r/pcmasterrace • • 7h ago

News/Article BioWare is closing down.

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u/Deeppurp 7h ago

Getting out of early development has been the problem for at least 3 of their games of we include this. 2 others were Anthem and Andromeda, they had bad project leadership.

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u/AJ_Deadshow 6h ago

Why do game companies with successful, groundbreaking IPs keep trying to branch out with new projects and wear themselves thin when it's time to work on their mainstays with millions of fans? Looking squarely at you, Bethesda.

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u/HelloitismeBS 6h ago

With bioware it was already reported that they got lucky with a couple of their games going super nova so it made leadership believe in bioware magic. So they didn't feel the need to improve on any of the issues with production because in the end bioware always came through because of their bioware magic....until they didn't

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u/SierraPapaHotel 4h ago

Plenty of things you can critique Nintendo for, but managing their studios is one thing they do right. Farm out smaller titles and spinoffs, use spinoffs of mainline IP to train partner studios, use specific tasks for the larger games to bring partner studios even closer, and then use your internal studio and closest partners for the mainline IP and only the mainline IP. That way the internal and partner studios can focus, get stuff done, and produce quality stuff while everyone else turns out smaller games to fill the gaps in-between releases.

Oh, and let each studio/group focus in on what genres and style they are best at rather than forcing a "jack of all trades" approach.

With Microsoft owning so many of these studios they could have leveraged expertise for some amazing AAA titles. Instead we get long development times, unrealistic expectations, and inconsistent quality over and over

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u/FullAdvertising 3h ago

Might not be a popular opinion but it’s well known in the biz that BioWare was pretty successful early on because they benefitted hugely from the huge amount of engineers and software developers Alberta had in excess due to layoffs in the oil industry at various points.

But the demographics of the company changed over time quite a bit, and like a lot of game studios they eventually just become adult daycares.

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u/mangoturtle221 4h ago

Because they get copy and self righteous and start working on things they want, pet projects, etc instead of what sells and what people want. This is one of the only industries where employees think they are at fun time and not at WORK.

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u/clonedhuman 2h ago edited 2h ago

Billionaires who invest in videogames want a massive return on their invesment. Bioware is going out of business because of the same people that make our groceries more expensive, our housing unaffordable, and our future bleak.

Every shitty thing we're experiencing can all be traced back to the same small group of people demanding more and more of our money while giving less and less in return for it.

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u/Any-Calligrapher2866 8GB DDR5 | RTX4090 | 9800X3D 2h ago

This is not a bad thing imo. Baldurs gate 3 was also a new IP Larian picked up after decades of divinity, fallout for Bethesda and so on.

The problem comes when they fail to deliver. Anthem would’ve been way better if they had better management.

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u/gamingx47 5h ago

Just look at From Software. They just make Souls games, and now they're one of the GOATS of the industry.

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u/ThanatosIdle 3h ago

Except they don't just make Souls games. They make Sekiro. They make Armored Core. They branch out into a multiplayer Souls game. They can make new things and still be good because they have talented people who know what they're doing.

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u/ihatepests 1h ago

where the fuck is kings field 5

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u/SirVixofthePooSea 4h ago

For the last 15 years Fromsoft has released one of the best action RPGs you could ever play every 2-3 years, sometimes even less. Absolutely insane when you compare them to so many other studios that can't get anything out the door and what does come out just sucks.

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u/AnarchBeetle 4h ago

Dragon age veilguard too. Initially it was a single player game but got scrapped so EA could have them focus on anthem. Then it became a live service game because it was the new hot thing and AAA industry was going through their “single player games are dead” phase. Then they remade that into the single-player game it became today when single-player action-rpgs became popular.

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u/Verraise-Mage 26m ago

Veilguard was most likely a MMO that got gutted into a singleplayer suit when they realized the IP wasn't strong enough nor the content written on par with Origins. That's why Rook can only be a flavor of Paragon and choices have no major consequences. Veilguard's development started right when Final Fantasy 14 and New World proved there was potential room for more fantasy MMOs besides WoW.

The main difference being FF14 has an amazing story to carry it while Veilguard... didn't. New World just shot itself so we don't know if it would've lasted under any other company.

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u/PicturesAtADiary 2h ago

I mean, maybe you want an iota of creativity in the triple A industry instead of sequels and remakes? Sometimes a bet doesn't pay off, it happens.

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u/Deeppurp 2h ago

Anthem had the bones, I think the team didn't have the skill to do it. And I don't mean technical.

I'll stand by that.

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u/PicturesAtADiary 1h ago

Yep, it missed the mark and it cost them dearly, but it had potential, it just lacked vision and the X factor.

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u/gunther_penguin_ 2h ago

There's at least one big reason why games seem to be having more and more trouble earlier in their development cycles. I'm sure most people don't remember, but a little over 15 years ago, gaming CEOs like Bobby Kotick made a big deal (at least in the gaming industry) about how important it was for executives to get involved in the game development process as early as possible.

Over the past decade or so, this meant more games with predatory designs, fewer little hidden secrets, more crunch time, and most of the horrible things people keep complaining about in the current gaming industry. To give you an idea, Kotick said back in 2009:

"the company's incentive program "really rewards profit and nothing else," adding that "skepticism, pessimism, and fear" are used to keep employees "focused on the deep depression." Describing the company's attitude as "a real culture of thrift," Kotick explained that "you have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly."