r/linux_gaming • • 16h ago

steam/steam deck Release of Aurelia v0.1.40: choose native or Proton build and Steam mode per launch, CLI/Terminal Steam launcher

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0 Upvotes

I build Aurelia with a lot of AI assistance and review the code by hand. It's an unofficial beta, and it writes to Steam's files directly, so back up your Steam library first.

For anyone new: Aurelia is a command-line Steam launcher and backend for Linux and Windows. It has no CEF or WebView and uses under 50 MB of RAM when idle. It handles installs and updates, a Proton manager, downgrades, cloud saves, DLC, Workshop, and friends and chat. Every command takes --json, so other launchers can build on it.

What's new in v0.1.40

aurelia launch-targets <appid> lists every way an installed game can be started: the native Linux build, and the Windows build under Proton in each Steam mode. It shows the play flags for each one and marks the one plain play would choose. New play flags for a single launch.

  • --platform linux|windows (-t) runs the native build or the Windows build, overriding auto-detection. --platform linux ignores a pinned Proton version.
  • --steam-mode runtime|host|none (-m) sets the Steam integration for a Windows build: the in-Wine Steam runtime, a bridge to your host Steam client, or standalone with no Steam. This mostly helps games where the native port is broken or behind the Windows version, and games whose DRM needs a particular Steam setup. Fix: executable names are now matched case-insensitively. Some games list their executable as Game.exe while the file on disk is game.exe, and launches failed on case-sensitive Linux filesystems. Aurelia now resolves the path regardless of case, and prefers an exact match when one exists.

Quick start

The usual setup: Install Steam as normal. Aurelia needs the Steam folders on your system. Install Aurelia in whichever of these ways suits you:

Arch: from the AUR with yay -S aurelia or paru -S aurelia.

Prebuilt files: download a binary or .deb from (https://github.com/Drackrath/Aurelia/releases/latest)

From source: git clone https://github.com/Drackrath/Aurelia.git && cd Aurelia && cargo build --release. The binary ends up in target/release/aurelia. The README / Wiki lists the system packages needed. Optionally, configure games to run with or without --steam. When a game needs Steam, Aurelia starts it silently in the background. You can skip this step: DRM games are detected automatically and get a silent Steam by default.

No Steam on the host? You can try the in-Wine Steam runtime instead. It's still a work in progress: the Steam login window inside Wine doesn't display on every system or account setup, and DRM games need it. Don't rely on it for stable gameplay yet.

aurelia proton install GE-Proton9-20
aurelia config steam-runtime-runner GE-Proton9-20
aurelia steam-runtime install
aurelia steam-runtime login
aurelia steam-runtime stop
aurelia config steam-runtime-policy on    # or per game: aurelia config game <APPID> --steam-runtime on
aurelia play <APPID>

Known issues

Half-Life 1 and a few other very old games still don't work natively. Try --platform windows and see the Wiki.

Feedback

Bug reports are welcome, especially for Proton edge cases. If a game launches wrong, the output of aurelia launch-targets <appid> --json in the issue helps a lot.

GitHub: https://github.com/Drackrath/Aurelia


r/linux_gaming • • 15h ago

tech support wanted Discords native package for arch linux crashing randomly

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3 Upvotes

the discords native package crashes randomly i have tired reinstalling discord and its dependencies


r/linux_gaming • • 23h ago

tech support wanted Bazzite user here: Which method of disabling game updates is the best?

0 Upvotes

Context: Cyberpunk 2077 is about to have a brand new official update, which may break tons of mods, and my game has mods.

I'll go directly to the questions: Which update disabling method is better? Checking "read only" for the appmanifest file? Or enabling Steam's offline mode? Which yes, I know very well that I will miss on achievements and such.

And also, I've heard Steam will bypass the appmanifest method on Linux and will update the game anyway, but idk if it's true or if it's uncommon, so I would like some clarification on that.

I'll be reading the replies as they're appearing, thanks!


r/linux_gaming • • 21h ago

graphics/kernel/drivers Anyone know when the FSR 4.1 update for RDNA 3.5 will hit Mesa drivers?

