r/rpg_gamers • • Sep 14 '26

Developer I made a respec mod for The Blood of Dawnwalker because I wanted to experiment with builds without restarting

Thumbnail
gallery
239 Upvotes

One thing that has bothered me while playing The Blood of Dawnwalker is that there is no proper way to respec your character.

I like RPG choices having consequences, but I don't particularly enjoy being discouraged from experimenting with abilities because I don't know whether I'll like them several hours later.

So I ended up making a mod that adds Reset Skills to the game's Chapels/Shrines.

I wanted it to behave like a proper respec system rather than a cheat that simply wipes the skill tree. You get your spent skill points back, while abilities that came from essential progression, quests or special blood progression are preserved.

If an essential ability has a required first rank but you've spent points upgrading it further, the base ability remains while the purchased ranks are reset and refunded.

I just released version 2.0, which was a fairly substantial rewrite. It adds a confirmation prompt, properly clears removed equipped abilities, handles the game's different forms of skill progression, and calculates/reconciles the refund rather than relying blindly on the game's own reset accounting.

I ended up stress-testing it by artificially maxing all 112 traits in the game and comparing their states before and after a reset. I also checked the character statistics to make sure removed passive skills actually removed their health, stamina, weapon damage, carrying-capacity bonuses, etc.

It doesn't require UE4SS.

SKILLS ALREADY BOUGHT WITH TIME SEGMENTS are free after respec.

Nexus: https://www.nexusmods.com/thebloodofdawnwalker/mods/463

Mostly sharing in case anyone else playing Dawnwalker has been reluctant to experiment with their build because of the lack of respec.

r/rpg_gamers • • Aug 26 '26

Developer My Frog-JRPG, AMPHIBIAN just premiered during the Future Games Show

Thumbnail
youtu.be
132 Upvotes

I hope you guys like it :*) It's a love letter to classic consoles adventures, but with a few twists: There is no grinding, (battles are all purposely placed and only done once), there's no buying or selling of items, and it's entirely frog-accurate: All enemies are frog predators, and every character's name is frog (in a different world language). It's a somber and serious story, and it's wishlistable now. It's coming to all consoles and PC.

Steam: https://store.steampowered.com/app/5014960/Amphibian/

r/rpg_gamers • • Apr 10 '26

Developer Almost 3 years solo, trying to capture the feeling of classic action RPGs

220 Upvotes

Hey everyone,

I’ve been working solo on a small RPG for almost 3 years now, completely on my own and without any budget. Just figuring things out as I go and putting in hours whenever I can.

Honestly, when I started, it felt kind of insane. I had no idea if I’d actually be able to pull it off or if it would just end up as another unfinished project.

I grew up playing games like Secret of Mana, Terranigma and Alundra, and I’ve always wanted to recreate that feeling of exploration, dungeons and real-time combat, but with my own take on it.

After thousands of hours, it’s finally starting to feel like a real game. There’s still a lot left to do, but for the first time I can actually see the finish line. If everything goes well, I’m hoping to release it later this year.

Just wanted to share this with people who enjoy these kinds of games.

The game is called Emery Hearts. If you’d like to try it, there’s already a demo available on Steam:
https://store.steampowered.com/app/2732480/Emery_Hearts

r/rpg_gamers • • 7d ago

Developer We'd love you to play our Action RPG set in a Dark Arthurian world - the Wardens of Avalon Playtest #2 is live NOW!

80 Upvotes

Wardens! The time has come to rejoin the Twilight Knights, rebuild Camelot and once again step into our dark Arthurian world! We'd love to invite you to give it a go, and let us know what you think!

We're calling you up for Playtest #2 - available NOW over on Steam. Rise as a new member of the Twilight Knights, establish your fiefdom, explore, craft and gear up for thrilling adventures against the fallen Knights of the Round Table!

Jump into the action NOW on Steam, and we're counting on our brave Knights to let us know what you think of the adventure so far!

FOR AVALON!

https://store.steampowered.com/app/2409660/Wardens_of_Avalon/

r/rpg_gamers • • May 28 '26

Developer We launched the demo of our indie tactical RPG Calame yesterday!

106 Upvotes

Hey everyone!

Yesterday we officially revealed Calame and released the demo on Steam.

