r/masseffect • • 8h ago

NEWS It’s over

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Well, that’s that then

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u/Firecracker048 8h ago

To be fair, they botched their last two big games. Not many studios stay open when you have a decade of failures.

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u/Anchorsify 8h ago

Three.

Andromeda, Anthem and Veilguard all had problems.

The writing was on the wall for a while Bioware was in trouble. Especially when respawn were allowed to make jedi survivor when Bioware are the KOTOR (and SWTOR) guys who had decades of experience with star wars.

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u/Brilorodion 7h ago

Andromeda was a good start of a new trilogy. It had the best combat gameplay of the whole series and some amazing companions. It didn't deserve the hate it got from a very toxic community.

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u/Stormhunter117 6h ago

It did not have the best combat gameplay of the whole series. The Jetpack was a terrible addition.

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u/Brilorodion 6h ago

It was a very good addition. Why should players be stuck to static cover locations? Why not be able to move around much more? You couldn't even jump in the games before Andromeda.

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u/Stormhunter117 6h ago

Because it means that there's no way to be punished for bad positioning? That lowers the stakes of the combat and makes it boring.

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u/Brilorodion 5h ago

Because it means that there's no way to be punished for bad positioning?

Yes there is, what are you talking about. If you stand in the line of fire, you will die. That was true for all the ME games. Andromeda just didn't have the focus on pushing one button to solve that problem, you actually had to move around. It had higher stakes.

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u/alelo Legion 2h ago

the jetpack was a solution to a bad design choice: open world