0 Upvotes

Title, pretty much. I can't say I'm familiar with how soon new features like this come to Linux after being released on Windows. I use CachyOS, so I assume it would show up quite quickly, but I've got no idea.


r/linux_gaming • • 4h ago

steam/steam deck i understand why they don't and likely won't but I wish steam did the following:

0 Upvotes

A full rewrite of the Steam client geared towards it running lighter, with less background shit, and use less resources by default. The idea I've got is something close to what Heroic Games Launcher does. It launches within seconds on a cold boot, doesn't randomly use 1.5-2GB of your RAM by default, and is overall one of the snappiest game launchers I've ever used. Steam has a lot of legacy tech debt to work with, so I understand prioritizing backwards compatibility and making things continue to work like they usually do, but...damn, looking at how much quicker Heroic is just makes me wish Steam was that damn good, and I love Steam and Gabe.

Not a fan of essentially giving up useful resources to the client when I want to play a game but whatever


r/linux_gaming • • 5h ago

tool/utility Got Crosshair X running natively on Linux, (No Wine/Proton) - Mostly working

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0 Upvotes

Crosshair X (https://store.steampowered.com/app/1366800/Crosshair_X/)

Is an awesome crosshair program that I consistently daily used on Windows 11, that ever since I swapped over to CachyOS a couple days ago- I was wondering to myself. I wanna use Crosshair X, I go and download it on steam and open..it doesn't work.. Devastated I go online and search up "crosshair x on linux" and with the research I did there is no working port/working at all version of Crosshair X for Linux. Fed-up I try the alternatives. And here is my experience with that...

The first program I stumbled upon is "Dilates Crosshair" (https://github.com/dilates/crosshair)

Dilates Crosshair looked great- and I tried it out. However there was issues with the display, crosshair not showing up in-game. And plenty of other issues however the main issue was the Crosshair not showing up in-game, I being a good person, wanted to go get this fixed. I go and see they have a support discord, thought I would go mention something there. When I go and join that discord server they have a "Crypto" section- don't think much of it until I go and Verify to get my verification role like many discord servers so do. When I go to verify it takes me to a weird website- but the verify button is there so I click it. (Yes I was watching the URL so it was already weird that there was no like Identity in the URL for verification) So after clicking the button it redirects me to a page for some weird revenue scheme called "lootlabs" very odd. I then close that and leave the discord. Also I uninstall the program and look for anything suspicious. Luckily there wasn't for the Crosshair program. However when I go and check the commits I see a ton of fake commits to boost the commit amount to make it seem more popular and active. Presumably to get more people to fall for that scam of some sorts. Anyways- next!

-- This is how I see it and this may not be fully true (so it maybe isn't a scam), this is just my experience --

Is "Crosshair-y" (https://github.com/YSSF8/crosshair-y)

Pretty cool in concept, trying to copy Crosshair X a little bit, however it just doesn't sadly function right at all. Cool attempt but it has like a billion issues that make it non functional. Anyways- next!

(The issues are like, can't select what screen the crosshair is on, the importing of crosshair codes doesn't work, customization is limited, etcc..)

Is "CrossOver" (https://crossover.lacy.sh/)

Looks super clean in picture and on the website. However, when I went to go use it- there was nothing functioning at all. No crosshair, no menu, nothin- just a taskbar icon with options that don't work.

-- For crosshair-y and crossover, it may work for others (this again is just my own experience) --

So me being me- I love AI, however only when it serves a very good use. This was a great use, since it would be quick for Claude and since there was no Linux port/working thing at all. I had Claude (my goat), reverse engineer Crosshair X to work natively on Linux. It works great, with it working over full-screen games on KDE Wayland.

It woks by using the original Crosshair X JavaScript code on Linux Electron replacing anything coded to only work with windows to be Linux equivalents.

KWin handles keeping it on-top of full-screen games.
XWayland handles the override-redirect window.
proc handles game detection.
evdev handles global hotkey's.

My setup:
CachyOS, KDE Plasma 6 (Wayland)
i7-14700k
RX 9070XT

What works right now: the overlay display for the crosshair, global hotkey's, game detection, ui, steam workshop, settings, designer, etc..
What doesn't work right now: custom cursors, discord rich presence, windows xbox gamebar (obviously) and overwolf

...Showcase...

https://reddit.com/link/1xbzbz2/video/kq9yo611wvwh1/player

Download: https://github.com/Blazzy12/Crosshair-X-Linux-Patcher


r/linux_gaming • • 18h ago

dual booting xubuntu

0 Upvotes

im switching to linux and im on the step where im choosing where to put xubuntu, i only have an ssd, an hdd and my usb stick and im seeing alot of people recommend fat32 over ntfs which both of my drives are and i know i can swap it but from what i can tell it isnt as good in terms of performance compared to ntfs and i would do it on my hdd but i dont want linux running slow because of that

tldr:can i run linux on ntfs


r/linux_gaming • • 13h ago

Games keep stopping

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0 Upvotes

I’ve been using linux mint for a while now, and I was gaming normally. But this suddenly kept happening. It also does this on other games. I tried changing proton, reinstalling steam, downgrading kernel but i just keeps stopping. Anybody knows what caused this and how to fix it?


