r/masseffect • • 9h ago

NEWS It’s over

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Well, that’s that then

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u/CallofDo0bie 9h ago

Wish it could've been different, but EA ruins everything.

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u/RivalRevelation 8h ago

Yeah EA is mostly to blame, but so is BioWare. They just weren’t the same studio anymore. Despite the development hell that was Veilguard, it still showed they really didn’t have it anymore for writing which was their whole thing.

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u/Exo2142 7h ago

Of course they didn't have good writing anymore. EA fired all of the lead writers during layoffs.

Idk why so many people in here are saying this is Biowares fault and not EAs as if EA isn't the parent company that decides budget and projects. As if EA hasn't been laying off senior employees and forcing the ones that are left into projects they didn't want to do?

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u/theexile14 7h ago

Weekes was literally the lead writer and had been at Bioware since 2005. Sure, there were people laid off. But, the problem was that the people left from the good old days were not capable enough, not that they weren't there.

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u/Exo2142 7h ago

My bad, I didn't realize that the lead writer was the one that made the decisions that made the gameplay, stability, and forced all the awful live service elements.

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u/theexile14 7h ago

Of course they didn't have good writing anymore. EA fired all of the lead writers during layoffs.

Well, you made writing literally your first point, but if you want to toss the goalposts over the other side of the mountain then that's your call.

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u/Exo2142 7h ago edited 7h ago

Anthems plot was fine? It was hated when it came out because of its live service elements and uninspired gameplay.

It's not "shifting goalposts" my guy. I made multiple points and you chose to only focus on one of them.

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u/theexile14 7h ago

I can quote you all day. The full comment was:

Of course they didn't have good writing anymore. EA fired all of the lead writers during layoffs.

Idk why so many people in here are saying this is Biowares fault and not EAs as if EA isn't the parent company that decides budget and projects. As if EA hasn't been laying off senior employees and forcing the ones that are left into projects they didn't want to do?

The only specific component you mentioned was writing. So no shit my comment is going to focus on the writing. If you wanted a broad discussion, you ought not have fussed on writing.

Weekes was literally the lead writer and had been at Bioware since 2005.

Weekes was the lead writer on Veilguard, the most recent game, not the decade only Anthem, which would only be marginally relevant for a discussion about the impact of layoffs on writing that posted dated its release.

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u/Exo2142 7h ago

This guy made a comment and blocked me to get the last word. Always the sign of a winner.

But to clarify, I did not focus on writing I had multiple points I made. Once again you chose to focus on writing. 2nd EAs constant layoffs and restructurrings of Bioware are heavily documented for all to see. We don't have to go off vibes for this and I fail to understand why we are defending the megacorporation.