r/RimWorld • u/Fonzawa • 9h ago
r/RimWorld • u/AutoModerator • 1d ago
Megathread Typical Tuesday Tutorial Thread -- October 20, 2026
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
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r/RimWorld • u/ElatedStated221 • 9d ago
Discussion 1.7 Incompatible mods
Anyone want to throw in what mods were incompatible for the new 1.7 list to make it easier to troubleshoot? So far all I have is Pre-patcher but I have a small/large list depending on how insane your modlists are.
Edits: Pre-patcher
Save our Ship 2
Vanilla Psycast Expanded (Updated)
Generally Performance mods (Some have been updated or still work)
toggleable Readouts (UI wont load)
Graphics Settings+
Faster Game Loading - Continued
Simply more FPS
Vanilla Races Expanded - Pigskin
WorldEdit 2.0
Random's Gene Assistant
Replace Stuff
Dynamic Trade Interface
Random's Gene Assistant
As Above So Below 2
A lot of mods since this post was made have been updated within a day making some of the things listed within this post incorrect. I suggest you re-check your own mods to see if they have been updated and if you have a particularly large mod list and don't want the hassle of checking mods individually and are using Rimsort there is an easy method to check all mods at once.
I personally turn all steam mods into local mods so I can choose when to update my mods manually but either way make sure to backup your mods. In the Rimsort active list left click the first mod then go to the bottom of the list and shift + right click the last mod go to workshop mod options and resubscribe this will update all mods that have been updated to 1.7. If you have a larger mod pack this may take a while and you will get "Unknown folder" just give let Rimsort cook and when its no longer downloading in steam you're good to go. If you have manual mods the same can be done in Rimsort but instead it will say Re-download with SteamCMD instead of Re-subscribe.
r/RimWorld • u/catman7575646 • 1h ago
Meta Ai should be banned
Posting AI art and mods is incredibly disrespectful to every artist and coder who has ever posted here, it doesn’t add anything of value to this community or any other
Can this subreddit finally do the common sense thing and ban ai
Edit: should clarify I don’t think all AI should be banned only when it’s entirely used or used for the majority or any art really
r/RimWorld • u/Tommy_Boy97 • 10h ago
Comic Friendship with Al?
galleryThank you all for letting me share my comics with you, I have a lot of fun making them
r/RimWorld • u/hoen_daen • 10h ago
Explicit [NSFW] Area revealed! Shady Establishment.😏 NSFW
Looks like a place where some shady business was going on.😏
r/RimWorld • u/_That_B0I • 3h ago
Discussion Today i learned that prisoners cant use cafes ig??
i swear i saw they could ughhhhhh ig i need to tear it all down...
Maybe it's only for a DLC. That goes onto the board of things i thought would come with Base RimWorld when i bought it.
r/RimWorld • u/AdNecessary6435 • 2h ago
Mod Release [1.6][1.7] Earned Resurrection, if you want a quest for resurrection.
I get attached to my colonists, and sometimes losing one makes me reach for dev mode. I wanted another way to bring them back, so I made NoMoreDevMode / Earned Resurrection.
When a colonist dies, you can get a combat-focused questline inspired by Ideology’s relic hunts. Follow the clues, survive the final mission, and recover a resurrector mech serum.
Defaults are 3 leads + a final mission, with configurable delays, cooldown, and optional DLC encounters. No DLC required. Supports 1.6 and 1.7; requires Harmony.
Hope you enjoy it! I’d love to hear your feedback.
https://steamcommunity.com/sharedfiles/filedetails/?id=3824279446
r/RimWorld • u/TheTheDuhh • 11h ago
Misc Turning RimWorld Into a Stealth Tactical Game
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r/RimWorld • u/TyphoonOfEast • 9h ago
Mod Release [1.7] Human Cannon. Ever wanted to launch your pawns across the map? Now you can!!!
galleryBuild a cannon, load a passenger, pick a landing spot and fire. Watch them fly across the map while you reconsider your colony's transport policy.
inspired by Mr Samuel Streamer's new series: Dark Circus
link: https://www.youtube.com/@MrSamuelStreamer
Features
- A 3x3 cannon in Architect > Security.
- Launch colonists, slaves and colony prisoners.
- A rotating barrel that follows your selected target.
- Visible pawn flight across the map.
- 10 chemfuel per launch, with storage for 200.
- A 5-second cooldown between shots.
