But Mass Effect 3 was their last truly great game. Inquisition was very contentious but it did have SOME fans, but their next games were too busy chasing trends instead of sticking to their bread and butter. Each subsequent game doubled and tripled down on the things people didn't care about, while not trying to go back to their roots.
Hopefully the devs can transition into more indy companies, so that they can make the games they want for the niche communities they want to appeal to and not be tied to huge budgets, expecting even larger returns,
You should always celebrate talentless people being fired from positions they don't belong in - it's called incompetence and it is a destroyer, as Bioware has found out.
'Incompetence' can be fixed. People losing their livelihoods is much harder.
You can give the devs more time to fix bugs.
You can give writers that want to tell more... niche stories a smaller budget so that you don't end up trying to sell a game that can't be sold to most people.
You can give your new hires more time, since they'll need more time to learn, as well as better direction.
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u/SoupyStain 8h ago
I'd never celebrate people losing their jobs.
But Mass Effect 3 was their last truly great game. Inquisition was very contentious but it did have SOME fans, but their next games were too busy chasing trends instead of sticking to their bread and butter. Each subsequent game doubled and tripled down on the things people didn't care about, while not trying to go back to their roots.
Hopefully the devs can transition into more indy companies, so that they can make the games they want for the niche communities they want to appeal to and not be tied to huge budgets, expecting even larger returns,