r/linux_gaming • • 4h ago

The Epic Games Store launcher (preview) now supports the Store, Social, and Fab views

28 Upvotes

Before you leave a comment about Vibes coding or talk about anti-cheat or other related topics, keep in mind that there are already 89 posts on the same subject—this is just to notify you of the update. Even so, there's no doubt that Linux support is beneficial for everyone (in my opinion)

I'd like to add that even though you can see the store and the social section, you can't claim free games or make purchases—which is a bit ironic, since that's what the store is for, right?


r/linux_gaming • • 12h ago

guys how to fix unable to sync(cloud)

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0 Upvotes

r/linux_gaming • • 18h ago

tech support wanted Help with RDR2 optiscaler

0 Upvotes

Anyone knows how to implement optiscaler in RDR2? information is scarce and old, not able to do it.

Also, with the new dll for Vulkan, will it change anything?

Thanks


r/linux_gaming • • 11h ago

Why are we arguing about local anti cheat when server side AI powered anti cheat is likely the best answer?

0 Upvotes

I remember recently seeing multiple ways people have used AI to detect hacking. From mapping a players mouse and keyboard heatmap like a unique fingerprint, to analyzing server side player data to detect impossible things like sub human reaction times, movements that have an exact % variance, etc. why are we letting companies push client side anti cheat and not holding their feet to the flame and making them implement robust server side solutions?


r/linux_gaming • • 23h ago

Multi-monitor persistent issue on pop_os!

0 Upvotes

As the title mentions, I have been having a recurring issue with pop!_os and wayland making some game almost impossible to play. I have found work arounds for some that require launch options, but some games I have to just unplug or disable monitors just to play them. Does anyone know of or have a solution? I would like to stay with pop!_os if I can.


r/linux_gaming • • 3h ago

Star Ocean: Integrity and Faithlessness (PS4) Linux PC Port at 4K with FSR4 | PS4RT

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0 Upvotes

r/linux_gaming • • 14h ago

Problem to launch iw4x on linux

0 Upvotes

So I installed the launcher with the Quickstart guide and in my steam library I have iw4x and iw4x(mm), both don't work. I am on pop os and it just wont work, I double clicked on the tar.gz file and then, I went into the file, double clicked on the folder and double clicked the file inside, steam restarted, it's been 3 days that I have been trying to make this work but it wont work, please help me (it launches and 2 sec later it crashes)


r/linux_gaming • • 3h ago

Linux / Proton > Spider-Man 1 > Game crashes frequently >

0 Upvotes

Hi there guys.

I was hoping that you could help with with an issue that I've been experiencing.

Background / History:

I've just gotten around to installing Marvels Spider-Man 1

running on Linux via Steam and Proton.

And (when it's briefly worked) I've been loving it.

However it's now crashing very regularly.

When I first played the game, (I was in a rush) and just clicked play

(without selecting or noting the compatibility layers or version of Proton).

To my surprise the game launched, and I was able to begin the game properly.

However it was crashing regularly (every 5-10-20 mins) for the first couple of days.

Things seemed to settle down, and I was able to play the game for about 1 hr

before it crashed. (Frustrating but better than the original every 5-10 mins).

All these new issues / frequent crashes appear to have started on Monday 2026-10-19

I was playing the game for quite a while

Half way through a base mission (Fisk / King pin) base mission

(3x stealth take downs, then 10x perfect doges)

The game crashed (I'd been playing for about 1hr)

But I had to force close the game from the main steam app.

When I tried to load the game tonight (2026-10-20)

Initially it said that the - Cloud Status was "Out of sync" and would not load

I Had to force close steam from the CLI (HTOP)

Steam auto-reloaded (but the Cloud Sync was now (Up to date / back in sync)

However now the game keeps crashing on multiple different versions of Proton.

Troubleshooting:

  1. I've tried multiple different version of Proton

(See details further below)

  1. Tried creating a brand new save game / profile =

Got past the intro cinematic, into the very beggining of the game then crashed.

  1. I've uploaded the .log file to pastebin

however as it's 2.3 MB in size, I've had to split it down to sub-512 Kb

text files so that it would fit into separate pastes.

