The way they are operating, in this fashion, is largely affecting western companies.
Japanese and chinese companies tend to not struggle with bloated dev teams and costs like I just said.
With the struggle of getting access to consoles and the rising costs is causing companies to close down or consolidate due to the corporations greed of profit always needing to be growing.
This isnt an issue thats unique to gaming, but its unique to american gaming companies. Because japanese and chinese companies tend to have smaller budgets and teams. So they arent seeing the level of shrinkage in workforce we had.
We are on pace for 13000 layoffs this year in the US and Europe. 50,000 since 2022.
The pandemic caused severe over-hiring throughout the tech world, and heavily in gaming. There was also every big studio miscalculating on live-service -- and making large team for multiplayer focus -- that also dried up immensely, post pandemic. And AI is drastically effecting coding jobs.
There is also just more competition. So games have to be good.
The revival of 8/16-bit style games has really launched the Indie market the past 10 years.
Games sales are still going quite strong.(Covid bump is very visable)
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u/Dhenn004 3h ago
Its an issue thats happening specifically in western economies. Japan tends to not have over bloated dev teams with bloated costs.