r/virtualreality • • 1d ago

Discussion Very teensy tiny poll regarding VR mod submissions; help improve /r/virtualreality

23 Upvotes

tldr ignore yap below, new poll, answer here: https://forms.gle/9xpHbPFniD1wnyiC7

As you may all be aware, there's a lot of VR mods/ports and other projects being posted lately.

It's all really cool to see, but we've also been seeing a lot of low effort stuff or projects that seem to be posted a bit too early, and in some cases the comments section beneath a post gets ugly due to the quality of the submission.

We made a very tiny one question poll that poses a single question:

When should a brand new VR mod be allowed to be posted?

Answer here: https://forms.gle/9xpHbPFniD1wnyiC7

This will run for about a week

thanks in advance!


r/virtualreality • • 5d ago

Mega-Thread Weekly VR - What Did you Play?

8 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 30m ago

Discussion OK I understand now. Walkabout mini golf is simply epic.

• Upvotes

Ironically, this was the first VR game I ever loaded up just to test that my system was working. I never paid attention to it though... until now. And that sucks because I just purchased some golf attachments which weren't cheap lol.

This game has 41 different courses and a healthy online cross platform multiplayer. I've been addicted the last few days.


r/virtualreality • • 4h ago

News Article Zenith Servers Closing December 18, 2026

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21 Upvotes

r/virtualreality • • 4h ago

Discussion So much fun with Bloodborne VR mod!!

19 Upvotes

Exploring the dark gothic Victorian style architecture and art style in full world scale in VR in Bloodborne has been a dream of mine.

I dreamt I could one day just walk around and explore in VR, never did I imagine we'd also have a fully functioning motion controlled mod to play!

Its easier than the flatscreen game, because you can swing faster - but it feels just right for a VR game, and will make the game more accessible to those that dont want a hardcore souls game experience. I was really worried about the quality when I saw Beardo Benjos first impressions video as he had some issues on that early build - but it very polished and well thought through.

I only wish the modder included a free cam mode like other Bloodborne PC formats do, and ability to turn off enemy aggro if you want. So I could just show people at my house the incredible art style of Yharnam without them being attacked by werewolves and hunters! Lol


r/virtualreality • • 15h ago

Photo/Video Valve Steam Frame: 1 week later review

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135 Upvotes

r/virtualreality • • 1h ago

News Article Supernatural's new independent version is now in Early Access on Quest

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• Upvotes

r/virtualreality • • 12h ago

Self-Promotion (Developer) My free Spider-Man Remastered VR mod now lets you flip with your own arms and climb walls with your hands, both built by people from the community (Spidy 0.4.1)

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47 Upvotes

Spidy is a free fan mod I'm building for Marvel's Spider-Man Remastered on PC VR (Steam version, any OpenXR headset). The gameplay in this video comes from the two contributors who built the headline features.

New in 0.4.1:

- Realistic flips (experimental, off by default), by iplusdvr: webs and arm swings spin you in the air, with nine settings to tune it. A or landing brings you upright.

- Hand wall climbing (experimental, off by default), by AdrianGzzEsc: grip a wall near your hand and pull to move along it. Both grips roll the view, the stick moves you along, A jumps off, and it goes round outside corners. WALL CAMERA DISTANCE sets how far your eyes stay from the wall.

- NEAR CLIP, by iplusdvr: hands up close to your face no longer get cut off.

- bHaptics body haptics (TactSuit, TactSleeves, TactVisor): webs, wind, punches, hits, Spider-Sense, landings, walls, and a heartbeat at low health. A new HAPTICS section has switches for each group.

- UI STYLE: COMIC (default) or TECH, which draws Spidy's markers, gadget wheel and meters like the game's own HUD.

- A new launcher, settings profiles you can save, switch and paste into Discord, and every SPIDY VR setting in the launcher's Options.

- Fixes: pressing the VR control the game names now works, so mission steps like sealing leaks, vaccinating, the camera and vent takedowns finish in VR; no crash at CONTINUE; no more people and cars popping in close by.