- Red and gold circus textures, with an optional gray appearance.
- Optional landing consequences with adjustable damage and fatal-crash chances.
How to use
- Build the cannon and refuel it with chemfuel.
- Select a colonist or slave and right-click the cannon to climb inside.
- To load a prisoner, choose “Load prisoner...” and have your selected pawn carry them to the cannon.
- Select the cannon, choose “Set target” and pick a revealed location on the same map.
- Press “Launch pawn.”
Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3823715435
r/RimWorld • u/Effective_Target9837 • 6h ago
Colony Showcase My 30 year colony at the end of royal ascent!
This was my second ever colony so I never expected things to get so big but in the end I was pretty happy with the result.
The base ended up taking up so much space that mech clusters started to spawn partially inside the little bottom right courtyard area and I had to delete some of the mountains in dev mode and regenerate them myself later...
A higher quality version of the image is here too: https://rimworld.gallery/m/RimWorldPorn/t/21403/30-year-colony-at-the-end-of-royal-assent
r/RimWorld • u/FoxZarz • 10h ago
Meta Nearly 20k hours and I just realized you can dismiss the top left messages with right click
Knew about dismissing letters, but never thought that would work too on the top left notifications
Every time I needed to select a colonist and these were on the way I just paused and waited patiently lol
r/RimWorld • u/EtherLikeCold • 1h ago
Misc "From the moment I understood the weakness of my flesh, it disgusted me. I crave the strength and certainty of Wood"
This is my Experiment, It's actually better than normal body parts
r/RimWorld • u/CelebrationOptimal15 • 7h ago
#ColonistLife This is Helvia. She is a very cultured woman.
galleryThis is Helvia. You think she's cultured? Well, yes, she likes art. She absolutely loves it.
She's a tortured artist, after all. She can't imagine her life without books, and she also thinks slavery is absolutely horrible.
She also enjoys hearing her enemies' bones crack under her feet, as well as the occasional bloody spectacle of a good ol' throne contest. It's her passion, really.
But yeah, she's a very cultured woman.
P.S. I raided an Yttakin base (time for revenge, you hairy bastards) and rescued Helvia from slavery. I liked her so much right away that I couldn't resist making this silly meme.
She's living in our colony now. I think she'll like it here - we have plenty of books after all.
r/RimWorld • u/TESV_Shiro • 11h ago
Discussion Do i play Rimworld wrong/wierd? do you guys build rockets to escape?
The goal of rimworld is to build a rocket and escape. I thought then you can start a new run using the escaped colonists.
I've never even remotely considered doing that over the years. i have had many rimworld runs in some i take over the planet, but usually i lose or get bored and stop playing for a few months and then start a new colony with different mods.
I like the biotech dlc quite a lot playing with genes and such i cant even imagine what its like to build a rocket and just have your super colonists from the start besides i dont even know what happens if you were to put a creepy joiner in the rocket does the game remember that the wiki and google are not telling me?
I usually play losing is fun recently switched to strive to surrive still cant see myself building a rocket ever ive also come around to love mods i previusly hated like cars, CE and bad hygiene, it makes me question if im even playing the game right. Also, if you ever get bored, the mods that make the world be overrun by zombies/shamblers are great, especially on 1.7 with huge masses.
Am i even playing rimworld, are you?
Edit: Apparently, you dont get to reuse escaped colonists. idk where i saw that, probably youtube, and i just thought it was how Vanilla works. idk why, sorry.
r/RimWorld • u/SJ548 • 1d ago
PC Help/Bug (Mod) How to remove "Go Away Cheater" debuff from Vanilla Psycasts Expanded?
First off, yes I did cheat. I like to use the dev mode to unlock all of the different psycast trees. I don't use the dev mode to give me any psylinks or anything besides just opening the trees, which I don't see as too big of a problem. The main issue I have with this hidden hediff is that it is blocking me from being able to cast certain abilities now. +50 minimum neural heat is a pretty massive debuff and I really don't want to have to deal with it if I don't have to. I can't find a way to remove the debuff without resetting the pawn's psycast level completely and starting over.
r/RimWorld • u/Odd_Coconut3392 • 9h ago
Guide (Vanilla) You can train up new cooks at the brewing station.
Good way to train cooks without poisoning the colony. It's better than butchering too as butchering with low skilled cooks gives you less meat.
I've been giving that job to anyone with low cooking so I've got back up cooks if the main ones get injured.