Links to the pastebin =

1.

https://pastebin.com/fY6JT60w

2.

https://pastebin.com/PM3w3Ltp

3.

https://pastebin.com/zzc8ARDe

4.

https://pastebin.com/XvyNu7Nw

5.

https://pastebin.com/VGT8AqEq

6.

https://pastebin.com/C8auuDES

Part 6 seems to have some interesting error messages.

  1. I originally ran the game via Wayland (the new Linux GFX compositor)

However as this conflicts with Nvidia's Linux GFX drivers

I'm now running X11 as my graphics compositor, as this allows me to set the

GPU fan speed directly.

Various versions of Proton and their results

Proton version: 11.0-2

Issue: Game crashed after a few mins

Proton version: 10.0-4

Issue: crashed after a few mins

Proton version: 9.0-4

Issues: doesn't recognize my game pad

Proton version: 8.0-5

Issue: Game appears to freeze or crash on initial PS "advert" screen

Proton version: 7.0-6

Issue: Wouldn't even load. Steam appeared to crash when it was re-compiling

the Vulkan shaders (got to 50% approx)

Questions:

  1. Does anyone know why my game keeps crashing ?

  2. How can I stop / prevent these crashes from happening

(either so frequently or at all).

TIA for any help or advice.

Details:

Proton version: Stable 11.0-2

Steam version: Snap

Steam Beta Branch: Stable Client

Steam Version: 1791918634

Steam Client Build Date: Tue, Oct 13, 2026 19:44 UTC +01:00

Steam Web Build Date: Tue, Oct 13, 2026 19:45 UTC +01:00

Steam API Version: SteamClient023

OS: Linux = Kubuntu 26.04.1 LTS (Resolute Raccoon) x86_64

Kernel: Linux 7.0.0-38-generic

Display (DELL P2422H): 1920x1080 in 24", 60 Hz [External] *

Display (DEL4048): 1280x1024 in 19", 60 Hz [External]

DE: KDE Plasma 6.6.6

WM: KWin (X11)

CPU: AMD Ryzen 5 5600X (12) @ 5.28 GHz

GPU: NVIDIA GeForce GTX 1070 [Discrete]

Memory: 3.25 GiB / 31.25 GiB (10%)


r/linux_gaming • • 15h ago

With the rise of AI, game studios should focus on server-side anti-cheat and make their games compatible for Linux

0 Upvotes

You've all probably noticed the recent flood of ___Craft apps built. PhotoCraft, WordCraft, etc... Where people let AI to reverse engineer an app, and rewrite its functionality in Rust.

IMHO, it's just a matter of time, until someone does the same with EAC, BattleEye, and other anti-cheat software. They could let it emulate the functionality and just pretend the player isn't cheating. This would make local anti-cheat completely useless, probably within the next few months.

So, i think it's time for game-studios to shift focus to server-side anti-cheats, right now and remove any barriers they put on Linux gamers.


r/linux_gaming • • 4h ago

tech support wanted Fedora 44 Doesn't utilize Nvidia Graphics Card

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0 Upvotes

r/linux_gaming • • 6h ago

steam/steam deck Free Linux-Compatible Hammer of the Gods Demo Now on Steam!

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0 Upvotes

r/linux_gaming • • 7h ago

WoW Forever graphical settings? Dx12 doesn't seem to work well

1 Upvotes

Has anyone got some tips for getting the most out of the new graphics in WoW Forever on Linux? When using DX11 it seems you miss out on the new fog and lighting, but DX12 does not seem to work well. The game runs fine, but the godrays are strangely pixelated. I'm running the game on Kubuntu through Faugus Launcher with GE-Proton Latest. GPU is Nvidia 4070S.


r/linux_gaming • • 8h ago

graphics/kernel/drivers Bad frametime on linux, Turing mobile GPUs

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0 Upvotes

I had a laptop, which use I5 10400/rtx 2070 mobile 115w/16gb 2400 dual channel/m2 ssd, and is optimus-only

Fallout 4(dx11), re2r(dx12) and re9(requiem) perform worse on several distro I tried

Mint 22.3 xfce, and endavouros, latest version

Compability stack: geproton 10-34, geproton 11, run via steam

Driver: 595 open and 615 open

Scheduler: performance on cpu, and stock on gpu. Load percent is also normal, no i/o probelm, clock is normal, temp also in check

Problem: occasional dips and drop in those game, meanwhile average fps is comparable to windows 10 ltsc, on the same settings. 1% low is worse. Also tried gamemoderun, waited for shader cache to compile, and checked for vram headroom. Still can't fix it.

