We're back! New Episode of our Godot 4 RPG Tutorial Series!
After a longer break, we're finally back with a new update!
In this episode, we're taking the first steps toward building a complex enemy AI with 9 different states.
- Set up the first enemy AI states
- Create transitions between states based on animation frames
- Build the foundation for more advanced enemy behavior
What's covered in the full RPG tutorial series?
We're building a complete 2D pixel-art RPG in Godot 4, step by step, covering:
- World building, TileMaps & scene transitions
- Player movement, animations & combat
- Enemy AI, state machines & attack patterns
- Health, experience & character stats
- Leveling, progression & abilities
- Inventory, equipment & crafting
- UI, menus & save/load systems
- NPCs, dialogue & quests (coming later)
The goal is to help beginners understand not just how individual mechanics work, but how to connect them into a complete, playable game.
You'll also find free assets and project files on itch.io, plus our Godot Essentials for 2D Games series for deeper explanations of individual systems.
More enemy AI mechanics are coming in the next episodes!
Watch the full Tutorial Series: youtube.com/playlist
Free assets & project files: pixiesgamedev.itch.io/
Godot Essentials for 2D Games: youtube.com/playlist
What RPG mechanics would you like to learn next? Let me know!
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