Couldn't cut another fifa game had to be a studio who made timeless games. I wish I could call EA's mom and let her know how how disappointed I am in her son
yup, insane seeing ppl going "EA bad" as if EA just closed down Bioware for no reason at all, like wat? a studio that spends 12+ years releasing nothing but bad games and is always in development hell costing more money and inflating budgets, wtf else was going to happen?
Going to be honeat that was all on EA. Profit first mindset doesn't make good games. It makes buggy unfinished product but since the devs take the hate they likely dont care. Just buy another studio and destroy what made them special.
nah, facts and history is bad for these "EA killed the studio for no reason" ppl, legit trying to act like EA shut down Bioware for no reason at all -_-
as you say, with Anthem we literally have information on it's development hell and how it was NOT EA at all that resulted in that shit game, it was bioware.
The real issue, of course, is the cost of AAA games. Basically one bad flop can end a successful company. And the thing is games like Andromeda weren't even that bad, but "not that bad" isn't good enough with the budgets we're talking about.
Anthem is the type of game that needs to be top 3 in its genre for it to be successful, with an interesting enough premise that draws players from other online shooters to play it in the first place. If I were a dev, I'd start job searching as soon as I'm put on a live service project like that because chances of failure are 99.99%.
Exactly can’t believe these guys are blinded by nostalgia, you can still go and play these games that’s not a problem, but BioWare sucks now.
The Veilguard sucked and was more about some writers non-binary conversation with her traditional immigrant parents than Dragons, that got through the chopping block just showing they have no idea how to make a good game anymore. Anyone with a brain could see that would be cringe and not immersive.
In Taash’s case, for some they don’t like any lgbtq elements in their game (who miss that those were in the franchise since the beginning)
For others, it’s that the concepts of a nonbinary Qunari were handled so poorly in implementation, with so little nuance and dismissing existing lore, that it was laughable.
It really felt like blatant propaganda rather than genuine storytelling and character exploration. They was such a poorly written character.
And I know people like to say that story is optional, but they make it pretty clear that doing all of the character side stories is kind of essential for being successful in the end mission.
Who the hell plays and rpg and skips the character side missions. It might be optional, but if you are an rpg player that shit is definitely not optional and often the best parts of the genre.
It wasn’t “more about” no reason to over exaggerate. The non-binary character’s story is majorly just a side quest. You can ignore it. In fact, you can just leave Taash at the lighthouse and never bring them into battle.
Like, Lonesome road DLC in New Vegas sucks, but i ain’t saying the whole game is shit because of one optional side quest.
I would really reccomend people replaying some of those "timeless games" like Mass effect series, because i did that this year, and holy shit, it was a real struggle.
Yeah, like personally I hate the Mako sections of 1 but those are pretty menial and only really a slog if you want to do all the side content, I do a random play through every couple years lol, I don’t even mind Andromeda but I usually skip that on replays of the series
Its still just so boring driving across barren grey moons just to hit random bases and then slog all the way to grab random stuff that is pretty beneficial to the best ending
I suppose if you played an unpatched PS3 version of ME1, then yes I agree you can call it a real struggle. But the legendary edition is really awesome and I can always go back to that.
I found the combat of 2 (the only one I played) pretty terrible. The movement and gunplay just felt so slow and clunky. I truly hated the gameplay but I loved the story and art so in the end I enjoyed it
I remember when the old madden games used to have a custom play designer I spent like hundreds of hours building my own playbook and they got rid of that.
That was probably like Madden 2013 or something lol
Fifa used to let you make your own uniforms and stadiums stuff iirc, idk if they do anymore.
I wish they stopped focusing so much on whack ass story modes in their sports games and gave you more ability to just run cool franchises and customize more.
Only thing I know about fifa is the absolute insane addiction people get openings those player packs… more often than not losing thousands chasing a specific player.
In Fifa24 I way really proud of my 93 overall rating in ultimate team. Not a single cent spent, just playing, doing SBC, weekly challanges to some extend... it did take it from december to june but still.
They will never invest in offline things like that again because they don’t make them money. That is also why I haven’t bought a sports game in a decade.
Yeah, that's the thing. You'll never catch me defending EA and they are always destroying pretty much everything they touch, but Bioware made a lot of mistakes that led to this.
