r/itchio • • Sep 03 '26

itch app Steam shortcuts and headless launching

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2 Upvotes

We've got a new update for the app out today which may make your life a bit easier. Check the link for more info. Enjoy


r/itchio • • Jun 16 '26

The Summer Sale is Coming

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7 Upvotes

It's time to put your games and projects on sale for the Summer Sale. Find the link on the top of your dashboard.


r/itchio • • 1h ago

Publisher rejected. Game went viral.

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• Upvotes

Hey, I'm Ryn. I'm making a roguelike deckbuilder with a slot machine and a revolver. Yeah, it's weird. But this post isn't really about the game.

I've wanted to make games for years, but never had the time or money. I worked in IT, freelanced, and made tiny jam games by literally taking vacation days. I had one day off a week, and making games after work meant sacrificing sleep. Eventually I saved enough to survive for six months. Then I got laid off, and immediately started working on an old jam idea that had been stuck in my head.

After posting my first gameplay GIFs, a small publisher reached out just to say they'd keep an eye on the project. No offer, nothing. But for a nobody like me, that was enough encouragement to go all in.

I went completely insane. Posted videos on five platforms every day, begged developers to record their playthroughs, messaged Twitch streamers, and even traded localization, art, and music for honest feedback. I needed reality checks because working on your own game makes you blind to its problems.

I watched over 50 hours of people playing my game. Sometimes it was absolutely painful, sometimes I nearly cried from happiness. Worst TV show of my life.

Two months later, I had a solid prototype, a tutorial, metaprogression, and an art direction I loved. But most importantly, people were actually helping me make it. Art, music, ideas, feedback. I even added quests, secrets, and metaprogression specifically for about TEN regular testers, just to keep them entertained while testing everything else :):):)

But savings don't last forever. So I started pitching. Jesus Christ, I think I've spent as much time on my pitch deck as on the game itself.

I wanted a small publisher that would appreciate the weird PSX-meets-Scooby-Doo vibe. Instead, my first batch of emails got one serious response, from a pretty big publisher I won't name.

Their first email said several people on the team loved the prototype. We exchanged messages, had a call, and planned to talk again after vacations, Gamescom, and all that. But during the call I felt almost no confidence in me or the game. Honestly, I wondered why they'd invited me at all.

And here's where I fucked up. Instead of trusting what I'd built, I started cutting mechanics, simplifying everything, trying to make the game less risky for them. I kept sending updated builds while we discussed budgets and timelines.

I asked for $25k to finish the game in seven months. I'd checked the timeline with an experienced developer who'd shipped a Steam hit, arranged the scope with freelance artists, and planned around Steam Next Fest. But somehow we spent ages discussing dates around their vacations and schedules.

And the terms? 100% recoup, then 60% to the publisher, 40% to me, plus shared IP ownership. I'm not joking.

Still, I was exhausted from pitching instead of making games. I just wanted to get back to work, so I kept waiting, sending updates, discussing details.

Eventually I had no money left for food, and my rent was overdue. I finally asked when we could sign the contract so I could start working full-time again.

I got a generic rejection.

I knew something was wrong long before that. I just couldn't understand what the hell we'd been doing all this time, or why I'd spent so much effort changing my game for someone who hadn't even agreed to publish it.

My mistake, I guess. First-time developer experience.

But on that exact same day, my game appeared in the popular roguelikes section and others tags on itch.io.

And from this point on, I have no words.

Gambleborn on itch.


r/itchio • • 8h ago

Free Feeling a bit demotivated after a week of marketing my free small game.

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32 Upvotes

I'm joining gamejams to improve my skills and learn everything about the pipeline to be a lil bit prepared when I go for a full commercial game. My posts on reddit/facebook/tiktok sometimes get a thousand likes but only like 5 people will actually try to finish my small game(according to my analytics).