Am I missing something? Thanks


r/linux_gaming • • 3h ago

Linux: D3D11 games with D3D12 (dlss5) mods can be be 40%-80% fps boosted under proton

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0 Upvotes

r/linux_gaming • • 9h ago

guide Many online (gacha) games are offline now - because CA certificates have been compromised

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263 Upvotes

eMudhra Intermediate CA Compromise

The private keys of eight eMudhra intermediate CA certificates have been compromised. They chain to roots trusted by the Mozilla, Microsoft, Apple and Chrome root programs and by many downstream trust stores.

What actions have been taken?

The root programs and many downstream trust stores have taken action to protect their users. The certificates have been blocked in Firefox and Chrome since the 17th of October, in Apple devices since the 19th and on Microsoft platforms since the 20th.

The issue was responsibly disclosed to downstream trust stores on the 19th of October. Many have already released updates or are in the process of releasing updates.

This also affect your Linux distro packages - read link

Are there workarounds for Linux?

Until a distribution ships an updated ca-certificates package, expert users can distrust the affected roots in the system trust store. This is NOT recommended for ordinary users.

On Debian and Ubuntu, run as root:

sed -i \ -e 's|^mozilla/emSign_ECC_Root_CA_-_G3.crt|!&|' \ -e 's|^mozilla/Comodo_AAA_Services_root.crt|!&|' \ /etc/ca-certificates.conf && update-ca-certificates

On Alpine, run as root:

apk add ca-certificates && sed -i -e 's|^mozilla/emSign_ECC_Root_CA_-_G3.crt|!&|' \ /etc/ca-certificates.conf && update-ca-certificates

On Fedora, RHEL, CentOS Stream, Rocky Linux, AlmaLinux and Amazon Linux 2023, run as root:

d=/etc/pki/ca-trust/source/blocklist; [ -d $d ] || d=/etc/pki/ca-trust/source/blacklist trust extract --overwrite --format=pem-bundle \ --filter='pkcs11:object=Comodo%20AAA%20Services%20root;type=cert' \ $d/Comodo_AAA_Services_root.pem && trust extract --overwrite --format=pem-bundle \ --filter='pkcs11:object=emSign%20ECC%20Root%20CA%20-%20G3;type=cert' \ $d/emSign_ECC_Root_CA_-_G3.pem && update-ca-trust

On openSUSE and SLES, run as root:

d=/etc/pki/trust/blocklist; [ -d $d ] || d=/etc/pki/trust/blacklist trust extract --format=pem-bundle \ --filter='pkcs11:object=Comodo%20AAA%20Services%20root;type=cert' \ $d/Comodo_AAA_Services_root.pem && trust extract --format=pem-bundle \ --filter='pkcs11:object=emSign%20ECC%20Root%20CA%20-%20G3;type=cert' \ $d/emSign_ECC_Root_CA_-_G3.pem && update-ca-certificates

On Arch Linux, run as root:

trust extract --format=pem-bundle \ --filter='pkcs11:object=emSign%20ECC%20Root%20CA%20-%20G3;type=cert' \ /etc/ca-certificates/trust-source/blocklist/emSign_ECC_Root_CA_-_G3.pem && update-ca-trust

On NixOS, add to your configuration:

security.pki.caCertificateBlacklist = [ "Comodo AAA Services root" "emSign ECC Root CA - G3" ];


r/linux_gaming • • 10h ago

tech support wanted Why doesn't gamescope work?

2 Upvotes

It fails to launch every game i try it with, and the games launch just fine without it.
Problem is, gnome scaling makes games think my monitor is 4k, and they look blurry at native resolution as a result, so i'm trying gamescope to fix it.

This is what i get when i want to launch vkcube :

