My impression is that Bioware has had a leadership problems for years. Hearing about the development of Anthem and Veilguard, leadership refuses to make decisions or make them and then reverse them repeatedly. It's only when EA stepped on, for both games, that they crunched and got something playable put together. With Veilguard there was EA meddling as well.
Bioware had great writers, but they never grew past the "Bioware magic" culture, and it sank them.
Also had the issue of BioWare leadership grew to resent their writers and wound up chasing a lot of them off because they felt the reliance on good writing was "holding the studio back".
the reliance on good writing was "holding the studio back".
I still can't believe this sentiment can exist in a studio that wants to make role playing games. Like, I'm sorry, what kind of game did you want to make, exactly, where the writing doesn't make or break the game? Pacman?
Yeah. That’s the thing though, they DIDN’T want to make roleplaying games. They were trying to “branch out” and wanted to make the next CoD. Mass Effect to a degree was their experimental first steps in that genre, which is why each entry in the trilogy utilized less and less rpg mechanics. Anthem would have been their magnum opus in that regard (and we saw how that turned out).
•
u/Journey2thaeast 8h ago
The article said it was in early development too and I'm like what....wtf has been going on the past several years?