What does annoy me is the fact that EA could very much sell the properties to other studios, but they won't do it and they won't actually make games from these franchises
Are you just stating a fact (because, i agree, fifa does make money) or you also like the games. If yes, could you explain something, because it confuses me greatly. I saw some (though not alot ) gameplay from different fifa's - What the hell is the difference, between maybe graphics? I don't understand the appeal of fifa (but it's probably also because i don't understand the appeal of watching sports instead of just doing them), but like, i feel as if i got the same game handed to me 5 times for new prices, i just wouldn't buy it.
So if you yourself enjoy fifa - what is so fun about it that it's worth buying a newly released fifa when owning the previous?
The very core of the core talent were led by the co-founders, Ray and Greg, both of whom retired in 2012 to go live their best lives without the pressure. They weren't forced out, at all.
Ray's a casual friend and he had just had enough. He travels a lot, does some photography, invests some. Greg wanted to focus on craft brewing.
The games industry in the West has been fucked in the ass for several years now, and Bioware is not the Bioware of old. It happens. No organization stays great forever.
No. They just made bad games. There’s such a giant circlejerk with this “studio good corporate bad” even when studios such as Rocksteady tell you to your face “This is the game we wanted to make” with failures such as Suicide Squad.
It’s as if studios are completely incapable of making bad games.
Yeah, as much as I am anti-corpos, Bungie was operating without oversight for a long ass time and it didn’t stop their top talent leaving or them pushing out crap that sucked.
I know I struggled with this for a while, but we just need to accept that at the end of the day the studio is just a name. It’s the people who worked on the game that mattered, and virtually no studios from the “glory days” of the XB360/PS3 era remain at any of the “timeless” studios from that period.
There's a bit of Ship of Theseus to it. If everyone who made your favorite game from a studio leaves that studio and gets replaced by new talent, is it the same studio? And if that old talent goes elsewhere and makes a new studio, is that the same studio? If the old studio with new people says one thing a new studio with old people says another, which is right?
Neverwinter Nights released in 2002. How many people who worked on it worked on Veilguard 22 years later? The problem is seeing studios as singular people who can't change.
Yea. That's a fair take. Can this Bioware take credit for games nobody employed actually wrote meaningful code for? I mean can I buy the shell of blockbuster or quiznos then claim all their former accomplishments as my own?
That’s just how the real world works? The company I work for are the dominate manufacturer in their field. “We” are shareholders who bought their way in a few years ago. “We” are middle management who have nothing to do with the company’s start up. “We” includes me who only worked there for a year.
When the company communicates outward they will speak as if “we” are the people who built the company while the truth is those people took the check and sold the company a long time ago and “we” are a whole new generation doing way more advanced manufacturing then what they ever did. Some of our customers might be the same, most of them are not.
To be fair on the last sentence you mentioned, for the longest time back in the day a studio was it's producer or head devs. That still is the case in the indie and even AA world but for the truly giant studios obviously far less so. I've always clocked with games with that singular vision overseeing the direction of a game. Even modern examples like Doom 2016/Eternal having a guiding hand (Marty Stratton! Couldn't remember his name lol), and the obviously Indie studio, but back then Ultima was Garriot and Wing Commander was Chris Roberts, Looking Glass games Warren Specter - they obviously had teams that did varying amounts of work, often being put on spotlight too, but that was the idea. American McGee splintering off from Doom to make awesome games type of stuff.
Now, the really big dev teams don't have the same focus, the heads are managerial and HR bands stuff out a bit too much etc.
They started Mass Effect 2 about the time EA bought them. Every game they made after that was worse than the last, every game they made before that was a masterpiece.
Usually it's not that clear cut, but this time it is. They started making bad games right after EA bought them.
We've had Respawn and Motive make great single player games under the EA banner. Bioware is washed. Respawn has managed to tell better stories in their Jedi games than whatever Bioware has churned out since Inquisition.
That was like 10 years after Bioware went to shit. And the Jedi games are simply good but no more than that, while any Bioware game up to ME2 is among the greatest of all time.
I don’t think anyone is suggesting that current BioWare ie the devs who made Veilguard are talented. But you can still put blame on EA for driving away their talent all those years ago. The talented developers who made those classic games clearly loved their games, but they left. EA failed to retain them, that’s on EA
Yet it was BioWare of today that can be blamed for replacing that talent with mediocrity. People leave game studios all the time for countless reasons, it's ultimately on BioWare itself for choosing who replaces them, and they chose bad game developers.
I'm sure the dev team that is desperate to keep their jobs amidst massive layoffs and corporate mergers are going to say that they are behind their project. To do the opposite would ensure they'd be on the chopping block.
You're a fucking shill for the investors. Absolute braindead take.