Download: https://github.com/IlyaMez/SpidyVR

Full changelog in the YouTube video's description: https://www.youtube.com/watch?v=2id_07-R4wM

Discord (updates, development, test builds): https://discord.gg/x27ZXDpdNt

Early public alpha, free, not affiliated with Insomniac, Sony or Marvel.


r/virtualreality • • 14h ago

Discussion Flat2VR Bundle

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46 Upvotes

r/virtualreality • • 2h ago

Discussion Hitman: Blood Money VR Performance / New VR Mod with 6DOF Motion Controls / Quest 3 + RTX 4080 Super

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6 Upvotes

r/virtualreality • • 11h ago

Photo/Video My first Meta Quest project - literally "Hello World" in VR 😅

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21 Upvotes

Having a lot of fun with this 🥳


r/virtualreality • • 4h ago

Discussion Ryne Green — Disabled gamer trying VR to discover new experiences

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6 Upvotes

Hello everyone, I'm trying out the Steam Frame and just want to share my journey with all of you who may be interested in seeing a disabled person with physical challenges use the technology.

I'm not really doing much in the ways of practicing use as I want to show you all authentically how I learn to use the Frame and wireless controllers. I'll eventually have a short video demonstrating the obvious difficulties with some small goals to try and achieve.

By all means, join me on my VR journey. I'll certainly be having fun figuring it out. Once I get my prescription lenses in, I'll start doing more content and some live streams. I wear glasses, so I can't put the headset on myself with glasses, hence the need for lenses. Come join me as I figure out how to use the Frame and play both Native VR games and use plug-ins to inject VR properties into games like RE and Silent hill. 😄


r/virtualreality • • 4h ago

Self-Promotion (Developer) CRYODEATH VR LAUNCHES ON THE QUEST STORE THIS SATURDAY (OCT 24TH!)

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6 Upvotes

We finally did it.

CRYODEATH has officially passed Meta's submission review and audit. It took far longer than any of us expected, but we're finally here! When we delayed the launch, we said we wouldn't ship until it was right, and it's right now: a stable 72 FPS on Quest, the visuals intact, and a load of new features on top.

Launch: Saturday 24th October, 6pm UK time (17:00 UTC / 1pm ET / 10am PT)

Price: $19.99 on the Meta Quest Store

Wishlist now to get notified the second it goes live:

Meta Quest: https://www.meta.com/experiences/cryodeath-vr/25194314836857807/

Steam: https://store.steampowered.com/app/2205010/

Steam players, you're not left out

Steam is getting a huge update the same day, bringing it fully up to speed with the Quest release. Same game, same features, both platforms. The full changelog drops at launch.

Thank you to every single playtester and community member who stuck with us through the wait. Your feedback shaped this build.

See you on the Evriskon.

Happy to answer any questions in the comments.


r/virtualreality • • 21h ago

Self-Promotion (Developer) I Started working on a Prototype Element VR "Manipulation" RPG Inspired by Avatar the Last Airbender and made Specifically for Full Body Tracking

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104 Upvotes

Still early, But I want to able to "Bend" Elements using my entire body and Real Martial Arts Moves. I'm planning to make a Single Player Open World RPG where you can Spec into Different Elements to make your own character. This won't be a PvP Arena Fighter.

I have a Youtube Channel if you want to stay updated


r/virtualreality • • 1h ago

Self-Promotion (Developer) Brothers In Arm 30 Hill (beta)

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• Upvotes

Cutscenes don't work

Hand tracking only really works for own hand

No manual reload

WIP

https://github.com/joelnavarro822-lgtm/BrothersInArms-RoadToHill30-VR


r/virtualreality • • 1h ago

Purchase Advice - Headset Upgrading from Quest 3

• Upvotes

Hey all,

I am wondering if there is any worth while upgrade paths from the quest 3 in yalls opinion, I came from a rift s to a quest 2 and now the quest 3 for a few years and i've been itching to upgrade to something new but everything I see kinda just shows the quest 3 is the best universal option. For reference I mostly play Action or high paced games like beat saber or into the radius 2. I also have gotten a bit into racing sim recently but it isnt the main use of the headset so far. I've also been looking at the sale rn for the valve Base stations and left controller and my friend has an extra right he is willing to sell to me so I am somewhat looking at options that require those as well.

Thanks yall,


r/virtualreality • • 6h ago

Question/Support What exactly will happen to WMR headsets on Windows 10 next month?

4 Upvotes

I was all set to buy a used Odyssey+ with the plan of using Oasis drivers before finding out that Oasis doesn't work on W10, which is a problem with WMR being sunset on W10 next month. I've been finding conflicting info, some saying that existing installs will be OK but fresh installs will be impossible, and others saying the headset will be entirely useless next month. I don't want to upgrade to W11 yet. Should I cancel the purchase or go though with it?

Edit: Canceled the buy, thanks for the advice.


r/virtualreality • • 10h ago

Photo/Video I'm Building a Vaporwave Paradise in VR!

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8 Upvotes

Been having fun making UGC fir EMUVR for a few months now! So far made a TMNT Sewer Lair and Cyberpunk Penthouse (should have shared those here) and now I'm creating a fun Vaporwave world! I'll add this world to my Google drive link when it's done. For now you can check out my other creations for EMUVR! Here's a link to my Google Drive. Has ALL the goodies!

https://drive.google.com/drive/folders/15ivHVQ5Mjs13q3CgFkmB6u3xAVagLfNa?usp=sharing


r/virtualreality • • 4h ago

Discussion Tips and recommendations for somebody returning to VR after being away for 2 years

3 Upvotes

So last time I actually messed a bit more with VR was back in 2024 when I bought my quest 3, before that I had the quest 2 and pretty much only played alyx and beat saber on it, when I got my quest 3 I was impressed with the upgrade but haven't really played much, I couldn't even finish asgard's wrath but back then what really got me in was UEVR, back then I really loved the concept but found a little buggy and since then my headset has been gathering dust, so today I decided to pick it up again after seeing all these posts about IA Mods and VR ports and decided to give it a try but I am COMPLETELY overwhelmed, I don't even know where to start. I went to the uevr github and to my surprise the last release was in 2024, so I ended up finding the fork that's constantly updated, but now I would like any tips on how to even start with all these vr ports and mods and how are we doing with UEVR.

I currently own a 4090 and a wifi 7 flint 3 router, so I am set on performance.

Thank in advance


r/virtualreality • • 22h ago

Discussion I can no longer play flat games after all those VR mods

54 Upvotes

I paid $20 for a GeForce Now Ultimate which gives me a 5080 from the Cloud and $10 for Game Pass PC, pretty much just forcing myself to use it, if you don't know the sub gives you 115 hours of gameplay per month and my sub ends in less than 10 days and still have 88 hours left, forced myself to finish GoW E-day and now I'm forcing myself to play other games so the $30 I paid aren't wasted, I just can't do it, graphics looks stunning on my 4K/120hz Oled TV with the RTX 5080 but it's so unexciting? I don't know I'm bored as hell at the 30 minute mark and I just want to stop playing and hop into a VR Mod but I want the money I paid to not be wasted haha.

It's ironic because for VR games I just have a 3060 Laptop


r/virtualreality • • 38m ago

Discussion Hoping for Meta Horizon games sale

• Upvotes

As the title says, I'm loving all of the games and experiences I've bought for my MetaQuest 3S (and the free ones, too), plus I bought the monthly subscription for Meta Horizon, so that helps a bit....but the ones I really want are still super expensive. Anyone know if there are regular sales? I've heard of one around Halloween and Cyber Monday, but nothing solid.


r/virtualreality • • 1d ago

Self-Promotion (Developer) Dead Space 2 VR - manual reload

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244 Upvotes

Beta release is incoming to this Friday
Extended video and more information about mod you can get here - https://youtu.be/vhlX6vTucPw


r/virtualreality • • 12h ago

Self-Promotion (Developer) RiftLinux 0.1.0: the Oculus Rift CV1 on Linux, with tracked Touch controllers, room scale and SteamVR

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8 Upvotes

I've been working on getting my Oculus Rift CV1 to work properly on Linux, and today I put out the first release on GitHub.

RiftLinux is a driver for the Oculus Rift CV1, its Constellation sensors and its Touch controllers. It's a modified Monado, specialized for this one headset, and it installs as a single package. No Windows, no Oculus app, no Meta account, and it doesn't need OpenHMD or upstream Monado either.

Why bother with a 2016 headset: plenty of people still might have an Oculus Rift CV1 stored away somewhere 😄, at least I do, and it still holds up well as a lightweight PCVR headset with OLED panels. On Linux the options were OpenHMD, which its own README now marks as unmaintained and which tracks the Touch controllers' rotation only, and upstream Monado, whose Rift CV1 support is still experimental: its sensor calibration and Touch tracking work is still waiting in open merge requests.