In this turn-based tactical RPG, you lead two politically divided factions within the fractured rebellion against the King of Light. Each and every choice you make will have an impact on your army, the battle, and the future of the kingdom.

If you enjoy games like Triangle Strategy, Fire Emblem, or narrative-driven fantasy RPGs with meaningful choices, we’d love to hear what you think of the demo!

🎮 Play the Demo on Steam: https://store.steampowered.com/app/3384670

r/rpg_gamers • • Jul 23 '26

Developer We just announced Ignite the Depths, our co-op dungeon crawler!

115 Upvotes

Hey everyone! We just announced Ignite the Depths, a class based co-op dungeon crawler.

One of my main goals I set out with for this game was to make it feel like you’re doing a dungeon/raid with your buddies in an MMO, without the grind before. We still want a feeling of progression and build crafting, so forging your build is still an essential part of Ignite the Depths.

We’re planning to release Q3 this year.

There’s a bunch more information on the Steam page as well as the option to wishlist it if you think it looks cool :).

https://store.steampowered.com/app/4910490/Ignite_the_Depths/

r/rpg_gamers • • Jul 05 '26

Developer The Wyndfinder, an upcoming CRPG in active development

Post image
71 Upvotes

Hello folks! My name is Scott, and I'm the developer of the CRPG, The Wyndfinder. I've been working on this game for a very long time, in various formats, incarnations, etc., but this time it stuck. Inspired by the original Baldur's Gate, Icewind Dale, Pillars of Eternity, with an art style designed to evoke Rankin Bass' The Hobbit or Bakshi's Lord of the Rings.

In this game, the world has known centuries of peace after being shattered during the Celestial War. The realms are connected through a magical pathway known as The Wynding Way. As a novice Wyndfinder, you are the first in a decade with the ability to open that pathway and connect the world. As the power behind the Way begins to warp and cause havoc, you will need to make allies and traveling companions, as you endeavor to learn the truth about what the Wynd truly is and what you are going to do about it.

Thank you for taking a look at it, I appreciate any support you can throw my way, and I'd be thrilled to answer any questions you might have about the game. Currently targeting a release in October 2027, with the first closed Playtest starting in August of this year! The public demo timing will depend on how those first Playtests go.

Steam link:
https://store.steampowered.com/app/4671110/The_Wyndfinder/?utm_source=reddit_rpg_gamers

r/rpg_gamers • • Aug 01 '26

Developer I just released the trailer of the online co-op tactical RPG I've been working on for 2 years. Name: Crown Control

56 Upvotes

It's a tactical roguelike deckbuilder where you can play solo or in online co-op with up to 4 players.

Choose your character, level up your class, collect and play cards to attack, defend, heal, summon allies, place traps, and alter the terrain in turn-based isometric battles to overthrow a tyrant king.

Planned for release in Q4 2026, with controller support and Steam Deck / ROG Ally compatibility.

No console or mobile release planed for now, Steam only.

If you are interested, here is the Steam Page.

r/rpg_gamers • • Jun 02 '26

Developer Would you play a single-player RPG inspired by WoW Classic and RuneScape? I'm solo creating such a project - Warmongers: Empires Reborn

111 Upvotes

Hi guys!

I hope I'm not breaking any rules of this sub by posting this. I'm currently solo developing a game which is single-player but it is heavily inspired by MMORPGs. I think this is a project that might interest a lot of people in this community hence why I'm sharing it with you guys. More details below.

Since I was a kid I've played tons of MMORPGs and to this day this is my favourite genre in gaming. However when I grew older, I've noticed that I have less and less time to stay competetive in those online worlds.

This is the moment where I've realised that I would love to play a single-player RPG which is inspired by WoW Classic (with tough and long leveling system, with dungeons and reaids) and by Runescape (fantastic skill system with tons of professions to max out). But I didn't see anything like that on the market.

Because of that I've decided that I will create my own game and today I want to present to you the very first version of Warmongers: Empires Reborn.

