r/videogames • • Aug 14 '26

News / Trailers / Articles Deja vu. Molverine

2.2k Upvotes

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34

u/Spartan2842 Aug 14 '26

I hate these type of boss fights, I always have. I understand its hard to design a fight vs a much larger enemy but there has to be a different way.

17

u/Hearthhull_Enjoyer Aug 14 '26

I've always been a fan of how Shadow of the Collosus handled gargantuan boss fights.

7

u/aprickwithaplomb Aug 14 '26

SoTC was a game entirely designed around clambering over and killing giant creatures, though. The average dev isn't going to be able to allocate all those resources, especially in AAA games where you need a hundred sidequests and a 35 hour branching story mode.

2

u/PositivityPending Aug 14 '26

I really don’t care about what’s tenable for the average dev. Games aren’t free, the devs aren’t doing me a favor. The end product is what matters to me, the consumer. You don’t see or hear of devs talking with their publishers about what consumers can or can’t afford when it comes to shoving in battle passes and other overpriced crap into their games. So I don’t know why people feel the need to fall over themselves to protect the precious devs.

Anyways, the reason this is getting dogpiled because every other aspect of the game ALSO looks just as bland and uninspired.