Anyone started their gamedev career like this before and what's your journey been like? (Ignore the 25$ that's just from my supportive cousin)


r/itchio • • 10h ago

Tools Made a magic circle maker

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31 Upvotes

hey everyone, finally put something up! its a tool for making magic circles and sigils. you hit new design, it makes one, and you can lock the rings you like and reroll the rest

the web version is totally free and runs right on the page. theres also a paid download if you want svg, gifs, sprite sheets and stuff but you dont need it to have fun with it

would really like to know what you think :)


r/itchio • • 5h ago

Game How do you get noticed on itch?

5 Upvotes

I've been using itch.io as a platform for my games but nobody seems to stumble upon them. I really like the site, and uploading and updating games is super easy. I've heard people report decent traffic, so is there anything that I'm missing?

Here's my page. https://ohmygamesuk.itch.io/


r/itchio • • 3h ago

You told me what to fix in my overworld tileset, so I fixed it (+ a Halloween update 🎃)

4 Upvotes

Thanks for the feedback on my last post. Mostly fixed now!

Fixed

  • 🌿 Wetlands got their own ground, with puddles
  • 🪨 Wasteland is stony, desert has dunes (no more lookalikes)
  • 📡 Wasteland landmarks are bolder
  • ⛵ Moored boats rock properly now
  • 🌫️ Temple mist loops smoothly
  • 🌋 Volcano has a real shadow, no more floating
  • 🛡️ Villagers, soldiers, knights? In (kingdom style)

New: Halloween 🎃

  • 12 haunted landmarks
  • 10 monsters
  • Haunted towns

Price: dropped to $1.99. Not trying to make money, just recoup my dev costs.

👉 https://outoftokensstudio.itch.io/overworld-atlas

Anything else bugging you? Tell me in the comments 🙏


r/itchio • • 3h ago

Free My First Visual Novel (Finally Finished)

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5 Upvotes

I spent five years, which is a very long time, making this game. It got scrapped and redone from the bottom, up twice, and had about four or five rewrites.

I'm satisfied now. Mentally, I feel a lot more free.
Speaking of free- so is this game! I'd love for some folks to try out this wacky art styled game and give me a holler how it feels. Thank you~


r/itchio • • 3h ago

0 views but 2 downloads - is this a bug?

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3 Upvotes

I'm pretty confused. To download something from my page you have to first access the page - then how?

https://mirraos.itch.io/


r/itchio • • 11m ago

Assets Halloween sale on my pixel art library: 13 volumes, buy once and get every future volume (50% off until Nov 4)

• Upvotes

Hi itch folks! I'm a solo dev and this is my growing pixel art collection: 600+ sprites across 13 volumes, mostly 16x16 and 32x32. The newest one is a Halloween set: haunted swamp, pumpkin patch and cursed catacombs

It's $5 instead of $10 from Oct 25 to Nov 4, and one purchase includes every future volume (new ones every 1–2 weeks). Vol. 1 is free if you just want to try it.

https://dongu-the-rat.itch.io/dongus-rat-packs-all-access

I really hope you enjoy them. They were a lot of work but a joy to make.


r/itchio • • 12m ago

GRAYFALL stage 1 with 3 players, from the intro to the first boss

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• Upvotes

r/itchio • • 47m ago

🚀 [FREE for 24 HOURS] Ultimate Military UI & Asset Pack Launch!

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• Upvotes

Hey everyone! 👋

I just launched my new Ultimate Military UI & Asset Pack on itch.io! To celebrate the release, the entire pack is 100% FREE for the next 24 hours (after that, it will switch to its regular price).

🪖 What’s inside?
🔹 3 Editable Master Source Files: Infantry silhouettes, military emblems, and rank insignias.
🔹 Military Silhouettes: Vehicles, tanks, jets, heavy artillery, and tactical soldiers.
🔹 Badges & Ranks: High-detail crests and rank icons for player progression.
🔹 Seamless Camo Textures: Classic Olive, Urban Gray, Naval Blue, Pink, and Mesh patterns.

It’s perfect for strategy games, tactical shooters, HUD design, and UI menus.

Grab your free copy now, try it in your project, and let me know what you think! Any feedback or review is greatly appreciated.

👉 Get it here

Enjoy and happy gamedev! 🎮


r/itchio • • 4h ago

i don’t open the door anymore

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2 Upvotes

r/itchio • • 6h ago

I created an asset pack to help people, but I’m not getting any downloads.