RiftLinux began by trying those two merge requests, but they were incomplete: the controllers barely tracked. What it has now was built from there. The tracking was reworked and checked against the Oculus runtime's own data, by day and by night: mirrored and flipped controller poses, the Touch controllers' IMU calibration, bright rooms where the sensors pick up sunlit spots, and the LED and radio settings the Oculus runtime uses, read from its USB traffic. The sensors are placed from your movement, with no setup app, found and placed again when one is moved or knocked (even mid-game), levelled by the headset's gravity, and measured again by themselves when moved too far. For room scale, the LEDs on the back of the headband are measured on your headset and tracked, so a sensor behind you keeps tracking it. On top of that came the SteamVR integration, the picture pipeline (direct mode, Auto-HDR, motion smoothing/ASW), controller pairing worked out from the Oculus app's USB traffic, and the one-package install.

Additionally, I mostly use Linux full time, and having to switch to Windows just to use the Rift CV1 and fly VTOL VR or other sims was getting painful, especially with Windows updates (Waiting forever) and Meta's support for the CV1 on Windows getting worse.

What works:

  • Head and Touch controller tracking (6DoF) with two sensors. Room scale with three (or more): the LEDs on the back of the headband are measured on your headset and tracked, like the Oculus runtime does, so you can turn all the way around.
  • The sensors are measured from your movement and saved. If you move or knock one, it's found and placed again automatically.
  • SteamVR: native games and Windows VR games through Proton. I've played No Man's Sky VR, VTOL VR and Bigscreen with it. OpenXR apps also run without SteamVR, on RiftLinux's own runtime.
  • Pairing Touch controllers without Windows (`riftlinux-setup pair`).
  • The Oculus button opens a menu in the headset: headphone volume, microphone, floor height, picture settings.
  • The CV1's true render resolution, and motion smoothing similar to ASW 1.0 when a game can't hold 90 fps.
  • An optional Auto-HDR for the OLED panels (SDR to HDR), on X11 and Wayland alike.
  • HDR supported games are shown as HDR, and a video player can hand over its HDR10, HDR10+ or DV metadata (through an OpenXR extension or the driver's socket); no player does that yet.
  • X11 and Wayland (GNOME and KDE Plasma).

How the tracking compares with the Oculus runtime: the sensors' camera frames, and the poses Oculus computed from them, were captured over USB on Windows. RiftLinux's tracker then ran on those same frames and was scored against Oculus' poses. For each kind of movement, it keeps the controllers tracked within 1-2 percentage points of what Oculus managed.

Packages: .deb (Debian, Ubuntu, Mint, Pop!_OS), Arch, Fedora .rpm, and a tarball for everything else. x86-64 only.

Licence: BSL-1.0, the same as Monado.

Tested so far on NVIDIA only (drivers 580 and 615), on Ubuntu 25.04 with GNOME and CachyOS with KDE Plasma. AMD and Intel should work through Vulkan, but I don't have the hardware, so reports from AMD or Intel users are welcome.

Known issues are in the README, each linked to the bug in the project it belongs to. The one you're most likely to hit: Steam's client can crash when a flat (non-VR) game opens a window while SteamVR is running. That's a SteamVR for Linux bug (#963), not the driver.

If tracking misbehaves for you, `riftlinux-setup record on` records a session I can replay to see what went wrong; the bug report form explains how to attach it.

Rift CV1 owners on Linux might want to dust off their headsets and give it a try!


r/virtualreality • • 11h ago

Discussion locomotion anyone?

6 Upvotes

i was reading this old thread https://www.reddit.com/r/virtualreality/comments/1e4pwot/an_extensive_list_of_vr_locomotion_devices/ which was pretty comprehensive from 2 years ago.

i have recently been looking at Reality Runner https://www.realityrunner.com/ its a low cost (sub $300) way to make your own unidirectional treadmill. i'm not sure if i should invest the time and money into building one of these?

https://www.youtube.com/watch?v=-QsPJVDUzKA

any thoughts? thanks


r/virtualreality • • 9h ago

Self-Promotion (Developer) My solo VR game starts with pizza deliveries

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4 Upvotes

Hey everyone!
I've spent around two years making Last Delivery, a VR adventure for Meta Quest.
You start by delivering pizzas to earn money and search for a missing friend. But the story takes you to some unexpected places.
Here's some gameplay. Hope you enjoy it! :)

https://www.meta.com/experiences/last-delivery/1323307377535239/