One of the saddest and clearest example of how greed ruins art.
Went from pumping out the entire Mass effect trilogy plus two Dragon Age games in the span of 4-5 years to releasing okay to mediocre to bad games for the next 12 years, and not nearly at the same pace.
One thing I always wonder is how can it even be profitable to take a successful studio and ruin it like this? Did EA break even at all in the end?
I am genuinely curious how slowing development down and not releasing things to sell is tied to greed? Development cycles have been trending longer for a while, that's not an EA/Bioware thing, it's a development complexity issue.
Greed is why we got anything done. The sins to blame here are laziness and pride. Bioware simply couldn't move without EA pushing them. They rode that "Bioware magic" bs to their graves
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u/__voidboi__ 7h ago
One of the saddest and clearest example of how greed ruins art.
Went from pumping out the entire Mass effect trilogy plus two Dragon Age games in the span of 4-5 years to releasing okay to mediocre to bad games for the next 12 years, and not nearly at the same pace.
One thing I always wonder is how can it even be profitable to take a successful studio and ruin it like this? Did EA break even at all in the end?