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1 Upvotes

I’ve made a completely free asset pack available for developers, but hardly anyone is downloading it, I’ve only had one download so far. I would appreciate it if someone could offer some tips or evaluate my pack. https://raikircompg.itch.io/tonyadventures


r/itchio • • 9h ago

Years in my head, now it’s a game

5 Upvotes

TL;DR: I turned a story I’ve had in my head forever into my first digital game. The demo is on itch.io, and the full game comes out on Nov 6.
Tell me what you don’t like about it. I really want to know.

There’s a story I’ve been carrying around in my head for ages, and I never had a way to share it. Over the last few months I finally turned it into a game. It’s called Folding to you, and it’s about a woman who finds a shoebox full of things from someone she thought she was over.

A few people have played the demo now, and two of them wrote this (translated from German):

“I love the calm, and the pace at which we get to know the characters. I’d love to play the whole game, but I guess a demo has to end somewhere.”

“Just today I was thinking about Life is Strange, and then your demo showed up on my Insta. I love story-driven indie games and games with choices. I already like this one a lot, and the idea with the origami letters is really great and super creative. I’m sure it’s going to get really exciting. Can’t wait to see how it goes on :)”

I may have read those a few more times than necessary. After keeping this story to myself for so long, finally sharing it feels really, really nice.

Quick honesty corner on who made what: the story, the characters, the concept, every decision and about 80% of the drawings are mine. The other 20% of the drawings not, and literally all of the code, are by Claude Code. Some of the sounds I recorded myself, and the rest come from sound libraries. I don’t have a team or the money to hire anyone, so I used what was there. Not the dream setup, I know, but otherwise this story would have stayed in my head for another ten years.

What I’d really like is your opinion, including the bad parts, because the game is still in development. If there’s a point where you thought “nah, I’m done”, I’d love to know where and why. Same if something doesn’t make sense. Nice words are welcome too, obviously. And if you read this and want to start coding for me, I’d love that, but right now all I could pay you in is gratitude and origami.

You can play the demo here, in English for now: https://preliminarygames.itch.io/folding-to-you
The full game comes out on November 6.


r/itchio • • 13h ago

I put together a 32×32 medieval town bundle: village, townsfolk, farm, harbor and castle interior

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7 Upvotes

r/itchio • • 3h ago

Free My game is simple and I don't think anyone can beat it except me

0 Upvotes

My favorite flash game in the early internet days was the helicopter game so I made a modern version of that, each level is about 25 seconds long, except for the boss levels which you have to survive longer. Gamers are too used to games where you automatically win if you just play it so I made it a real challenge.

I also recorded a video of me beating each level without getting hit https://www.youtube.com/watch?v=nuLAfkuMmCo

https://mengskgx.itch.io/synth-flight


r/itchio • • 9h ago

Found by sound

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3 Upvotes

Just uploaded my game to itch.io for free playtest. Generally, it will be published on Steam, and it's a multiplayer, and it uses Steam lobby to connect between players. So you will have to have Steam application open while you launch our game to play with friends. And you can also join our Discord if you need play buddies for our game.

https://softcrashgames.itch.io/found-by-sound

Seeker is blind and seeker must find the hiders by sound. Seeker can also take photos, like black and white Polaroid photos, to locate them. Hiders must survive for four minutes without getting caught. They can pose in front of seeker while seeker is taking photo or piss on him to get extra points.

https://discord.gg/WnxDcP7Wqf


r/itchio • • 7h ago

I released Crawlbreak, a bunker-defence roguelite where you aim by hovering (free browser demo)

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2 Upvotes

Your cursor is a missile battery. Wherever you point, the bunker fires.
Every night the Crawl pours out of the dunes: hover to fire, crack supply crates and deploy mechs onto the pads, then hold for three minutes until dawn.
Between nights you spend what you salvaged and ride the rail line north toward the hive.

