • • 13h ago

Suggestion Why is there no real horde open world defense mode?

112 Upvotes

So

I started to wonder why is there no helms deep style large scale defense mission / mode? Since we can clear whole rooms and kill low (and higher) level enemies in their millions, why not make mission, where we need to defend large area / castle, so even nuke frames are limited by range and give us zariman mission style turrets / wall repairs / shield upgrades and so on to be bought with upgrade tokens.

I would love to hav to use all of our AOE abilities / explosive weapons / equipment and so on. (And it would be perfect mission type for 6 person squad)

Dont know how you would handle hosting tho. Probably only PC and high one of that would be allowed to be host.