It's an RPG rich in lore where you explore a lot of zones and complete hundreds of quests - you make your own story. Main features of the game:
- Play as Orcs or Humans
- Complete hundreds of quests
- Slow leveling, getting to max level is an adventure
- Professions system inspired by Runescape, meaningful gathering and crafting skills
- Dungeons and Raids as end-game content at max level
- Different classes and specs to master
- Play at your own pace, no other players are chasing you
- No FOMO

If you want to learn more please check out my first Devlog on Youtube (it's only 2 minutes long): https://youtu.be/l2sA4GjYnmQ

You can also Wishlist the game on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

r/rpg_gamers • • Sep 13 '26

Developer Knights of Frontier Valley - Adamant Studios - Playtest starts in 2 days

75 Upvotes

Hi, I am solo-developing Knights of Frontier Valley, a low-fantasy RPG with gridless tactical combat, deep character customization, complex NPC behavior, and procedural world building. Explore a new valley each game run, solve quests, make meaningful choices, and gain riches and glory while staying alive.

Steam: https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/

In two days, a Playtest will start - join to play the game for free and unrestricted.

The engine was written from scratch. All art is hand-made with no AI involved. Music was made by top composers including Kevin Manthei (Neverwinter Nights, Jagged Alliance 2, Wizardry 8...)

r/rpg_gamers • • Jul 23 '26

Developer I launched the Steam page for my upcoming old-school dungeon crawler Häxeri

108 Upvotes

Hi everyone!

My name is Fabian, I'm a solo dev working on a game called Häxeri (Swedish for Witchery). It's an old-school style dungeon crawler, i.e. a blobber or a DRPG. Think Wizardry, Might & Magic, or my main inspiration: Etrian Odyssey.

Like the Etrian Odyssey series, you can draw your own map in-game (or use automap, your call). The combat is inspired by Shin Megami Tensei's Press Turn system: when you hit an elemental weakness you gain an extra turn, but if you hit resistances you lose turns.

The game is planned to release sometime in 2027 (I hope that I manage to finish it in time...).

Here is the Steam page:

Steam page for Häxeri 

I'm happy for any comments or questions, thanks! :)

r/rpg_gamers • • Apr 13 '22

Developer Over a year ago, my best friend and I quit our jobs: Now announcing our dream RPG.

588 Upvotes

r/rpg_gamers • • Aug 23 '26

Developer Outwith - First-Person Open-World Fantasy RPG - Demo Now Available

31 Upvotes

Hi folks,

I've just launched the demo of my open-world RPG - Outwith - it would be amazing if anyone had time to give it a try and let me know what they think.

Outwith is a first-person, single-player open-world RPG set in a hand-crafted medieval fantasy world. Explore the world, meet its inhabitants, take on quests and follow the main story. Combat includes melee weapons, bows and magic, with a range of spells from different schools to learn and use. You can explore, loot, brew potions, trade and develop your character as you make your way through the world.

The full game is due to launch July 2027

Store page: Outwith on Steam

Thanks again!

r/rpg_gamers • • 6d ago

Developer The Lich Wars - Story-Rich Gothic RPG - Just Announced

48 Upvotes

Hello fellow RPG fans!

I'm the lead developer of The Lich Wars - a story-driven RPG where you live the life of a musket soldier over a period of 30 years, across two wars of the undead and a turbulent peacetime. The Lich Wars is the prequel to the CRPG The Necromancer's Tale which we released in 2025.

We have just opened the game's Steam Page:
https://store.steampowered.com/app/2245710/The_Lich_Wars/

The Lich Wars unfolds through branching interactive fiction, with RPG skills and skillchecks, and a unique narrative-driven combat system. It will have 300,000 words (estimated) of hand-written narrative from our team of writers (the same team that wrote The Necromancer's Tale), with lots of side-content as well as three main career paths. We're augmenting this with maps and 3D 'tabletop' scenes as well as hundreds of hand-drawn illustrations and character portraits.

Expected release date: late 2028.

For more details please see the Steam page, and of course I'd be very happy to discuss the game here too.

r/rpg_gamers • • 22d ago

Developer Dungeon Siege 2 Resurrected - Release Date

32 Upvotes

I’d like to share with you the results of our many months of work: a fan-made remaster - Dungeon Siege 2 Resurrected.

We’ve finally managed to identify the game’s main technical issues, fully restore the multiplayer mode, and create the basic assets for DS2R. We’re fully immersed in the technical development and are trying to revive this forgotten legend on our own, as a small group of enthusiasts and fans of this game.