❯ gamescope -b -W 1920 -H 1080 -r 60 -- vkcube
[gamescope] [Info]  console: gamescope version 3.16.25 (gcc 16.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/onexplayer.f1.oled.lua' (id: 8)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 9)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 10)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 11)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/etc/gamescope/scripts' does not exist
[gamescope] [Info]  scriptmgr: Loading scripts from: '/home/veprovina/.config/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/home/veprovina/.config/gamescope/scripts' does not exist
WARNING: radv is not a conformant Vulkan implementation, testing use only.
[gamescope] [Info]  vulkan: selecting physical device 'AMD Radeon RX 9070 (RADV GFX1201)': queue family 1 (general queue family 0)
[gamescope] [Info]  vulkan: physical device supports DRM format modifiers
[gamescope] [Info]  wlserver: [backend/headless/backend.c:60] Creating headless backend
[gamescope] [Info]  xdg_backend: Seat name: seat0
[gamescope] [Info]  xdg_backend: Initted Wayland backend
[gamescope] [Info]  vulkan: supported DRM formats for sampling usage:
[gamescope] [Info]  vulkan:   AR24 (0x34325241)
[gamescope] [Info]  vulkan:   XR24 (0x34325258)
[gamescope] [Info]  vulkan:   AB24 (0x34324241)
[gamescope] [Info]  vulkan:   XB24 (0x34324258)
[gamescope] [Info]  vulkan:   RG16 (0x36314752)
[gamescope] [Info]  vulkan:   NV12 (0x3231564E)
[gamescope] [Info]  vulkan:   AB4H (0x48344241)
[gamescope] [Info]  vulkan:   XB4H (0x48344258)
[gamescope] [Info]  vulkan:   AB48 (0x38344241)
[gamescope] [Info]  vulkan:   XB48 (0x38344258)
[gamescope] [Info]  vulkan:   AB30 (0x30334241)
[gamescope] [Info]  vulkan:   XB30 (0x30334258)
[gamescope] [Info]  vulkan:   AR30 (0x30335241)
[gamescope] [Info]  vulkan:   XR30 (0x30335258)
[gamescope] [Info]  wlserver: Using explicit sync when available
[gamescope] [Info]  wlserver: Running compositor on wayland display 'gamescope-0'
[gamescope] [Info]  wlserver: [backend/headless/backend.c:17] Starting headless backend
[gamescope] [Info]  wlserver: Successfully initialized libei for input emulation!
[gamescope] [Info]  wlserver: [xwayland/server.c:107] Starting Xwayland on :2
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Multiple symbols for level 1/group 1 on key <FK23>
>                   Using F23, ignoring XF86TouchpadOff
> Warning:          Symbol map for key <FK23> redefined
>                   Using last definition for conflicting fields
> Warning:          Symbol map for key <FK24> redefined
>                   Using last definition for conflicting fields
Errors from xkbcomp are not fatal to the X server
[gamescope] [Info]  pipewire: stream state changed: connecting
[gamescope] [Info]  pipewire: stream state changed: paused
[gamescope] [Info]  pipewire: stream available on node ID: 82
[gamescope] [Info]  xdg_backend: HDR INFO
[gamescope] [Info]  xdg_backend:   cv_hdr_enabled: false
[gamescope] [Info]  xdg_backend:   uMaxLum: 80, uRefLum: 80
[gamescope] [Info]  xdg_backend:   bExposeHDRSupport: false
[gamescope] [Info]  edid: Patching res 800x1280 -> 1920x1080
[gamescope] [Info]  vblank: Using timerfd.
[gamescope] [Info]  xdg_backend: Post-Initted Wayland backend
Selected WSI platform: wayland
[Gamescope WSI] Application info:
  pApplicationName: vkcube
  applicationVersion: 0
  pEngineName: vkcube
  engineVersion: 0
  apiVersion: 4194304
[Gamescope WSI] Executable name: vkcube
WARNING: radv is not a conformant Vulkan implementation, testing use only.
[Gamescope WSI] Failed to get Wayland objects
[gamescope] [Info]  launch: Primary child shut down!
(EE) failed to read Wayland events: Broken pipe

Using CachyOS. I was on Fedora til yesterday, distrohopped to try the new gnome thing. I'm going back to Fedora when 45 drops, but if i can't fix games on gnome with gamescope, i'm going back to KDE.

Any ideas?


r/linux_gaming • • 16h ago

tech support wanted help me game

0 Upvotes

i use lua tools and steam in order to play game it keep showing this error Application load error 6:0000065432

here is my system info please help me

  • Operating System: Arch Linux (rolling release), 64-bit
  • Desktop Environment: KDE Plasma
  • Display session: Wayland (kwin_wayland is running)
  • Laptop: HP OMEN 16
  • CPU: Intel Core i7-14650HX, 14th Gen
  • GPU: NVIDIA GeForce RTX 4060 Laptop GPU
  • NVIDIA driver: 615.78.08
  • Steam package: steam 1.0.0.87-3 (previously reported)
  • Compatibility layer: Proton Experimental and Proton 11.0
  • Graphics API: Vulkan 1.4.363