r/pcmasterrace • • 9h ago

News/Article BioWare is closing down.

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u/k1ng0fh34rt5 Ryzen 9900X, 64GB 5200MT, 7800XT 8h ago

Man, I hate EA with a passion.

Its honestly sad that last good title BioWare made was Mass Effect 3.

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u/tentegesszmeges 8h ago

even with that botched ending i will remember ME trilogy /with all DLCs, andromeda no included/ as best player experience I've had in gaming.

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u/WeevilWeedWizard 7h ago

I tried giving Andromeda another shot after sinking another like 500 hours into the original trilogy. Didn't make it past the tutorial. It's fucking baffling how badly they mangled pretty much every single aspect of the gameplay.

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u/Brilorodion 7h ago

ME:A had the best gameplay regarding movement, combat etc. of the whole series.

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u/WeevilWeedWizard 7h ago

Tbh I don't care about the movement in mass effect at all. The best parts of the original trilogy was the feeling of actually leading your squad and the more tactical aspects of the gameplay. Andromeda butchered all of those things beyond recognition.

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u/Brilorodion 6h ago

Wtf are you talking about, you were leading your squad in Andromeda. Okay, you couldn't use their skills, but that had always been a minor feature, especially in ME3.

And tactical aspects? The games had always been action-rpgs, not something like XCOM or BG3.

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u/WeevilWeedWizard 6h ago

Okay, you couldn't use their skills, but that had always been a minor feature, especially in ME3.

See maybe it's just me, but that's the part I disagree. In my opinion this is a huge part of the gameplay loop and essentially required on insanity. At the very least, it makes your life a lot easier. Like you'll do a lot better in 2 if you can coordinate which abilities you have on standby to deal with defenses/focus powers on one specific target over letting your guys do whatever they want. And in 3, coordinating priming/detonating abilities let's you increase your damage output significantly compared to doing everything yourself. Plus adds some more thoughts to who you bring and how you spec their abilities.

You're right that the tactical stuff is not a huge aspect of Mass Effect. But to me that crumb of tactics in the gameplay and squad/character coordination is what elevated the original trilogy to just a third person shooter, to one of the most consistently enjoyable third person shooter I've ever played. So removing even a few of those mechanics ends up having a much bigger impact on the gameplay experience.

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u/Brilorodion 6h ago

and essentially required on insanity.

I played insanity and mostly completely ignored that part. The companions use the skills themselves.

And in 3, coordinating priming/detonating abilities let's you increase your damage output significantly compared to doing everything yourself.

Yeah, you prime the enemies and someone else automatically detonates them (or vice versa).