You can learn more about the project and the progress we’ve made on our community’s official page - Dungeon Siege 2 Resurrected.

r/rpg_gamers • • Sep 14 '26

Developer Looking for feedback on my RPG about family trauma (Seen NOT Heard)

29 Upvotes

Hello! I just released the demo of Seen NOT Heard, a turn-based RPG with hand-drawn visuals (made by real artists, I don’t use AI). It features a polished story about family trauma.

I would love to get feedback from RPG enjoyers, especially on these topics:

  • Do you like the combats? It’s a dynamic turn-based system with synergies to discover.
  • Do you find the tutorial clear? I tried to avoid invasive popups by introducing the features smoothly with intuitive UI and clever dialogs.
  • Does the story pique your curiosity? It would be very interesting to see if you like the prologue.

If you want to have a look, the demo is available on Steam: https://store.steampowered.com/app/4519960

(Release date TBD)

Thank you!

r/rpg_gamers • • Sep 17 '26

Developer Valley of Rains

Thumbnail
gallery
62 Upvotes

Valley of Rains - What if the rain is calling you to a place no one ever returns from?

Hi!
I’m working on Valley of Rains - a classic turn-based JRPG inspired by the old 16-bit adventures.
Somewhere beyond the mountains lies the Valley of Rains. But there is no way to enter it.
Ancient stone Gates seal the Valley away, while a massive storm rages above it — dark clouds, lightning, and endless rain. No one knows what lies beyond the Gates or why the Valley was cut off from the rest of the world.
The main heroine, Aerin, has been having strange dreams about the Gates and warm rain since she was a child. Her mother disappeared many years ago while trying to uncover the truth about the Valley.
But Aerin is not the only one searching for a way inside.
Lord Therion, an ancient ruler seeking access to the power hidden within the Valley, is also trying to open the Gates. He realizes that Aerin may be the key to getting inside.
Therion is not entirely human. He can take human form, but those who have witnessed his transformation know that it is something impossible to forget. His true power is so immense that when he takes human form, the sheer force of the transformation can literally blind those around him.
Meanwhile, Aerin continues her search for answers about her mother and the mysterious Valley.
Along the way, she will explore forests, villages, ancient ruins and temples, meet new companions and face turn-based battles. But the closer she gets to the truth, the stronger the feeling becomes that someone else is watching her journey.
What lies beyond the Gates? And why is Aerin the one who may be able to open them?
The first demo of Valley of Rains is currently under review on Steam. If everything goes smoothly, it will be available to play very soon.
Steam: https://store.steampowered.com/app/4851350/Valley_of_Rains/
If you enjoy classic JRPGs, exploration, and stories built around a great mystery, I’d be happy to show you Valley of Rains.

r/rpg_gamers • • Jun 13 '26

Developer This is Stravaeger, the Retro Survival Crafting RPG I'm building (and just put up on Steam). I'd love some gameplay feedback.

Post image
116 Upvotes

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

It's complete up through the Bronze Age (in Valheim terms), so it should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website (that I'm sure Google can find for you).

r/rpg_gamers • • 6d ago

Developer Sin corrupts your heroes in Myths from the Maw, my dark fantasy tactical RPG

52 Upvotes

Yesterday I unveiled the Steam page and reveal trailer for Myths from the Maw, a dark fantasy tactical RPG where sin corrupts your heroes. Delve into an otherworldly abyss to battle rival warbands, eldritch horrors, and corruption itself.

  • Battle rival warbands in brutally tactical, turn-based skirmishes.
  • Sacrifice blood to alien gods for power that corrupts your soul.
  • Resist sin or greedy mercenaries will steal and prideful ones disobey.
  • Lose men to betrayal as sinners defect to the Cult of the Maw.

The corruption system is inspired by Darkest Dungeon’s stress system, but built around player choice, so it’s more about making tough decisions that have consequences. The combat plays like strategy RPGs Final Fantasy Tactics and Tactics Ogre, but with emphasis on chess-like move and attack patterns, and a Battle Clock that mimics real-time while staying turn-based.

The story draws from Dante’s Inferno and is meant to be an examination of sin and corruption from a non-religious perspective. The worldbuilding is influenced by barbaric sword-and-sorcery realms, like those of Dark Sun and Conan the Barbarian. And of course Lovecraftian horror, where eldritch terrors represent sin made manifest, for a creepier and more perilous Maw.

