SoTC was a game entirely designed around clambering over and killing giant creatures, though. The average dev isn't going to be able to allocate all those resources, especially in AAA games where you need a hundred sidequests and a 35 hour branching story mode.
I really don’t care about what’s tenable for the average dev. Games aren’t free, the devs aren’t doing me a favor. The end product is what matters to me, the consumer. You don’t see or hear of devs talking with their publishers about what consumers can or can’t afford when it comes to shoving in battle passes and other overpriced crap into their games. So I don’t know why people feel the need to fall over themselves to protect the precious devs.
Anyways, the reason this is getting dogpiled because every other aspect of the game ALSO looks just as bland and uninspired.
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u/Spartan2842 Aug 14 '26
I hate these type of boss fights, I always have. I understand its hard to design a fight vs a much larger enemy but there has to be a different way.