Play it: https://afterprime.itch.io/crawlbreak


r/itchio • • 4h ago

Free Lunar Purrsuit Demo/Prototype

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1 Upvotes

So me and my team at Gamesinabox have created a demo/prototype at Moorpark College Game Design. Introducing Lunar Purrsuit, a platformer rougelite.

itch page


r/itchio • • 4h ago

Sale I made an animated wallpaper that shows the real weather outside – rain, snow, fog and day/night all synced to your town

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0 Upvotes

Hi! This is Forecast Wallpaper, a cozy little city (with Madrid's skyline in the back) that follows the real time and weather of whatever town you pick.

- The sun rises and sets on time, and the moon shows its real phase

- If it rains outside, it rains on your desktop; long rain turns the sky grey, and snow slowly piles up on roofs and cars

- Trees change with the seasons, and Halloween/Christmas decorations appear on their own

- Traffic and pedestrians follow the hour (rush-hour jams, empty streets at 4 am)

- Works in Wallpaper Engine and Lively Wallpaper (free), on Windows

Everything is drawn in code (no video loops), so it's light on resources. I built it with the help of AI tools.

It's on itch.io with a 25% launch discount: https://studiomaker.itch.io/forecast-wallpaper

Happy to hear any feedback or ideas for the next cities!


r/itchio • • 4h ago

Free Steam early access for a new typing game

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1 Upvotes

r/itchio • • 4h ago

Beefy Boi: Our biggest demo update!

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1 Upvotes

Hi all, we had a good bit of players try the first iteration of the Beefy Boi demo and they seemed to have a blast-- however, there was a lot us as the developers were not pleased with. We just updated the demo and if you love job sim horror, we implore you to give it a try!

TAKE ORDER FROM CUSTOMERS, COLLECT THE INGREDIENTS, ASSEMBLE THE BURGER, AND PASS IT OUT TO CUSTOMERS.

A job simulator horror. Your boss is a massive meat monster — and we intentionally broke him.

Demo Playthrough: -- 30-60 minutes

Assemble the burger, and pass it out to customers.

Reach your quota for bills or get evicted.

In the demo, you will only be able to play to play to so many days. In the full game, we plan to add continuous nights and increase the quota to make for a more challenging experience. In the full game you will have to restock the store, answer to drive through customers, and be able to buy cosmetics in your room. The orders are randomized completely in this demo.

DEVLOG OF UPDATE: https://angrytoastergames.itch.io/beefy-boi/devlog/1716488/big-update-to-demo-v12


r/itchio • • 4h ago

We've just released StrongType, a tool for making animated game text (-50% Launch Sale🎉)

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1 Upvotes

r/itchio • • 4h ago

Demo We rushed our first alpha out for Halloween. It's probably a little too early, but here we are.

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0 Upvotes

We've been working on a little gothic action roguelite called Until the Bells Stop, and today we finally put our first public alpha on itch.io.

The original plan was to keep working on it quietly for a bit longer. There's always something else to fix, another animation to polish, another system that could use a few more days.

But then Halloween started getting closer, and we thought... we're making a game about a cursed graveyard, undead creatures, and church bells that make everything progressively worse. Are we really going to miss Halloween? :)

So we decided to release what we have.

You play as a Gravedigger trying to survive one night in Blackwood Parish. Every time the bell tolls, things get worse. New threats, mutations, changing weather, increasingly ridiculous combinations of upgrades. The full game is planned around nine bells (and more playable characters), but this alpha contains the first four.

It's definitely an alpha. We know there's balancing to do, rough edges to smooth out, and probably bugs we haven't even imagined yet. (yes, we have F8 feedback form button in-game for that!)

But at some point you have to stop testing your own game and find out whether anyone else actually enjoys playing it.

That's the scary part, honestly.

It's free, Windows only for now, and we'd love to hear what people think. Especially what doesn't work.

Anyway, here's our strange little graveyard:

https://hellobadomenbureaucom.itch.io/until-the-bells-stop

We also wrote a small devlog about why we decided to release now:

https://hellobadomenbureaucom.itch.io/until-the-bells-stop/devlog/1721327/we-rushed-a-little-for-halloween-our-first-alpha-is-out

Thanks to anyone who gives it a try!

... Bad Omen Bureau ...