Yes actually.
3ish years into development EA ordered Bioware to shift the entire game to multiplayer live service and scrap what they had been working on. Then another 2-3 years later they said "nvm go back to what you were originally doing but do it in 1 year because youve been working on it all this time"
Not to mention EA Fired the original writer, David Gaider, and had someone completely different, tekes, write Veilguard on a tight deadline schedule. Extremely tight. EA gave the team 18 months to transition it BACK into the original project after the already scrapped it for the Multiplayer live service microtransaction game.
Imagine trying to write a sprawling fantasy novel, being told halfway through to turn it into an online multiplayer adventure, then being told to turn it back into a novel without starting over.
So again. Yes EA gave orders that made the game have dogshit writing.
This explains some things, but who pushed towards making it the most cringe Californian game in existence? How does Corinne Bushes self insert fit in here? Nah, sounds like excuses.
Don’t get me wrong. The game was overall bad IMO. But I wouldn’t call the insane amount of pressure and toxicity from EA as an “Excuse”. Especially if you’ve never worked in the industry lol. EA is the king of micromanagement. They also moved most of the senior devs and producers to anthem in the middle of development so the production got lost in translation.
Okay, we can agree on that. The normal devs weren't making bad games because they wanted them to be bad. Look what Ubi devs can do without a delusional c suite.
When you make a live service multiplayer game, you design it to where it appeals to the broadest demographic possible to get the most people playing. Any edgy or possibly controversial design choice is thrown out for being too risky and what is left is a game that feels like HR is in the room breathing down your neck.
EA told them to appeal to everyone and not ruffle any feathers to get the most amount of people playing, changed their mind when it was too late, and now Veilguard and the death of Bioware is the result.
22
u/Imemberyou 6h ago
They had their chance with the last Dragon Age, which was technically excellent but dogshit story-wise.