That's so fucking funny because the person I'm replying to is so dense they don't understand that the team that made KotOR and DA:O left almost a decade ago. This is absolutely the problem with EA and more recently the pedo ass Saudi investment fund that's running the show now.
You have such a stunted view of the way things work it honestly baffles me.
I'm pretty sure I wasn't working on a car when I played Elden Ring. You know one of the developers that doesn't add microstransactions and makes great games. See Larian as well.
Companies like EA and Ubisoft are not a barometer of gaming
Very sad and true, but that’s kinda the reason I’m okay with it being killed. It was already a shell of its former self, being paraded around like it was a weekend at Bernie’s.
Watching the Anthem streams was like watching a hostage scenario. I was innundated with micro-cues and subtle indications that they were developing a game they did not like and they knew would be received poorly.
Then they should have gotten their shit in order a lot sooner, then they could have just "made what they wanted"... they didn't... someone had to put a foot down, BioWare failed.
Yes, I have... and as such I know that internal Management can be a right Bitch...
Mind you, I am not talking about the individual Developers, I am squarely talking about BioWare Leadership which hasn't been on the line since the Founders left.
Two of them deserved the flak but I still stand by Andromeda being a genuinely fantastic game that was over hated because the early game had a few bugs despite every Bethesda RPG being a bug ridden sometimes nearly unplayable mess.
I strongly disagree. Andromedas writing was so bad. Everything was filled with marvel humor and bad animations.
You use Bethesda games as a comparison but you fail to mention that its common knowledge that andromeda was made in like 18 months because they wasted years on trying to find the game and what it even was.
Bethesda games aren't made like that and when they are (Starfield) it shows just like in Andromeda.
That guy expects us to forget how bad the game was. I attend by you, none of Andromeda systems were good AND the game for clowned on for good reasons too
Both Andromeda and Starfield are 7/10 games overall. The issue with Andromeda is the Bioware infighting and the main studio dumping the change in animation software on the people making the game at the last minute
You understand the studio decides the funding. The studio is also who establishes and buys IPs. So if you want those people to make another good game you need the studio. People struggle to make triple A games with no budget right?
If you replace all people from heavy metal band with k-pop one, you cant expect that same old heavy metal sounds. Its the same here, all people who made Bioware great are gone and are replaced by people who tanked the studio
Yes because they own your favorite “team” (ip). I get what you’re saying but I’m not getting another mass effect because of this, unless a studio buys it up.
In short it comes down to are you fan of a game or are you fan of an IP. I prefer a strong continuous story and generally a sucker for IPs. Versus chasing the next great game and mechanic.
You are perfect consumer. I would like continuation for story I like, but if it would be done by people who dont know IP or sometimes hate the IP, I would rather let it rest for ever
Bioware hasn't made a good game in decades dude what the fuck are you even talking about? And sure the FIFA and other sports games are recycled garbage but just like every CoD release, sell out the nose every single year. Not sure how anyone is surprised. I'm surprised it took this long, after the abysmal failings of Dragon Age Veilguard I assumed this would have come sooner, even before the acquisition.
This is not the same studio that made those games.
Completely different studio under the same name, different owners, different staff, different everything. The only thing they still had was their IPs, which have been slowly circling the drain for a long time now.
Well "FIFA" would probably never get cut, it's their biggest money make by far and is... in its nature easy to make. It's not even funny how much it makes.
Its sad news but the last 3 games were andromeda, anthem and veilguard. I am not the least bit surprised by this News and surprised it didn't come sooner
BioWare hasn’t made anything worthwhile since ME3, it’s been a major drop in quality ever since.
This was bound to happen. They’ve been working on the next ME for how long now ? Other than small trailers they have shown nothing other than staff changes constantly behind the scenes.
Idk. The Bioware I loved has been dead a looong time. Inquisition was the last game I cared for. They've not been the same since before even then. Hopefully now their IPs will go to someone who can make something fresh, good, unique etc ..
That's the thing, when was their last timeless game made? If it were recently they wouldn't be closed. Also most likely people who made timeless games are no longer in the current company, its just the title that's left.
Couldn't cut another fifa game had to be a studio who made timeless games.
35 year olds yelling at company for shelving the franchise that hasn't had a good game since they graduated high school, instead of the one that made billions this past year..............
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u/GamesForPlebs 7h ago
Couldn't cut another fifa game had to be a studio who made timeless games. I wish I could call EA's mom and let her know how how disappointed I am in her son