As a dev, I just like to make games that mash up what I like about other games, worlds, and stories. Hopefully, I’ve tempted you to join my warband, and descend with me into the Maw.

The game will release on Steam (Win, Mac, Lin) and Steam Deck in 2028.

https://store.steampowered.com/app/4140680/Myths_from_the_Maw/

r/rpg_gamers • • Aug 01 '26

Developer Alpha Spectrum, a cyberpunk RPG inspired by Deus Ex

58 Upvotes

Hi everyone! I'm making a game called Alpha Spectrum. It's a cyberpunk Action RPG with freedom in how you approach situations.

The game is set after a global cyberattack collapses society. You play as a CIA agent navigating a chaotic world across New York, Moscow, Shanghai, and Baghdad, looking for answers.

It's fully voice-acted, with Diablo-like combat and optional stealth (including stealth-based ARPG skills).

The game was heavily inspired by Deus Ex, as I'm a huge fan of the series:)

Steam page:

https://store.steampowered.com/app/2965560/Alpha_Spectrum/

I'm a solo developer, I've spent 8 years making the game alongside my full-time job. I don't really have a marketing budget, so if you find Alpha Spectrum interesting, I'd appreciate it if you'd add it to your wishlist:)

r/rpg_gamers • • Aug 15 '26

Developer Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

Thumbnail
gallery
107 Upvotes

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

r/rpg_gamers • • 17d ago

Developer Knights of Frontier Valley - Classic RPG, Playtest now live

26 Upvotes

Hi, I am solo-developing Knights of Frontier Valley, a low-fantasy RPG with gridless tactical combat, deep character customization, complex NPC behavior, and procedural world building. Explore a new valley each game run, solve quests, make meaningful choices, and gain riches and glory while staying alive.

Steam: https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/

Trailer: https://www.youtube.com/watch?v=dHVDNkzbgZk

The second Steam Playtest is underway and runs for another 11 days - join to play the game for free and unrestricted.

The engine was written from scratch. All art is hand-made with no AI involved. Music was made by top composers including Kevin Manthei (Neverwinter Nights, Jagged Alliance 2, Wizardry 8...)

r/rpg_gamers • • Jun 07 '26

Developer I’m working on Requiem for Faith, a dark fantasy turn-based RPG with timing-based combat

Thumbnail
gallery
53 Upvotes

Hi everyone,

I’m the main developer of Requiem for Faith, a dark fantasy turn-based RPG I’m making for Steam.

The game is set in Varnath, a kingdom of seven cities where faith is falling apart, war is spreading, and demons are only one part of the threat.

Combat is turn-based, but timing matters. You can Parry, Dodge, counterattack, and use Ritual timing to strengthen ultimate skills. The game also has choices that affect rewards, character paths, story moments, and multiple endings.

The Steam page is live, and I’m currently working on the demo:

https://store.steampowered.com/app/4772390/Requiem_for_Faith/

Thank you for taking the time to read. I’d really appreciate any thoughts from RPG players here

r/rpg_gamers • • 19d ago

Developer My game Wrestle Story is a turn-based RPG meets pro-wrestling game!

21 Upvotes

I've been working on this concept on and off since 2019. I've had to pause development a few times due to the games industry getting hit pretty hard. But now I'm back and looking for rpg or wrestling fans to help be a part of the development!

If you're a fan of Paper Mario (action commands), Persona (weakness system + bonds), FFX or Grandia (turn system), Like a Dragon (tone / "real world" setting) then I really think you'll dig it!

https://store.steampowered.com/app/2357610/Wrestle_Story/ < I would really appreciate if you gave the game a look!

There's a devlog here where I talk about why I'm making the game!

r/rpg_gamers • • 20d ago

Developer Announcement: Puzzle Mage is coming to Steam

7 Upvotes

Game Description: Puzzle Mage is a top-down game where you replace traditional ARPG combat with spellcasting puzzles. And there is 0 AI in this game.

New Game Announcement: My Diablo mod somehow turned into a full game. The original idea grew way beyond the original mod, and I ended up rebuilding the whole thing from scratch in Unreal Engine. Puzzle Mage is now coming to Steam.

Steam Link: Puzzle Mage