r/retrogamedev • • 11h ago

A tiny RPG game for my Sharp PC-G850VS

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19 Upvotes

r/retrogamedev • • 12h ago

DOOM on a FNIRSI DMC-100 clamp meter with 32 KB of RAM, played with a DJI drone controller

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8 Upvotes

r/retrogamedev • • 11h ago

I added GBA integration to my GameCube browser

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4 Upvotes

r/retrogamedev • • 12h ago

How Cryo's Atlantis: The Lost Tales (1997) engine works: formats, panoramic projection, scripts and 3D heads

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3 Upvotes

r/retrogamedev • • 10h ago

Teste de cena de luta no GBA Studio

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2 Upvotes

r/retrogamedev • • 12h ago

Golden Axe Revenge of Death Adder on the Sega Saturn

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3 Upvotes

r/retrogamedev • • 11h ago

Halo Online crossplay on a Nintendo 64. I took my N64 online last night for Halo CE multiplayer with PC, OG Xbox, Android and iOS players using a test build of Halo 64.

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2 Upvotes

r/retrogamedev • • 11h ago

Tetris on a Sony Walkman NW-A918 | Custom Firmware | Open Hardware +1? 😂...

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2 Upvotes

r/retrogamedev • • 12h ago

Frontier Elite Vibes. Orbit and combat.

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2 Upvotes

Frontier elite mod. Still the same 68k simulation with VR, Orbital conic sections and original game bug fixes.
https://github.com/crinkelitehttps/frontier-elite-vibes


r/retrogamedev • • 12h ago

Robocop Arcade 128K

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1 Upvotes

r/retrogamedev • • 21h ago

Teste de cena de apontar e clicar no GBA Studio

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3 Upvotes

r/retrogamedev • • 1d ago

I present to you a game me and my friends have been working on: Vermis NES (VermNES)

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8 Upvotes

Vermis is a game me and my friends are making as a fangame for the book series of the same name, the game is being made on the NesFab programming language. A friend of mine is the main programmer, but he's been offline since september and wasn't able to contact him, he's probably doing fine, but help is always welcome! Another friend is learning how to code as we speak, but if you'd like to help with programming and coding, it'd be more than welcome!


r/retrogamedev • • 1d ago

3D Space Shooter for Acorn Archimedes

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31 Upvotes

Working on an Elite-style shooter for Acorn Archimedes machines. (A3010/A3020 upwards should be run about 50fps, working hard to target stock A3000 but it's perfectly playable - 8Mhz CPU clock and mem speed makes A3000 a challenge 🥵 ).

Having done several 3D projects over the years for the Acorn Archimedes (which I adore), I wanted to finally get an actually finished game under my belt. Most of the code is written in C but with hot paths written in ARM assembly. Will be playable in the browser via online emulator, as the actual machines are getting rarer. 😅

No GenAI used for art or music/sfx. I do use AI assistance for utility scripts, refactoring, etc. but most of the fun for me is tweaking the ARM stuff manually.


r/retrogamedev • • 1d ago

GBC Maker - IDE for making real Game Boy Color games

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58 Upvotes

Hello everyone! I’m back with a new project: GBC Maker! :D

Some of you might remember GB Maker, my little development environment for making original Game Boy games. I’ve now released a separate tool for the Game Boy Color.

Similarly to GB Maker, you write Lua-like code, draw sprites, build maps, create music, and test everything in the built-in emulator. Then you compile your project into an actual .gbc ROM you can put on a flash cartridge and play on a Game Boy Color!

This time there are color palettes, tile flips, custom fonts, and more colorful ways to accidentally break your game :)

It works offline on Windows and Linux. You can also import a GB Maker project into a separate GBC project and start adding color. Your games belong to you, with no royalties or required credit.

It’s an early alpha and still in development, so I’d really appreciate feedback from people trying it out!

GBC Maker on itch.io

If you have any questions, I'm happy to help :D


r/retrogamedev • • 1d ago

Drumming animation fixed! 🤘

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2 Upvotes

Working on a Game Boy Color game based on my horror book series 🤘🎃🤘


r/retrogamedev • • 1d ago

UT2004 demo tools

1 Upvotes

Hey guys, I just wanted to share a set of tools to inspect UT2004's demo4 files.

Back in the UT2004 days I created the =MWatch= software that automatically downloaded dependencies so that one could play back demos that would have otherwise failed to play.

With all the recent AI coding agent fuss I thought I'd try to see if I could use one to decode the demo4 format. When I told a friend, he got interested as well. You can see the some early result below.

Code: https://github.com/clashman/demo4-tools/

PS: I also added a (non-vibecoded, heh) demo_play.py utility to start a demo with the original game. No dependency downloads so far, though.


r/retrogamedev • • 2d ago

I ported Super Mario 64 to the Numworks N0120

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13 Upvotes

r/retrogamedev • • 1d ago

The development of the server architecture for DKFS is now complete!

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1 Upvotes

r/retrogamedev • • 1d ago

The development of the server architecture for DKFS is now complete!

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1 Upvotes

r/retrogamedev • • 2d ago

I made a prerendered SNES fighting game

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2 Upvotes

r/retrogamedev • • 2d ago

SailAway64 - 5 min gameplay

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9 Upvotes

r/retrogamedev • • 2d ago

N64 competition focusing on making the most lush, beautiful and technically interesting water

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31 Upvotes

r/retrogamedev • • 2d ago

BEE HERO - Sony Ericsson 2026 game

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2 Upvotes

r/retrogamedev • • 2d ago

SEIE Big Update v0.1.1751

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3 Upvotes

r/retrogamedev • • 2d ago

my NES homebrew, Qwittens

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2 Upvotes